sdlpal.dev 17 KB

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  1. [Project]
  2. FileName=sdlpal.dev
  3. Name=sdlpal
  4. Ver=1
  5. IsCpp=1
  6. Type=1
  7. Compiler=
  8. CppCompiler=
  9. Includes=d:\sdl\include
  10. Linker=-lmingw32 -lstdc++ -lSDLmain -lSDL -lstdc++ -lwinmm -mwindows_@@_
  11. Libs=d:\sdl\lib
  12. UnitCount=114
  13. Folders=adplug,"Header Files",libmad,native_midi,"Resource Files","Source Files"
  14. ObjFiles=
  15. PrivateResource=sdlpal_private.rc
  16. ResourceIncludes=
  17. MakeIncludes=
  18. Icon=
  19. ExeOutput=
  20. ObjectOutput=
  21. OverrideOutput=0
  22. OverrideOutputName=sdlpal.exe
  23. HostApplication=
  24. CommandLine=
  25. UseCustomMakefile=0
  26. CustomMakefile=
  27. IncludeVersionInfo=0
  28. SupportXPThemes=0
  29. CompilerSet=0
  30. CompilerSettings=00100000000010000001e1
  31. [Unit2]
  32. FileName=adplug\binfile.h
  33. Folder=adplug
  34. Compile=1
  35. CompileCpp=1
  36. Link=1
  37. Priority=1000
  38. OverrideBuildCmd=0
  39. BuildCmd=
  40. [Unit3]
  41. FileName=adplug\binio.cpp
  42. Folder=adplug
  43. Compile=1
  44. CompileCpp=1
  45. Link=1
  46. Priority=1000
  47. OverrideBuildCmd=0
  48. BuildCmd=
  49. [Unit4]
  50. FileName=adplug\binio.h
  51. Folder=adplug
  52. Compile=1
  53. CompileCpp=1
  54. Link=1
  55. Priority=1000
  56. OverrideBuildCmd=0
  57. BuildCmd=
  58. [Unit5]
  59. FileName=adplug\emuopl.cpp
  60. Folder=adplug
  61. Compile=1
  62. CompileCpp=1
  63. Link=1
  64. Priority=1000
  65. OverrideBuildCmd=0
  66. BuildCmd=
  67. [Unit6]
  68. FileName=adplug\emuopl.h
  69. Folder=adplug
  70. Compile=1
  71. CompileCpp=1
  72. Link=1
  73. Priority=1000
  74. OverrideBuildCmd=0
  75. BuildCmd=
  76. [Unit7]
  77. FileName=adplug\fmopl.c
  78. Folder=adplug
  79. Compile=1
  80. CompileCpp=0
  81. Link=1
  82. Priority=1000
  83. OverrideBuildCmd=0
  84. BuildCmd=$(CC) -c fmopl.c -o fmopl.o $(CFLAGS)
  85. [Unit8]
  86. FileName=adplug\fmopl.h
  87. Folder=adplug
  88. Compile=1
  89. CompileCpp=1
  90. Link=1
  91. Priority=1000
  92. OverrideBuildCmd=0
  93. BuildCmd=
  94. [Unit9]
  95. FileName=adplug\fprovide.cpp
  96. Folder=adplug
  97. Compile=1
  98. CompileCpp=1
  99. Link=1
  100. Priority=1000
  101. OverrideBuildCmd=0
  102. BuildCmd=
  103. [Unit10]
  104. FileName=adplug\fprovide.h
  105. Folder=adplug
  106. Compile=1
  107. CompileCpp=1
  108. Link=1
  109. Priority=1000
  110. OverrideBuildCmd=0
  111. BuildCmd=
  112. [Unit11]
  113. FileName=adplug\binfile.cpp
  114. Folder=adplug
  115. Compile=1
  116. CompileCpp=1
  117. Link=1
  118. Priority=1000
  119. OverrideBuildCmd=0
  120. BuildCmd=
  121. [Unit12]
  122. FileName=adplug\player.cpp
  123. Folder=adplug
  124. Compile=1
  125. CompileCpp=1
  126. Link=1
  127. Priority=1000
  128. OverrideBuildCmd=0
  129. BuildCmd=
  130. [Unit13]
  131. FileName=adplug\player.h
  132. Folder=adplug
  133. Compile=1
  134. CompileCpp=1
  135. Link=1
  136. Priority=1000
  137. OverrideBuildCmd=0
  138. BuildCmd=
  139. [Unit14]
  140. FileName=adplug\rix.cpp
  141. Folder=adplug
  142. Compile=1
  143. CompileCpp=1
  144. Link=1
  145. Priority=1000
  146. OverrideBuildCmd=0
  147. BuildCmd=
  148. [Unit15]
  149. FileName=adplug\rix.h
  150. Folder=adplug
  151. Compile=1
  152. CompileCpp=1
  153. Link=1
  154. Priority=1000
  155. OverrideBuildCmd=0
  156. BuildCmd=
  157. [Unit16]
  158. FileName=ascii.h
  159. Folder=Header Files
  160. Compile=1
  161. CompileCpp=1
  162. Link=1
  163. Priority=1000
  164. OverrideBuildCmd=0
  165. BuildCmd=
  166. [Unit17]
  167. FileName=battle.h
  168. Folder=Header Files
  169. Compile=1
  170. CompileCpp=1
  171. Link=1
  172. Priority=1000
  173. OverrideBuildCmd=0
  174. BuildCmd=
  175. [Unit18]
  176. FileName=common.h
  177. Folder=Header Files
  178. Compile=1
  179. CompileCpp=1
  180. Link=1
  181. Priority=1000
  182. OverrideBuildCmd=0
  183. BuildCmd=
  184. [VersionInfo]
  185. Major=0
  186. Minor=1
  187. Release=1
  188. Build=1
  189. LanguageID=1033
  190. CharsetID=1252
  191. CompanyName=
  192. FileVersion=0.1
  193. FileDescription=Developed using the Dev-C++ IDE
  194. InternalName=
  195. LegalCopyright=
  196. LegalTrademarks=
  197. OriginalFilename=mj.exe
  198. ProductName=mj
  199. ProductVersion=0.1
  200. AutoIncBuildNr=0
  201. [Unit19]
  202. FileName=ending.h
  203. CompileCpp=1
  204. Folder=Header Files
  205. Compile=1
  206. Link=1
  207. Priority=1000
  208. OverrideBuildCmd=0
  209. BuildCmd=
  210. [Unit1]
  211. FileName=adplug\opl.h
  212. CompileCpp=1
  213. Folder=adplug
  214. Compile=1
  215. Link=1
  216. Priority=1000
  217. OverrideBuildCmd=0
  218. BuildCmd=
  219. [Unit20]
  220. FileName=fight.h
  221. CompileCpp=1
  222. Folder=Header Files
  223. Compile=1
  224. Link=1
  225. Priority=1000
  226. OverrideBuildCmd=0
  227. BuildCmd=
  228. [Unit21]
  229. FileName=font.h
  230. CompileCpp=1
  231. Folder=Header Files
  232. Compile=1
  233. Link=1
  234. Priority=1000
  235. OverrideBuildCmd=0
  236. BuildCmd=
  237. [Unit22]
  238. FileName=game.h
  239. CompileCpp=1
  240. Folder=Header Files
  241. Compile=1
  242. Link=1
  243. Priority=1000
  244. OverrideBuildCmd=0
  245. BuildCmd=
  246. [Unit23]
  247. FileName=getopt.h
  248. CompileCpp=1
  249. Folder=Header Files
  250. Compile=1
  251. Link=1
  252. Priority=1000
  253. OverrideBuildCmd=0
  254. BuildCmd=
  255. [Unit24]
  256. FileName=global.h
  257. CompileCpp=1
  258. Folder=Header Files
  259. Compile=1
  260. Link=1
  261. Priority=1000
  262. OverrideBuildCmd=0
  263. BuildCmd=
  264. [Unit25]
  265. FileName=input.h
  266. CompileCpp=1
  267. Folder=Header Files
  268. Compile=1
  269. Link=1
  270. Priority=1000
  271. OverrideBuildCmd=0
  272. BuildCmd=
  273. [Unit26]
  274. FileName=itemmenu.h
  275. CompileCpp=1
  276. Folder=Header Files
  277. Compile=1
  278. Link=1
  279. Priority=1000
  280. OverrideBuildCmd=0
  281. BuildCmd=
  282. [Unit27]
  283. FileName=magicmenu.h
  284. CompileCpp=1
  285. Folder=Header Files
  286. Compile=1
  287. Link=1
  288. Priority=1000
  289. OverrideBuildCmd=0
  290. BuildCmd=
  291. [Unit28]
  292. FileName=main.h
  293. CompileCpp=1
  294. Folder=Header Files
  295. Compile=1
  296. Link=1
  297. Priority=1000
  298. OverrideBuildCmd=0
  299. BuildCmd=
  300. [Unit29]
  301. FileName=map.h
  302. CompileCpp=1
  303. Folder=Header Files
  304. Compile=1
  305. Link=1
  306. Priority=1000
  307. OverrideBuildCmd=0
  308. BuildCmd=
  309. [Unit30]
  310. FileName=palcommon.h
  311. CompileCpp=1
  312. Folder=Header Files
  313. Compile=1
  314. Link=1
  315. Priority=1000
  316. OverrideBuildCmd=0
  317. BuildCmd=
  318. [Unit31]
  319. FileName=palette.h
  320. CompileCpp=1
  321. Folder=Header Files
  322. Compile=1
  323. Link=1
  324. Priority=1000
  325. OverrideBuildCmd=0
  326. BuildCmd=
  327. [Unit32]
  328. FileName=play.h
  329. CompileCpp=1
  330. Folder=Header Files
  331. Compile=1
  332. Link=1
  333. Priority=1000
  334. OverrideBuildCmd=0
  335. BuildCmd=
  336. [Unit33]
  337. FileName=res.h
  338. CompileCpp=1
  339. Folder=Header Files
  340. Compile=1
  341. Link=1
  342. Priority=1000
  343. OverrideBuildCmd=0
  344. BuildCmd=
  345. [Unit34]
  346. FileName=rixplay.h
  347. CompileCpp=1
  348. Folder=Header Files
  349. Compile=1
  350. Link=1
  351. Priority=1000
  352. OverrideBuildCmd=0
  353. BuildCmd=
  354. [Unit35]
  355. FileName=rngplay.h
  356. CompileCpp=1
  357. Folder=Header Files
  358. Compile=1
  359. Link=1
  360. Priority=1000
  361. OverrideBuildCmd=0
  362. BuildCmd=
  363. [Unit36]
  364. FileName=scene.h
  365. CompileCpp=1
  366. Folder=Header Files
  367. Compile=1
  368. Link=1
  369. Priority=1000
  370. OverrideBuildCmd=0
  371. BuildCmd=
  372. [Unit37]
  373. FileName=script.h
  374. CompileCpp=1
  375. Folder=Header Files
  376. Compile=1
  377. Link=1
  378. Priority=1000
  379. OverrideBuildCmd=0
  380. BuildCmd=
  381. [Unit38]
  382. FileName=sound.h
  383. CompileCpp=1
  384. Folder=Header Files
  385. Compile=1
  386. Link=1
  387. Priority=1000
  388. OverrideBuildCmd=0
  389. BuildCmd=
  390. [Unit39]
  391. FileName=text.h
  392. CompileCpp=1
  393. Folder=Header Files
  394. Compile=1
  395. Link=1
  396. Priority=1000
  397. OverrideBuildCmd=0
  398. BuildCmd=
  399. [Unit40]
  400. FileName=ui.h
  401. CompileCpp=1
  402. Folder=Header Files
  403. Compile=1
  404. Link=1
  405. Priority=1000
  406. OverrideBuildCmd=0
  407. BuildCmd=
  408. [Unit41]
  409. FileName=uibattle.h
  410. CompileCpp=1
  411. Folder=Header Files
  412. Compile=1
  413. Link=1
  414. Priority=1000
  415. OverrideBuildCmd=0
  416. BuildCmd=
  417. [Unit42]
  418. FileName=uigame.h
  419. CompileCpp=1
  420. Folder=Header Files
  421. Compile=1
  422. Link=1
  423. Priority=1000
  424. OverrideBuildCmd=0
  425. BuildCmd=
  426. [Unit43]
  427. FileName=util.h
  428. CompileCpp=1
  429. Folder=Header Files
  430. Compile=1
  431. Link=1
  432. Priority=1000
  433. OverrideBuildCmd=0
  434. BuildCmd=
  435. [Unit44]
  436. FileName=video.h
  437. CompileCpp=1
  438. Folder=Header Files
  439. Compile=1
  440. Link=1
  441. Priority=1000
  442. OverrideBuildCmd=0
  443. BuildCmd=
  444. [Unit45]
  445. FileName=yj1.c
  446. CompileCpp=0
  447. Folder=Source Files
  448. Compile=1
  449. Link=1
  450. Priority=1000
  451. OverrideBuildCmd=0
  452. BuildCmd=$(CC) -c yj1.c -o yj1.o $(CFLAGS)
  453. [Unit46]
  454. FileName=ending.c
  455. CompileCpp=0
  456. Folder=Source Files
  457. Compile=1
  458. Link=1
  459. Priority=1000
  460. OverrideBuildCmd=0
  461. BuildCmd=$(CC) -c ending.c -o ending.o $(CFLAGS)
  462. [Unit47]
  463. FileName=fight.c
  464. CompileCpp=0
  465. Folder=Source Files
  466. Compile=1
  467. Link=1
  468. Priority=1000
  469. OverrideBuildCmd=0
  470. BuildCmd=$(CC) -c fight.c -o fight.o $(CFLAGS)
  471. [Unit48]
  472. FileName=font.c
  473. CompileCpp=0
  474. Folder=Source Files
  475. Compile=1
  476. Link=1
  477. Priority=1000
  478. OverrideBuildCmd=0
  479. BuildCmd=$(CC) -c font.c -o font.o $(CFLAGS)
  480. [Unit49]
  481. FileName=game.c
  482. CompileCpp=0
  483. Folder=Source Files
  484. Compile=1
  485. Link=1
  486. Priority=1000
  487. OverrideBuildCmd=0
  488. BuildCmd=$(CC) -c game.c -o game.o $(CFLAGS)
  489. [Unit50]
  490. FileName=getopt.c
  491. CompileCpp=0
  492. Folder=Source Files
  493. Compile=1
  494. Link=1
  495. Priority=1000
  496. OverrideBuildCmd=0
  497. BuildCmd=$(CC) -c getopt.c -o getopt.o $(CFLAGS)
  498. [Unit51]
  499. FileName=global.c
  500. CompileCpp=0
  501. Folder=Source Files
  502. Compile=1
  503. Link=1
  504. Priority=1000
  505. OverrideBuildCmd=0
  506. BuildCmd=$(CC) -c global.c -o global.o $(CFLAGS)
  507. [Unit52]
  508. FileName=input.c
  509. CompileCpp=0
  510. Folder=Source Files
  511. Compile=1
  512. Link=1
  513. Priority=1000
  514. OverrideBuildCmd=0
  515. BuildCmd=$(CC) -c input.c -o input.o $(CFLAGS)
  516. [Unit53]
  517. FileName=itemmenu.c
  518. CompileCpp=0
  519. Folder=Source Files
  520. Compile=1
  521. Link=1
  522. Priority=1000
  523. OverrideBuildCmd=0
  524. BuildCmd=$(CC) -c itemmenu.c -o itemmenu.o $(CFLAGS)
  525. [Unit54]
  526. FileName=magicmenu.c
  527. CompileCpp=0
  528. Folder=Source Files
  529. Compile=1
  530. Link=1
  531. Priority=1000
  532. OverrideBuildCmd=0
  533. BuildCmd=$(CC) -c magicmenu.c -o magicmenu.o $(CFLAGS)
  534. [Unit55]
  535. FileName=main.c
  536. CompileCpp=0
  537. Folder=Source Files
  538. Compile=1
  539. Link=1
  540. Priority=1000
  541. OverrideBuildCmd=0
  542. BuildCmd=$(CC) -c main.c -o main.o $(CFLAGS)
  543. [Unit56]
  544. FileName=map.c
  545. CompileCpp=0
  546. Folder=Source Files
  547. Compile=1
  548. Link=1
  549. Priority=1000
  550. OverrideBuildCmd=0
  551. BuildCmd=$(CC) -c map.c -o map.o $(CFLAGS)
  552. [Unit57]
  553. FileName=palcommon.c
  554. CompileCpp=0
  555. Folder=Source Files
  556. Compile=1
  557. Link=1
  558. Priority=1000
  559. OverrideBuildCmd=0
  560. BuildCmd=$(CC) -c palcommon.c -o palcommon.o $(CFLAGS)
  561. [Unit58]
  562. FileName=palette.c
  563. CompileCpp=0
  564. Folder=Source Files
  565. Compile=1
  566. Link=1
  567. Priority=1000
  568. OverrideBuildCmd=0
  569. BuildCmd=$(CC) -c palette.c -o palette.o $(CFLAGS)
  570. [Unit59]
  571. FileName=play.c
  572. CompileCpp=0
  573. Folder=Source Files
  574. Compile=1
  575. Link=1
  576. Priority=1000
  577. OverrideBuildCmd=0
  578. BuildCmd=$(CC) -c play.c -o play.o $(CFLAGS)
  579. [Unit60]
  580. FileName=res.c
  581. CompileCpp=0
  582. Folder=Source Files
  583. Compile=1
  584. Link=1
  585. Priority=1000
  586. OverrideBuildCmd=0
  587. BuildCmd=$(CC) -c res.c -o res.o $(CFLAGS)
  588. [Unit61]
  589. FileName=rngplay.c
  590. CompileCpp=0
  591. Folder=Source Files
  592. Compile=1
  593. Link=1
  594. Priority=1000
  595. OverrideBuildCmd=0
  596. BuildCmd=$(CC) -c rngplay.c -o rngplay.o $(CFLAGS)
  597. [Unit62]
  598. FileName=scene.c
  599. CompileCpp=0
  600. Folder=Source Files
  601. Compile=1
  602. Link=1
  603. Priority=1000
  604. OverrideBuildCmd=0
  605. BuildCmd=$(CC) -c scene.c -o scene.o $(CFLAGS)
  606. [Unit63]
  607. FileName=script.c
  608. CompileCpp=0
  609. Folder=Source Files
  610. Compile=1
  611. Link=1
  612. Priority=1000
  613. OverrideBuildCmd=0
  614. BuildCmd=$(CC) -c script.c -o script.o $(CFLAGS)
  615. [Unit64]
  616. FileName=sound.c
  617. CompileCpp=0
  618. Folder=Source Files
  619. Compile=1
  620. Link=1
  621. Priority=1000
  622. OverrideBuildCmd=0
  623. BuildCmd=$(CC) -c sound.c -o sound.o $(CFLAGS)
  624. [Unit65]
  625. FileName=text.c
  626. CompileCpp=0
  627. Folder=Source Files
  628. Compile=1
  629. Link=1
  630. Priority=1000
  631. OverrideBuildCmd=0
  632. BuildCmd=$(CC) -c text.c -o text.o $(CFLAGS)
  633. [Unit66]
  634. FileName=ui.c
  635. CompileCpp=0
  636. Folder=Source Files
  637. Compile=1
  638. Link=1
  639. Priority=1000
  640. OverrideBuildCmd=0
  641. BuildCmd=$(CC) -c ui.c -o ui.o $(CFLAGS)
  642. [Unit67]
  643. FileName=uibattle.c
  644. CompileCpp=0
  645. Folder=Source Files
  646. Compile=1
  647. Link=1
  648. Priority=1000
  649. OverrideBuildCmd=0
  650. BuildCmd=$(CC) -c uibattle.c -o uibattle.o $(CFLAGS)
  651. [Unit68]
  652. FileName=uigame.c
  653. CompileCpp=0
  654. Folder=Source Files
  655. Compile=1
  656. Link=1
  657. Priority=1000
  658. OverrideBuildCmd=0
  659. BuildCmd=$(CC) -c uigame.c -o uigame.o $(CFLAGS)
  660. [Unit69]
  661. FileName=util.c
  662. CompileCpp=0
  663. Folder=Source Files
  664. Compile=1
  665. Link=1
  666. Priority=1000
  667. OverrideBuildCmd=0
  668. BuildCmd=$(CC) -c util.c -o util.o $(CFLAGS)
  669. [Unit70]
  670. FileName=video.c
  671. CompileCpp=0
  672. Folder=Source Files
  673. Compile=1
  674. Link=1
  675. Priority=1000
  676. OverrideBuildCmd=0
  677. BuildCmd=$(CC) -c video.c -o video.o $(CFLAGS)
  678. [Unit71]
  679. FileName=battle.c
  680. CompileCpp=0
  681. Folder=Source Files
  682. Compile=1
  683. Link=1
  684. Priority=1000
  685. OverrideBuildCmd=0
  686. BuildCmd=$(CC) -c battle.c -o battle.o $(CFLAGS)
  687. [Unit72]
  688. FileName=rixplay.cpp
  689. CompileCpp=1
  690. Folder=Source Files
  691. Compile=1
  692. Link=1
  693. Priority=1000
  694. OverrideBuildCmd=0
  695. BuildCmd=
  696. [Unit73]
  697. FileName=sdlpal.rc
  698. Folder=Resource Files
  699. Compile=1
  700. Link=0
  701. Priority=1000
  702. OverrideBuildCmd=0
  703. BuildCmd=
  704. [Unit74]
  705. FileName=native_midi\native_midi.h
  706. CompileCpp=1
  707. Folder=native_midi
  708. Compile=1
  709. Link=1
  710. Priority=1000
  711. OverrideBuildCmd=0
  712. BuildCmd=
  713. [Unit75]
  714. FileName=native_midi\native_midi_common.c
  715. CompileCpp=0
  716. Folder=native_midi
  717. Compile=1
  718. Link=1
  719. Priority=1000
  720. OverrideBuildCmd=0
  721. BuildCmd=
  722. [Unit76]
  723. FileName=native_midi\native_midi_common.h
  724. CompileCpp=1
  725. Folder=native_midi
  726. Compile=1
  727. Link=1
  728. Priority=1000
  729. OverrideBuildCmd=0
  730. BuildCmd=
  731. [Unit77]
  732. FileName=native_midi\native_midi_win32.c
  733. CompileCpp=0
  734. Folder=native_midi
  735. Compile=1
  736. Link=1
  737. Priority=1000
  738. OverrideBuildCmd=0
  739. BuildCmd=
  740. [Unit78]
  741. FileName=midi.c
  742. CompileCpp=0
  743. Folder=Source Files
  744. Compile=1
  745. Link=1
  746. Priority=1000
  747. OverrideBuildCmd=0
  748. BuildCmd=
  749. [Unit79]
  750. FileName=midi.h
  751. CompileCpp=1
  752. Folder=Header Files
  753. Compile=1
  754. Link=1
  755. Priority=1000
  756. OverrideBuildCmd=0
  757. BuildCmd=
  758. [Unit80]
  759. FileName=libmad\bit.c
  760. CompileCpp=0
  761. Folder=libmad
  762. Compile=1
  763. Link=1
  764. Priority=1000
  765. OverrideBuildCmd=0
  766. BuildCmd=$(CC) -c bit.c -o bit.o $(CFLAGS)
  767. [Unit81]
  768. FileName=libmad\bit.h
  769. CompileCpp=1
  770. Folder=libmad
  771. Compile=1
  772. Link=1
  773. Priority=1000
  774. OverrideBuildCmd=0
  775. BuildCmd=
  776. [Unit82]
  777. FileName=libmad\D.dat
  778. Folder=libmad
  779. Compile=0
  780. Link=0
  781. Priority=1000
  782. OverrideBuildCmd=0
  783. BuildCmd=
  784. [Unit83]
  785. FileName=libmad\decoder.c
  786. CompileCpp=0
  787. Folder=libmad
  788. Compile=1
  789. Link=1
  790. Priority=1000
  791. OverrideBuildCmd=0
  792. BuildCmd=$(CC) -c decoder.c -o decoder.o $(CFLAGS)
  793. [Unit84]
  794. FileName=libmad\decoder.h
  795. CompileCpp=1
  796. Folder=libmad
  797. Compile=1
  798. Link=1
  799. Priority=1000
  800. OverrideBuildCmd=0
  801. BuildCmd=
  802. [Unit85]
  803. FileName=libmad\fixed.c
  804. CompileCpp=0
  805. Folder=libmad
  806. Compile=1
  807. Link=1
  808. Priority=1000
  809. OverrideBuildCmd=0
  810. BuildCmd=$(CC) -c fixed.c -o fixed.o $(CFLAGS)
  811. [Unit86]
  812. FileName=libmad\fixed.h
  813. CompileCpp=1
  814. Folder=libmad
  815. Compile=1
  816. Link=1
  817. Priority=1000
  818. OverrideBuildCmd=0
  819. BuildCmd=
  820. [Unit87]
  821. FileName=libmad\frame.c
  822. CompileCpp=0
  823. Folder=libmad
  824. Compile=1
  825. Link=1
  826. Priority=1000
  827. OverrideBuildCmd=0
  828. BuildCmd=$(CC) -c frame.c -o frame.o $(CFLAGS)
  829. [Unit88]
  830. FileName=libmad\frame.h
  831. CompileCpp=1
  832. Folder=libmad
  833. Compile=1
  834. Link=1
  835. Priority=1000
  836. OverrideBuildCmd=0
  837. BuildCmd=
  838. [Unit89]
  839. FileName=libmad\libmad_global.h
  840. CompileCpp=1
  841. Folder=libmad
  842. Compile=1
  843. Link=1
  844. Priority=1000
  845. OverrideBuildCmd=0
  846. BuildCmd=
  847. [Unit90]
  848. FileName=libmad\huffman.c
  849. CompileCpp=0
  850. Folder=libmad
  851. Compile=1
  852. Link=1
  853. Priority=1000
  854. OverrideBuildCmd=0
  855. BuildCmd=$(CC) -c huffman.c -o huffman.o $(CFLAGS)
  856. [Unit91]
  857. FileName=libmad\huffman.h
  858. CompileCpp=1
  859. Folder=libmad
  860. Compile=1
  861. Link=1
  862. Priority=1000
  863. OverrideBuildCmd=0
  864. BuildCmd=
  865. [Unit92]
  866. FileName=libmad\imdct_s.dat
  867. Folder=libmad
  868. Compile=0
  869. Link=0
  870. Priority=1000
  871. OverrideBuildCmd=0
  872. BuildCmd=
  873. [Unit93]
  874. FileName=libmad\layer3.c
  875. CompileCpp=0
  876. Folder=libmad
  877. Compile=1
  878. Link=1
  879. Priority=1000
  880. OverrideBuildCmd=0
  881. BuildCmd=$(CC) -c layer3.c -o layer3.o $(CFLAGS)
  882. [Unit94]
  883. FileName=libmad\layer3.h
  884. CompileCpp=1
  885. Folder=libmad
  886. Compile=1
  887. Link=1
  888. Priority=1000
  889. OverrideBuildCmd=0
  890. BuildCmd=
  891. [Unit95]
  892. FileName=libmad\layer12.c
  893. CompileCpp=0
  894. Folder=libmad
  895. Compile=1
  896. Link=1
  897. Priority=1000
  898. OverrideBuildCmd=0
  899. BuildCmd=$(CC) -c layer12.c -o layer12.o $(CFLAGS)
  900. [Unit96]
  901. FileName=libmad\layer12.h
  902. CompileCpp=1
  903. Folder=libmad
  904. Compile=1
  905. Link=1
  906. Priority=1000
  907. OverrideBuildCmd=0
  908. BuildCmd=
  909. [Unit97]
  910. FileName=libmad\libmad_config.h
  911. CompileCpp=1
  912. Folder=libmad
  913. Compile=1
  914. Link=1
  915. Priority=1000
  916. OverrideBuildCmd=0
  917. BuildCmd=
  918. [Unit98]
  919. FileName=libmad\mad.h
  920. CompileCpp=1
  921. Folder=libmad
  922. Compile=1
  923. Link=1
  924. Priority=1000
  925. OverrideBuildCmd=0
  926. BuildCmd=
  927. [Unit99]
  928. FileName=libmad\qc_table.dat
  929. Folder=libmad
  930. Compile=0
  931. Link=0
  932. Priority=1000
  933. OverrideBuildCmd=0
  934. BuildCmd=
  935. [Unit100]
  936. FileName=libmad\rq_table.dat
  937. Folder=libmad
  938. Compile=0
  939. Link=0
  940. Priority=1000
  941. OverrideBuildCmd=0
  942. BuildCmd=
  943. [Unit101]
  944. FileName=libmad\sf_table.dat
  945. Folder=libmad
  946. Compile=0
  947. Link=0
  948. Priority=1000
  949. OverrideBuildCmd=0
  950. BuildCmd=
  951. [Unit102]
  952. FileName=libmad\stream.c
  953. CompileCpp=0
  954. Folder=libmad
  955. Compile=1
  956. Link=1
  957. Priority=1000
  958. OverrideBuildCmd=0
  959. BuildCmd=$(CC) -c stream.c -o stream.o $(CFLAGS)
  960. [Unit103]
  961. FileName=libmad\stream.h
  962. CompileCpp=1
  963. Folder=libmad
  964. Compile=1
  965. Link=1
  966. Priority=1000
  967. OverrideBuildCmd=0
  968. BuildCmd=
  969. [Unit104]
  970. FileName=libmad\synth.c
  971. CompileCpp=0
  972. Folder=libmad
  973. Compile=1
  974. Link=1
  975. Priority=1000
  976. OverrideBuildCmd=0
  977. BuildCmd=$(CC) -c synth.c -o synth.o $(CFLAGS)
  978. [Unit105]
  979. FileName=libmad\synth.h
  980. CompileCpp=1
  981. Folder=libmad
  982. Compile=1
  983. Link=1
  984. Priority=1000
  985. OverrideBuildCmd=0
  986. BuildCmd=
  987. [Unit106]
  988. FileName=libmad\timer.c
  989. CompileCpp=0
  990. Folder=libmad
  991. Compile=1
  992. Link=1
  993. Priority=1000
  994. OverrideBuildCmd=0
  995. BuildCmd=$(CC) -c timer.c -o timer.o $(CFLAGS)
  996. [Unit107]
  997. FileName=libmad\timer.h
  998. CompileCpp=1
  999. Folder=libmad
  1000. Compile=1
  1001. Link=1
  1002. Priority=1000
  1003. OverrideBuildCmd=0
  1004. BuildCmd=
  1005. [Unit108]
  1006. FileName=libmad\music_mad.h
  1007. CompileCpp=1
  1008. Folder=libmad
  1009. Compile=1
  1010. Link=1
  1011. Priority=1000
  1012. OverrideBuildCmd=0
  1013. BuildCmd=
  1014. [Unit109]
  1015. FileName=libmad\music_mad.c
  1016. CompileCpp=0
  1017. Folder=libmad
  1018. Compile=1
  1019. Link=1
  1020. Priority=1000
  1021. OverrideBuildCmd=0
  1022. BuildCmd=$(CC) -c music_mad.c -o music_mad.o $(CFLAGS)
  1023. [Unit110]
  1024. FileName=adplug\surroundopl.cpp
  1025. CompileCpp=0
  1026. Folder=adplug
  1027. Compile=1
  1028. Link=1
  1029. Priority=1000
  1030. OverrideBuildCmd=0
  1031. BuildCmd=$(CC) -c surroundopl.cpp -o surroundopl.o $(CFLAGS)
  1032. [Unit111]
  1033. FileName=adplug\surroundopl.h
  1034. CompileCpp=1
  1035. Folder=adplug
  1036. Compile=1
  1037. Link=1
  1038. Priority=1000
  1039. OverrideBuildCmd=0
  1040. BuildCmd=
  1041. [Unit112]
  1042. FileName=adplug\dosbox_opl.h
  1043. CompileCpp=1
  1044. Folder=adplug
  1045. Compile=1
  1046. Link=1
  1047. Priority=1000
  1048. OverrideBuildCmd=0
  1049. BuildCmd=
  1050. [Unit113]
  1051. FileName=adplug\demuopl.h
  1052. CompileCpp=1
  1053. Folder=adplug
  1054. Compile=1
  1055. Link=1
  1056. Priority=1000
  1057. OverrideBuildCmd=0
  1058. BuildCmd=
  1059. [Unit114]
  1060. FileName=adplug\dosbox_opl.cpp
  1061. CompileCpp=1
  1062. Folder=adplug
  1063. Compile=1
  1064. Link=1
  1065. Priority=1000
  1066. OverrideBuildCmd=0
  1067. BuildCmd=
  1068. [Unit115]
  1069. FileName=adplug\demuopl.h
  1070. CompileCpp=1
  1071. Folder=adplug
  1072. Compile=1
  1073. Link=1
  1074. Priority=1000
  1075. OverrideBuildCmd=0
  1076. BuildCmd=
  1077. [Unit116]
  1078. FileName=adplug\dosbox_opl.cpp
  1079. CompileCpp=1
  1080. Folder=adplug
  1081. Compile=1
  1082. Link=1
  1083. Priority=1000
  1084. OverrideBuildCmd=0
  1085. BuildCmd=