[Project] FileName=sdlpal.dev Name=sdlpal Ver=1 IsCpp=1 Type=1 Compiler= CppCompiler= Includes=d:\sdl\include Linker=-lmingw32 -lstdc++ -lSDLmain -lSDL -lstdc++ -lwinmm -mwindows_@@_ Libs=d:\sdl\lib UnitCount=114 Folders=adplug,"Header Files",libmad,native_midi,"Resource Files","Source Files" ObjFiles= PrivateResource=sdlpal_private.rc ResourceIncludes= MakeIncludes= Icon= ExeOutput= ObjectOutput= OverrideOutput=0 OverrideOutputName=sdlpal.exe HostApplication= CommandLine= UseCustomMakefile=0 CustomMakefile= IncludeVersionInfo=0 SupportXPThemes=0 CompilerSet=0 CompilerSettings=00100000000010000001e1 [Unit2] FileName=adplug\binfile.h Folder=adplug Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit3] FileName=adplug\binio.cpp Folder=adplug Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit4] FileName=adplug\binio.h Folder=adplug Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit5] FileName=adplug\emuopl.cpp Folder=adplug Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit6] FileName=adplug\emuopl.h Folder=adplug Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit7] FileName=adplug\fmopl.c Folder=adplug Compile=1 CompileCpp=0 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c fmopl.c -o fmopl.o $(CFLAGS) [Unit8] FileName=adplug\fmopl.h Folder=adplug Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit9] FileName=adplug\fprovide.cpp Folder=adplug Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit10] FileName=adplug\fprovide.h Folder=adplug Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit11] FileName=adplug\binfile.cpp Folder=adplug Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit12] FileName=adplug\player.cpp Folder=adplug Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit13] FileName=adplug\player.h Folder=adplug Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit14] FileName=adplug\rix.cpp Folder=adplug Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit15] FileName=adplug\rix.h Folder=adplug Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit16] FileName=ascii.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit17] FileName=battle.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit18] FileName=common.h Folder=Header Files Compile=1 CompileCpp=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [VersionInfo] Major=0 Minor=1 Release=1 Build=1 LanguageID=1033 CharsetID=1252 CompanyName= FileVersion=0.1 FileDescription=Developed using the Dev-C++ IDE InternalName= LegalCopyright= LegalTrademarks= OriginalFilename=mj.exe ProductName=mj ProductVersion=0.1 AutoIncBuildNr=0 [Unit19] FileName=ending.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit1] FileName=adplug\opl.h CompileCpp=1 Folder=adplug Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit20] FileName=fight.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit21] FileName=font.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit22] FileName=game.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit23] FileName=getopt.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit24] FileName=global.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit25] FileName=input.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit26] FileName=itemmenu.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit27] FileName=magicmenu.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit28] FileName=main.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit29] FileName=map.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit30] FileName=palcommon.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit31] FileName=palette.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit32] FileName=play.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit33] FileName=res.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit34] FileName=rixplay.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit35] FileName=rngplay.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit36] FileName=scene.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit37] FileName=script.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit38] FileName=sound.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit39] FileName=text.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit40] FileName=ui.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit41] FileName=uibattle.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit42] FileName=uigame.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit43] FileName=util.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit44] FileName=video.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit45] FileName=yj1.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c yj1.c -o yj1.o $(CFLAGS) [Unit46] FileName=ending.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c ending.c -o ending.o $(CFLAGS) [Unit47] FileName=fight.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c fight.c -o fight.o $(CFLAGS) [Unit48] FileName=font.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c font.c -o font.o $(CFLAGS) [Unit49] FileName=game.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c game.c -o game.o $(CFLAGS) [Unit50] FileName=getopt.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c getopt.c -o getopt.o $(CFLAGS) [Unit51] FileName=global.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c global.c -o global.o $(CFLAGS) [Unit52] FileName=input.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c input.c -o input.o $(CFLAGS) [Unit53] FileName=itemmenu.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c itemmenu.c -o itemmenu.o $(CFLAGS) [Unit54] FileName=magicmenu.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c magicmenu.c -o magicmenu.o $(CFLAGS) [Unit55] FileName=main.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c main.c -o main.o $(CFLAGS) [Unit56] FileName=map.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c map.c -o map.o $(CFLAGS) [Unit57] FileName=palcommon.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c palcommon.c -o palcommon.o $(CFLAGS) [Unit58] FileName=palette.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c palette.c -o palette.o $(CFLAGS) [Unit59] FileName=play.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c play.c -o play.o $(CFLAGS) [Unit60] FileName=res.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c res.c -o res.o $(CFLAGS) [Unit61] FileName=rngplay.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c rngplay.c -o rngplay.o $(CFLAGS) [Unit62] FileName=scene.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c scene.c -o scene.o $(CFLAGS) [Unit63] FileName=script.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c script.c -o script.o $(CFLAGS) [Unit64] FileName=sound.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c sound.c -o sound.o $(CFLAGS) [Unit65] FileName=text.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c text.c -o text.o $(CFLAGS) [Unit66] FileName=ui.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c ui.c -o ui.o $(CFLAGS) [Unit67] FileName=uibattle.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c uibattle.c -o uibattle.o $(CFLAGS) [Unit68] FileName=uigame.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c uigame.c -o uigame.o $(CFLAGS) [Unit69] FileName=util.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c util.c -o util.o $(CFLAGS) [Unit70] FileName=video.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c video.c -o video.o $(CFLAGS) [Unit71] FileName=battle.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c battle.c -o battle.o $(CFLAGS) [Unit72] FileName=rixplay.cpp CompileCpp=1 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit73] FileName=sdlpal.rc Folder=Resource Files Compile=1 Link=0 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit74] FileName=native_midi\native_midi.h CompileCpp=1 Folder=native_midi Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit75] FileName=native_midi\native_midi_common.c CompileCpp=0 Folder=native_midi Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit76] FileName=native_midi\native_midi_common.h CompileCpp=1 Folder=native_midi Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit77] FileName=native_midi\native_midi_win32.c CompileCpp=0 Folder=native_midi Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit78] FileName=midi.c CompileCpp=0 Folder=Source Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit79] FileName=midi.h CompileCpp=1 Folder=Header Files Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit80] FileName=libmad\bit.c CompileCpp=0 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c bit.c -o bit.o $(CFLAGS) [Unit81] FileName=libmad\bit.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit82] FileName=libmad\D.dat Folder=libmad Compile=0 Link=0 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit83] FileName=libmad\decoder.c CompileCpp=0 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c decoder.c -o decoder.o $(CFLAGS) [Unit84] FileName=libmad\decoder.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit85] FileName=libmad\fixed.c CompileCpp=0 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c fixed.c -o fixed.o $(CFLAGS) [Unit86] FileName=libmad\fixed.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit87] FileName=libmad\frame.c CompileCpp=0 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c frame.c -o frame.o $(CFLAGS) [Unit88] FileName=libmad\frame.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit89] FileName=libmad\libmad_global.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit90] FileName=libmad\huffman.c CompileCpp=0 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c huffman.c -o huffman.o $(CFLAGS) [Unit91] FileName=libmad\huffman.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit92] FileName=libmad\imdct_s.dat Folder=libmad Compile=0 Link=0 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit93] FileName=libmad\layer3.c CompileCpp=0 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c layer3.c -o layer3.o $(CFLAGS) [Unit94] FileName=libmad\layer3.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit95] FileName=libmad\layer12.c CompileCpp=0 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c layer12.c -o layer12.o $(CFLAGS) [Unit96] FileName=libmad\layer12.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit97] FileName=libmad\libmad_config.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit98] FileName=libmad\mad.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit99] FileName=libmad\qc_table.dat Folder=libmad Compile=0 Link=0 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit100] FileName=libmad\rq_table.dat Folder=libmad Compile=0 Link=0 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit101] FileName=libmad\sf_table.dat Folder=libmad Compile=0 Link=0 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit102] FileName=libmad\stream.c CompileCpp=0 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c stream.c -o stream.o $(CFLAGS) [Unit103] FileName=libmad\stream.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit104] FileName=libmad\synth.c CompileCpp=0 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c synth.c -o synth.o $(CFLAGS) [Unit105] FileName=libmad\synth.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit106] FileName=libmad\timer.c CompileCpp=0 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c timer.c -o timer.o $(CFLAGS) [Unit107] FileName=libmad\timer.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit108] FileName=libmad\music_mad.h CompileCpp=1 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit109] FileName=libmad\music_mad.c CompileCpp=0 Folder=libmad Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c music_mad.c -o music_mad.o $(CFLAGS) [Unit110] FileName=adplug\surroundopl.cpp CompileCpp=0 Folder=adplug Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=$(CC) -c surroundopl.cpp -o surroundopl.o $(CFLAGS) [Unit111] FileName=adplug\surroundopl.h CompileCpp=1 Folder=adplug Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit112] FileName=adplug\dosbox_opl.h CompileCpp=1 Folder=adplug Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit113] FileName=adplug\demuopl.h CompileCpp=1 Folder=adplug Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit114] FileName=adplug\dosbox_opl.cpp CompileCpp=1 Folder=adplug Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit115] FileName=adplug\demuopl.h CompileCpp=1 Folder=adplug Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit116] FileName=adplug\dosbox_opl.cpp CompileCpp=1 Folder=adplug Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=