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English.lproj f56380d1ef Initial commit. 11 years ago
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native_midi a7235db0d7 Added VS.net 2008 Project 11 years ago
winphone 5f302cf5dd Fix a line processing bug under Linux-style systems. 8 years ago
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.travis.yml 27a58c1eab before_install 11 years ago
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Info.plist 8d4be3267d Initial check-in. 11 years ago
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fight.c bbd5522ced temp commit 8 years ago
fight.h bbd5522ced temp commit 8 years ago
font.c 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
font.h 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
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game.c 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
game.h d70187aec1 Emacs 11 years ago
getopt.c d70187aec1 Emacs 11 years ago
getopt.h d70187aec1 Emacs 11 years ago
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input.c 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
input.h 25f11cd80a Home & End support in item & magic selection. 8 years ago
input_PSP.c 0a3bdfeebc SDL2: fixed event handling 9 years ago
itemmenu.c bbd5522ced temp commit 8 years ago
itemmenu.h d70187aec1 Emacs 11 years ago
magicmenu.c bbd5522ced temp commit 8 years ago
magicmenu.h d6035000dc SDL 1.2.15 compatibility 9 years ago
main.c 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
main.h 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
main_PSP.h e5ac3699f1 Change SWAPxx into SDL's built-in SDL_SwapLExx. 8 years ago
makemessage.py 8b01585662 Change: Customization for status screen. 8 years ago
map.c e5ac3699f1 Change SWAPxx into SDL's built-in SDL_SwapLExx. 8 years ago
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midi.c 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
midi.h 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
mp3play.c 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
oggplay.c 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
palcommon.c 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
palcommon.h 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
palette.c 5fa74edd95 SDL_GetTicks() ralted fix, avoiding possible bugs on extreme cases when SDL_GetTicks() wrapped, and remove some redundant codes on SDL 2.0 drawing. 8 years ago
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private.c d6035000dc SDL 1.2.15 compatibility 9 years ago
res.c d6035000dc SDL 1.2.15 compatibility 9 years ago
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resampler.c cb4b7bd42c Full resampler support, minus bug fix. Remove the codepage autodetection which is not working for TC/SC. 8 years ago
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scene.c d6035000dc SDL 1.2.15 compatibility 9 years ago
scene.h d6035000dc SDL 1.2.15 compatibility 9 years ago
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sdlpal.ico 305aba1c83 Change ICON & fix dialog 8 years ago
sdlpal.rc 8d4be3267d Initial check-in. 11 years ago
sdlpal.sln b0c92f2aa4 DOSBOX opl without interference & WIN95 SC fix 8 years ago
sdlpal.tgt 8d4be3267d Initial check-in. 11 years ago
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sdlpal.vcxproj.filters 1539d48b16 Readme update & wp/arm compile fix 8 years ago
sdlpal.wpj 8d4be3267d Initial check-in. 11 years ago
sdlpal.xpm 8d4be3267d Initial check-in. 11 years ago
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uibattle.h 112754ca15 Remove PAL_UNICODE definition 8 years ago
uigame.c 8b01585662 Change: Customization for status screen. 8 years ago
uigame.h 77bf04e2cc Minor change in licensing information & bug fix in makemessage.py 8 years ago
util.c 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
util.h d789107800 External messages support. Remove the option 'WordLength' because it can be automatically determined by the .dat file. 8 years ago
video.c 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 years ago
video.h 9963fee8d1 New options on window size & aspect ratio control. 8 years ago
yj1.c 77bf04e2cc Minor change in licensing information & bug fix in makemessage.py 8 years ago

README.txt

SDLPAL
======

SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
"Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).


LICENSE
=======

SDLPAL is originally created by Wei Mingzhi from 2009.
Copyright (c) 2009-2011 Wei Mingzhi .
Copyright (c) 2011-2015 SDLPAL development team.
All rights reserved.

SDLPAL is distributed under the terms of GNU General Public License, version 3
(or any later version) as published by the Free Software Foundation. See
gpl.txt for details.

Many of the ideas of this program are based on documents from PAL
Research Project (https://github.com/palxex/palresearch), and portions of the
code are based on the work done by Baldur and louyihua.

The getopt.c file is based on source code in OpenBSD.

The resampler code is based on the code in Kode54's foo_input_adplug project
(https://github.com/kode54/foo_input_adplug).

This program made extensive use of the following libraries:

SDL (http://www.libsdl.org/)
Adplug (http://adplug.sourceforge.net/)
SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/)
libmad (http://www.underbit.com/products/mad/)
libogg & libvorbis (http://www.vorbis.com/)

And some of the OPL simulation cores this program used are from the DOSBOX
project (http://www.dosbox.com).

Please see authors.txt for additional authors.

This program does NOT include any code or data files of the original game,
which is proprietary and copyrighted by SoftStar Inc.


COMPILE UNDER WINDOWS
=====================

The following compilers/IDEs are supported under Windows:

1) Microsoft Visual Studio 2013 or higher (official)
2) Dev-C++ 4.9.9.2 (unofficial)
3) Open Watcom 1.7 (unofficial)

To compile, open the respective project file (sdlpal.sln, sdlpal.dev, or
sdlpal.wpj). You need to have SDL 2.0 development files installed.


COMPILE UNDER GNU/LINUX
=======================

To compile, type:

make

You need to have SDL 2.0 development files installed. The compiled executable
should be generated with the filename 'sdlpal' at the top directory of source
files.

SDLPAL should also be able to compile and run under other UNIX-like systems,
however it's not tested.


COMPILE UNDER MAC OS X
======================

To compile, open the project Pal.xcodeproj with Xcode, and click Build. You
need to have SDL framework installed at /Library/Frameworks.

The compiled bundle should work as a "universal" binary which works on both
Intel and PowerPC.


REVISED BATTLE SYSTEM
=====================

By default, SDLPAL uses the turn-based battle system which is 100% compatible
to the original game. But SDLPAL also provides a revised battle system which
is more exciting yet somewhat harder than the original game. If you prefer
this version of battle system, please refer to the secion 'CONFIGURE THE GAME'
for how to enable it.


RUNNING THE GAME
================

The data files required for running the game are not included with the source
package due to copyright issues. You must obtain them from the original CD.

To run the game, copy all the files on the original CD to a directory, then
copy the SDLPAL executable to the same directory, and run the executable.

Note that the filenames of data files should be in lower-case under GNU/Linux
(or other UNIX-like operating systems).


CONFIGURE THE GAME
==================

PAL has several variants using different and incompatible resource files. Now
SDLPAL supports several configuration options for supporting such variants.

To set these configuration options, create a file named as 'sdlpal.cfg' (make
sure to use lower-case file name in UNIX-like operating systems) in the game
directory created by the above step. If no configuration file exists, SDLPAL
uses default values that supports the original resources of DOS version.

Please refer to the 'sdlpal.cfg.example' for configuration file format.


-END OF FILE-