Browse Source

Windows phone related fix, remove VC6 & VS2010 support, and update readme.txt.

louyihua 8 years ago
parent
commit
42c3490ca3
49 changed files with 1735 additions and 1480 deletions
  1. 6 0
      .gitignore
  2. 12 0
      AUTHORS.txt
  3. 0 21
      CREDITS.txt
  4. 21 5
      README.txt
  5. 23 35
      common.h
  6. 1 1
      global.c
  7. 2 2
      input.c
  8. 25 6
      main.c
  9. 0 154
      sdlpal.cproj
  10. 0 584
      sdlpal.dsp
  11. 1 0
      sound.c
  12. 9 0
      util.h
  13. BIN
      winphone/Assets/AlignmentGrid.png
  14. BIN
      winphone/Assets/ApplicationIcon.png
  15. BIN
      winphone/Assets/Tiles/FlipCycleTileLarge.png
  16. BIN
      winphone/Assets/Tiles/FlipCycleTileMedium.png
  17. BIN
      winphone/Assets/Tiles/FlipCycleTileSmall.png
  18. BIN
      winphone/Assets/Tiles/IconicTileMediumLarge.png
  19. BIN
      winphone/Assets/Tiles/IconicTileSmall.png
  20. 46 24
      winphone/SDLPal.sln
  21. 0 329
      winphone/SDLPal.vcxproj
  22. 0 227
      winphone/SDLPal.vcxproj.filters
  23. 0 0
      winphone/SDLPal/Assets/Data/README.txt
  24. BIN
      winphone/SDLPal/Assets/Logo.scale-100.png
  25. BIN
      winphone/SDLPal/Assets/Logo.scale-140.png
  26. BIN
      winphone/SDLPal/Assets/Logo.scale-240.png
  27. BIN
      winphone/SDLPal/Assets/SmallLogo.scale-100.png
  28. BIN
      winphone/SDLPal/Assets/SmallLogo.scale-140.png
  29. BIN
      winphone/SDLPal/Assets/SmallLogo.scale-240.png
  30. BIN
      winphone/SDLPal/Assets/SplashScreen.scale-100.png
  31. BIN
      winphone/SDLPal/Assets/SplashScreen.scale-140.png
  32. BIN
      winphone/SDLPal/Assets/SplashScreen.scale-240.png
  33. BIN
      winphone/SDLPal/Assets/Square71x71Logo.scale-100.png
  34. BIN
      winphone/SDLPal/Assets/Square71x71Logo.scale-140.png
  35. BIN
      winphone/SDLPal/Assets/Square71x71Logo.scale-240.png
  36. BIN
      winphone/SDLPal/Assets/StoreLogo.scale-100.png
  37. BIN
      winphone/SDLPal/Assets/StoreLogo.scale-140.png
  38. BIN
      winphone/SDLPal/Assets/StoreLogo.scale-240.png
  39. BIN
      winphone/SDLPal/Assets/WideLogo.scale-100.png
  40. BIN
      winphone/SDLPal/Assets/WideLogo.scale-140.png
  41. BIN
      winphone/SDLPal/Assets/WideLogo.scale-240.png
  42. 29 0
      winphone/SDLPal/Package.appxmanifest
  43. 294 0
      winphone/SDLPal/SDLPal.vcxproj
  44. 217 0
      winphone/SDLPal/SDLPal.vcxproj.filters
  45. 68 0
      winphone/SDLPal/WinPhoneUtil.cpp
  46. 347 0
      winphone/SDLPalLib/SDLPalLib.vcxproj
  47. 634 0
      winphone/SDLPalLib/SDLPalLib.vcxproj.filters
  48. 0 42
      winphone/WMAppManifest.xml
  49. 0 50
      winphone/WinPhoneUtil.cpp

+ 6 - 0
.gitignore

@@ -210,3 +210,9 @@ FakesAssemblies/
 GeneratedArtifacts/
 _Pvt_Extensions/
 ModelManifest.xml
+
+# Windows Phone associated file
+winphone/SDLPal/Assets/Data/*
+!winphone/SDLPal/Assets/Data/README.txt
+winphone/SDL2/*
+!winphone/SDL2/README.txt

+ 12 - 0
AUTHORS.txt

@@ -0,0 +1,12 @@
+ADDITIONAL AUTHORS
+------------------
+palxex <palxex.ys168.com>
+louyihua <louyihua@21cn.com>
+Öлª´óÊ¥
+
+
+SPECIAL THANKS
+--------------
+
+Thanks to Kovu Wu and Shikon for their contribution in Japanese
+language proofreading.

+ 0 - 21
CREDITS.txt

@@ -1,21 +0,0 @@
-SPECIAL THANKS
---------------
-
-Many of the ideas of this program are based on documents from PAL
-Research Project (http://code.google.com/p/palresearch).
-
-Portions of the code are based on the work done by Baldur and louyihua.
-
-getopt.c file is based on source code in OpenBSD.
-
-This program made extensive use of the following libraries:
-
-SDL (http://www.libsdl.org/)
-Adplug (http://adplug.sourceforge.net/)
-SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/)
-libmad (http://www.underbit.com/products/mad/)
-
-OTHER THANKS
-------------
-And thanks to Kovu Wu and Shikon for their contribution in Japanese
-language proofreading.

+ 21 - 5
README.txt

@@ -8,14 +8,30 @@ SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
 LICENSE
 =======
 
-SDLPAL is Copyrighted (c) 2009-2015 Wei Mingzhi <whistler_wmz@users.sf.net>.
+SDLPAL is originally created by Wei Mingzhi from 2009.
+Copyright (c) 2009-2011 Wei Mingzhi <whistler_wmz@users.sf.net>.
+Copyright (c) 2011-2015 SDLPAL development team.
 All rights reserved.
 
 SDLPAL is distributed under the terms of GNU General Public License, version 3
 (or any later version) as published by the Free Software Foundation. See
 gpl.txt for details.
 
-Also see credits.txt for additional credits.
+Many of the ideas of this program are based on documents from PAL
+Research Project (https://github.com/palxex/palresearch), and portions of the
+code are based on the work done by Baldur and louyihua.
+
+The getopt.c file is based on source code in OpenBSD.
+
+This program made extensive use of the following libraries:
+
+SDL (http://www.libsdl.org/)
+Adplug (http://adplug.sourceforge.net/)
+SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/)
+libmad (http://www.underbit.com/products/mad/)
+libogg & libvorbis (http://www.vorbis.com/)
+
+Also see authors.txt for additional authors.
 
 This program does NOT include any code or data files of the original game,
 which is proprietary and copyrighted by SoftStar Inc.
@@ -26,9 +42,9 @@ COMPILE UNDER WINDOWS
 
 The following compilers/IDEs are supported under Windows:
 
-1) Microsoft Visual Studio 2013 or higher
-2) Dev-C++ 4.9.9.2
-3) Open Watcom 1.7
+1) Microsoft Visual Studio 2013 or higher (official)
+2) Dev-C++ 4.9.9.2 (unofficial)
+3) Open Watcom 1.7 (unofficial)
 
 To compile, open the respective project file (sdlpal.sln, sdlpal.dev, or
 sdlpal.wpj). You need to have SDL 2.0 development files installed.

+ 23 - 35
common.h

@@ -30,6 +30,10 @@ extern "C"
 {
 #endif
 
+#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
+#define _CRT_SECURE_NO_WARNINGS
+#endif
+
 #include <wchar.h>
 #include <stdio.h>
 #include <stdlib.h>
@@ -128,41 +132,27 @@ extern "C"
 #elif defined (__WINPHONE__)
 
 #define PAL_PREFIX            "Assets\\Data\\"
-#define PAL_SAVE_PREFIX       "" // ???
+#define PAL_SAVE_PREFIX       UTIL_WP_SavePath()
 #define PAL_HAS_TOUCH         1
-#include <stdio.h>
-#ifdef __cplusplus
-#include <cstdio>
-#endif
-
-FILE *MY_fopen(const char *path, const char *mode);
-#define fopen MY_fopen
+#define PAL_AUDIO_DEFAULT_BUFFER_SIZE   4096
 
 #else
 
-# define PAL_HAS_JOYSTICKS     1
-
-# ifndef _WIN32_WCE
-
-#  if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION <= 2
-#   define PAL_ALLOW_KEYREPEAT   1
-#   define PAL_HAS_SDLCD         1
-#  endif
-
-#  ifndef PAL_PREFIX
-#   define PAL_PREFIX            "./"
-#  endif
+#define PAL_HAS_JOYSTICKS     1
 
-#  ifndef PAL_SAVE_PREFIX
-#   define PAL_SAVE_PREFIX       "./"
-#  endif
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION <= 2
+# define PAL_ALLOW_KEYREPEAT   1
+# define PAL_HAS_SDLCD         1
+#endif
 
-# endif
+#define PAL_PREFIX            "./"
+#define PAL_SAVE_PREFIX       "./"
 
-//# if !defined (CYGWIN) && !defined (DINGOO) && !defined (GPH)
-//#  define PAL_HAS_MP3         1
-//# endif
+#endif
 
+/* Default for 1024 samples */
+#ifndef PAL_AUDIO_DEFAULT_BUFFER_SIZE
+#define PAL_AUDIO_DEFAULT_BUFFER_SIZE   1024
 #endif
 
 #ifndef PAL_HAS_SDLCD
@@ -185,17 +175,15 @@ FILE *MY_fopen(const char *path, const char *mode);
 
 #include <windows.h>
 
-#if !defined(__BORLANDC__) && !defined(_WIN32_WCE)
+#if !defined(__BORLANDC__)
 #include <io.h>
 #endif
 
-#if defined(_MSC_VER) && _MSC_VER < 1900
-#define vsnprintf _vsnprintf
-#endif
-
-#ifdef _MSC_VER
-#pragma warning (disable:4244)
-#pragma warning (disable:4996)
+#if defined(_MSC_VER)
+# if _MSC_VER < 1900
+#  define vsnprintf _vsnprintf
+# endif
+# pragma warning (disable:4244)
 #endif
 
 #ifndef _LPCBYTE_DEFINED

+ 1 - 1
global.c

@@ -79,7 +79,7 @@ PAL_InitGlobals(
    INT       iSampleRate = 44100;		// Default for 44100 Hz
    INT       iOPLSampleRate = 49716;	// Default for 49716 Hz
    INT       iResampleQuality = RESAMPLER_QUALITY_MAX;	// Default to maximum quality
-   INT       iAudioBufferSize = 1024;	// Default for 1024 samples
+   INT       iAudioBufferSize = PAL_AUDIO_DEFAULT_BUFFER_SIZE;
    INT       iVolume = 100;				// Default for 100%
    MUSICTYPE eMusicType = g_fUseMidi ? MUSIC_MIDI : MUSIC_RIX;
    MUSICTYPE eCDType = PAL_HAS_SDLCD ? MUSIC_SDLCD : MUSIC_OGG;

+ 2 - 2
input.c

@@ -680,7 +680,7 @@ PAL_JoystickEventFilter(
 #endif
 }
 
-#ifdef PAL_HAS_TOUCH
+#if PAL_HAS_TOUCH
 
 #define  TOUCH_NONE     0
 #define    TOUCH_UP      1
@@ -841,7 +841,7 @@ PAL_TouchEventFilter(
 
 --*/
 {
-#ifdef PAL_HAS_TOUCH
+#if PAL_HAS_TOUCH
    static SDL_TouchID finger1 = -1, finger2 = -1;
    static int prev_touch1 = TOUCH_NONE;
    static int prev_touch2 = TOUCH_NONE;

+ 25 - 6
main.c

@@ -32,6 +32,14 @@
 #include <fat.h>
 #endif
 
+#ifdef __WINPHONE__
+#include <setjmp.h>
+
+static jmp_buf g_exit_jmp_env;
+# define LONGJMP_EXIT_CODE          0xff
+
+#endif
+
 #define BITMAPNUM_SPLASH_UP         (gpGlobals->fIsWIN95 ? 0x03 : 0x26)
 #define BITMAPNUM_SPLASH_DOWN       (gpGlobals->fIsWIN95 ? 0x04 : 0x27)
 #define SPRITENUM_SPLASH_TITLE      0x47
@@ -99,6 +107,12 @@ PAL_Init(
    //
    // Initialize subsystems.
    //
+   e = PAL_InitGlobals();
+   if (e != 0)
+   {
+	   TerminateOnError("Could not initialize global data: %d.\n", e);
+   }
+
 #ifdef GEKKO
    e = VIDEO_Init_GEKKO(wScreenWidth, wScreenHeight, fFullScreen);
 #else
@@ -111,12 +125,6 @@ PAL_Init(
 
    SDL_WM_SetCaption("Loading...", NULL);
 
-   e = PAL_InitGlobals();
-   if (e != 0)
-   {
-      TerminateOnError("Could not initialize global data: %d.\n", e);
-   }
-
    e = PAL_InitFont(gpGlobals->fUseEmbeddedFonts);
    if (e != 0)
    {
@@ -192,6 +200,9 @@ PAL_Shutdown(
 	chdir("/usr/gp2x");
 	execl("./gp2xmenu", "./gp2xmenu", NULL);
 #endif
+#ifdef __WINPHONE__
+	longjmp(g_exit_jmp_env, LONGJMP_EXIT_CODE);
+#endif
 }
 
 VOID
@@ -632,6 +643,14 @@ main(
 #endif
    PAL_Init(wScreenWidth, wScreenHeight, fFullScreen);
 
+#ifdef __WINPHONE__
+   //
+   // In windows phone, calling exit(0) directly will cause an abnormal exit.
+   // By using setjmp/longjmp to avoid this.
+   //
+   if (setjmp(g_exit_jmp_env) == LONGJMP_EXIT_CODE) return 0;
+#endif
+
    //
    // Show the trademark screen and splash screen
    //

+ 0 - 154
sdlpal.cproj

@@ -1,154 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup>
-    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
-    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
-    <ProductVersion>8.0.50727</ProductVersion>
-    <ProjectGuid>{97ADEBD0-5333-4E9D-A9F7-6F3F226ECA5C}</ProjectGuid>
-    <Compiler>
-      <Compiler ctype="GccCompiler" />
-    </Compiler>
-    <Language>C</Language>
-    <Target>Bin</Target>
-    <SchemaVersion>2.0</SchemaVersion>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
-    <DebugSymbols>true</DebugSymbols>
-    <OutputPath>bin\Debug</OutputPath>
-    <DefineSymbols>DEBUG MONODEVELOP</DefineSymbols>
-    <SourceDirectory>.</SourceDirectory>
-    <OutputName>sdlpal</OutputName>
-    <CompileTarget>Bin</CompileTarget>
-    <ExtraLinkerArguments>`sdl-config --libs` -lm</ExtraLinkerArguments>
-    <ExtraCompilerArguments>`sdl-config --cflags`</ExtraCompilerArguments>
-    <Libs>
-      <Libs>
-        <Lib>stdc++</Lib>
-      </Libs>
-    </Libs>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
-    <OutputPath>bin\Release</OutputPath>
-    <DefineSymbols>MONODEVELOP</DefineSymbols>
-    <SourceDirectory>.</SourceDirectory>
-    <OptimizationLevel>3</OptimizationLevel>
-    <OutputName>sdlpal</OutputName>
-    <CompileTarget>Bin</CompileTarget>
-    <ExtraLinkerArguments>`sdl-config --libs` -lm</ExtraLinkerArguments>
-    <ExtraCompilerArguments>`sdl-config --cflags`</ExtraCompilerArguments>
-    <Libs>
-      <Libs>
-        <Lib>stdc++</Lib>
-      </Libs>
-    </Libs>
-  </PropertyGroup>
-  <ItemGroup>
-    <None Include="ascii.h" />
-    <None Include="battle.h" />
-    <None Include="common.h" />
-    <None Include="ending.h" />
-    <None Include="fight.h" />
-    <None Include="font.h" />
-    <None Include="game.h" />
-    <None Include="getopt.h" />
-    <None Include="global.h" />
-    <None Include="input.h" />
-    <None Include="itemmenu.h" />
-    <None Include="magicmenu.h" />
-    <None Include="main.h" />
-    <None Include="map.h" />
-    <None Include="palcommon.h" />
-    <None Include="palette.h" />
-    <None Include="play.h" />
-    <None Include="res.h" />
-    <None Include="rixplay.h" />
-    <None Include="rngplay.h" />
-    <None Include="scene.h" />
-    <None Include="script.h" />
-    <None Include="sound.h" />
-    <None Include="text.h" />
-    <None Include="ui.h" />
-    <None Include="uibattle.h" />
-    <None Include="uigame.h" />
-    <None Include="util.h" />
-    <None Include="video.h" />
-    <None Include="adplug\binfile.h" />
-    <None Include="adplug\binio.h" />
-    <None Include="adplug\demuopl.h" />
-    <None Include="adplug\dosbox_opl.h" />
-    <None Include="adplug\emuopl.h" />
-    <None Include="adplug\fmopl.h" />
-    <None Include="adplug\fprovide.h" />
-    <None Include="adplug\opl.h" />
-    <None Include="adplug\player.h" />
-    <None Include="adplug\rix.h" />
-    <None Include="libmad\bit.h" />
-    <None Include="libmad\D.dat" />
-    <None Include="libmad\decoder.h" />
-    <None Include="libmad\fixed.h" />
-    <None Include="libmad\frame.h" />
-    <None Include="libmad\huffman.h" />
-    <None Include="libmad\imdct_s.dat" />
-    <None Include="libmad\layer3.h" />
-    <None Include="libmad\layer12.h" />
-    <None Include="libmad\libmad_config.h" />
-    <None Include="libmad\libmad_global.h" />
-    <None Include="libmad\mad.h" />
-    <None Include="libmad\qc_table.dat" />
-    <None Include="libmad\rq_table.dat" />
-    <None Include="libmad\sf_table.dat" />
-    <None Include="libmad\stream.h" />
-    <None Include="libmad\synth.h" />
-    <None Include="libmad\timer.h" />
-    <None Include="libmad\music_mad.h" />
-  </ItemGroup>
-  <ItemGroup>
-    <Compile Include="battle.c" />
-    <Compile Include="ending.c" />
-    <Compile Include="fight.c" />
-    <Compile Include="font.c" />
-    <Compile Include="game.c" />
-    <Compile Include="getopt.c" />
-    <Compile Include="global.c" />
-    <Compile Include="input.c" />
-    <Compile Include="itemmenu.c" />
-    <Compile Include="magicmenu.c" />
-    <Compile Include="main.c" />
-    <Compile Include="map.c" />
-    <Compile Include="palcommon.c" />
-    <Compile Include="palette.c" />
-    <Compile Include="play.c" />
-    <Compile Include="res.c" />
-    <Compile Include="rngplay.c" />
-    <Compile Include="scene.c" />
-    <Compile Include="script.c" />
-    <Compile Include="sound.c" />
-    <Compile Include="text.c" />
-    <Compile Include="ui.c" />
-    <Compile Include="uibattle.c" />
-    <Compile Include="uigame.c" />
-    <Compile Include="util.c" />
-    <Compile Include="video.c" />
-    <Compile Include="yj1.c" />
-    <Compile Include="rixplay.cpp" />
-    <Compile Include="adplug\binfile.cpp" />
-    <Compile Include="adplug\binio.cpp" />
-    <Compile Include="adplug\dosbox_opl.cpp" />
-    <Compile Include="adplug\emuopl.cpp" />
-    <Compile Include="adplug\fmopl.c" />
-    <Compile Include="adplug\fprovide.cpp" />
-    <Compile Include="adplug\player.cpp" />
-    <Compile Include="adplug\rix.cpp" />
-    <Compile Include="libmad\bit.c" />
-    <Compile Include="libmad\decoder.c" />
-    <Compile Include="libmad\fixed.c" />
-    <Compile Include="libmad\frame.c" />
-    <Compile Include="libmad\huffman.c" />
-    <Compile Include="libmad\layer3.c" />
-    <Compile Include="libmad\layer12.c" />
-    <Compile Include="libmad\stream.c" />
-    <Compile Include="libmad\synth.c" />
-    <Compile Include="libmad\timer.c" />
-    <Compile Include="libmad\music_mad.c" />
-  </ItemGroup>
-</Project>

+ 0 - 584
sdlpal.dsp

@@ -1,584 +0,0 @@
-# Microsoft Developer Studio Project File - Name="sdlpal" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Application" 0x0101
-
-CFG=sdlpal - Win32 Release
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE 
-!MESSAGE NMAKE /f "sdlpal.mak".
-!MESSAGE 
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE 
-!MESSAGE NMAKE /f "sdlpal.mak" CFG="sdlpal - Win32 Release"
-!MESSAGE 
-!MESSAGE Possible choices for configuration are:
-!MESSAGE 
-!MESSAGE "sdlpal - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "sdlpal - Win32 Debug" (based on "Win32 (x86) Application")
-!MESSAGE 
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF  "$(CFG)" == "sdlpal - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Op /I "d:\sdl\include" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x804 /d "NDEBUG"
-# ADD RSC /l 0x804 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib sdl.lib sdlmain.lib /nologo /subsystem:windows /machine:I386 /libpath:"d:\sdl\lib"
-# SUBTRACT LINK32 /pdb:none
-
-!ELSEIF  "$(CFG)" == "sdlpal - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "d:\sdl\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /GZ /Zm200 /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x804 /d "_DEBUG"
-# ADD RSC /l 0x804 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib sdl.lib sdlmain.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"d:\sdl\lib\\"
-
-!ENDIF 
-
-# Begin Target
-
-# Name "sdlpal - Win32 Release"
-# Name "sdlpal - Win32 Debug"
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-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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-SOURCE=.\midi.c
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-SOURCE=.\palcommon.c
-# End Source File
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-SOURCE=.\palette.c
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-SOURCE=.\util.c
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-SOURCE=.\video.c
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-SOURCE=.\play.h
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-SOURCE=.\util.h
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-# PROP Default_Filter ""
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-SOURCE=.\adplug\binfile.cpp
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-SOURCE=.\adplug\binfile.h
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-SOURCE=.\adplug\binio.cpp
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-SOURCE=.\adplug\demuopl.h
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-SOURCE=.\adplug\dosbox_opl.cpp
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-SOURCE=.\adplug\emuopl.cpp
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-SOURCE=.\adplug\surroundopl.h
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-# PROP Default_Filter ""
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-SOURCE=.\sdlpal.ico
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-SOURCE=.\sdlpal.rc
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-# PROP Default_Filter ""
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-SOURCE=.\native_midi\native_midi.h
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-SOURCE=.\native_midi\native_midi_common.c
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-SOURCE=.\native_midi\native_midi_common.h
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-SOURCE=.\native_midi\native_midi_win32.c
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-# PROP Default_Filter ""
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-SOURCE=.\libmad\bit.c
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-SOURCE=.\libmad\bit.h
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-SOURCE=.\libmad\D.dat
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-SOURCE=.\libmad\decoder.h
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-SOURCE=.\libmad\layer3.h
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-SOURCE=.\libmad\libmad_config.h
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-SOURCE=.\libmad\libmad_global.h
-# End Source File
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-SOURCE=.\libmad\mad.h
-# End Source File
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-SOURCE=.\libmad\music_mad.c
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-SOURCE=.\libmad\music_mad.h
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-SOURCE=.\libmad\qc_table.dat
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-SOURCE=.\libmad\timer.c
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-# End Source File
-# End Group
-# End Target
-# End Project

+ 1 - 0
sound.c

@@ -779,6 +779,7 @@ SOUND_CloseAudio(
 	  gSndPlayer.resampler = NULL;
    }
 
+   SDL_mutexV(gSndPlayer.mtx);
    SDL_DestroyMutex(gSndPlayer.mtx);
 }
 

+ 9 - 0
util.h

@@ -105,6 +105,15 @@ UTIL_IOS_SavePath(
     
 #endif
 
+#ifdef __WINPHONE__
+
+LPCSTR
+UTIL_WP_SavePath(
+   VOID
+);
+
+#endif
+
 #define _PATH_LOG           PAL_PREFIX "log.txt"
 #define LOG_EMERG           0 /* system is unusable */
 #define LOG_ALERT           1 /* action must be taken immediately */

BIN
winphone/Assets/AlignmentGrid.png


BIN
winphone/Assets/ApplicationIcon.png


BIN
winphone/Assets/Tiles/FlipCycleTileLarge.png


BIN
winphone/Assets/Tiles/FlipCycleTileMedium.png


BIN
winphone/Assets/Tiles/FlipCycleTileSmall.png


BIN
winphone/Assets/Tiles/IconicTileMediumLarge.png


BIN
winphone/Assets/Tiles/IconicTileSmall.png


+ 46 - 24
winphone/SDLPal.sln

@@ -1,40 +1,62 @@
 
 Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2013
-VisualStudioVersion = 12.0.21005.1
+# Visual Studio 14
+VisualStudioVersion = 14.0.23107.0
 MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLPal", "SDLPal.vcxproj", "{F59B48BC-5646-4F8B-90B2-4B09A9D94C5C}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinPhone81", "SDL2\VisualC-WinRT\WinPhone81_VS2013\SDL-WinPhone81.vcxproj", "{48FADC0E-964D-4DAB-BCED-372E0AD19577}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinPhone80", "SDL2\VisualC-WinRT\WinPhone80_VS2012\SDL-WinPhone80.vcxproj", "{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLPalLib", "SDLPalLib\SDLPalLib.vcxproj", "{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLPal", "SDLPal\SDLPal.vcxproj", "{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|ARM = Debug|ARM
 		Debug|Win32 = Debug|Win32
+		Debug|x64 = Debug|x64
 		Release|ARM = Release|ARM
 		Release|Win32 = Release|Win32
+		Release|x64 = Release|x64
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{F59B48BC-5646-4F8B-90B2-4B09A9D94C5C}.Debug|ARM.ActiveCfg = Debug|ARM
-		{F59B48BC-5646-4F8B-90B2-4B09A9D94C5C}.Debug|ARM.Build.0 = Debug|ARM
-		{F59B48BC-5646-4F8B-90B2-4B09A9D94C5C}.Debug|ARM.Deploy.0 = Debug|ARM
-		{F59B48BC-5646-4F8B-90B2-4B09A9D94C5C}.Debug|Win32.ActiveCfg = Debug|Win32
-		{F59B48BC-5646-4F8B-90B2-4B09A9D94C5C}.Debug|Win32.Build.0 = Debug|Win32
-		{F59B48BC-5646-4F8B-90B2-4B09A9D94C5C}.Debug|Win32.Deploy.0 = Debug|Win32
-		{F59B48BC-5646-4F8B-90B2-4B09A9D94C5C}.Release|ARM.ActiveCfg = Release|ARM
-		{F59B48BC-5646-4F8B-90B2-4B09A9D94C5C}.Release|ARM.Build.0 = Release|ARM
-		{F59B48BC-5646-4F8B-90B2-4B09A9D94C5C}.Release|ARM.Deploy.0 = Release|ARM
-		{F59B48BC-5646-4F8B-90B2-4B09A9D94C5C}.Release|Win32.ActiveCfg = Release|Win32
-		{F59B48BC-5646-4F8B-90B2-4B09A9D94C5C}.Release|Win32.Build.0 = Release|Win32
-		{F59B48BC-5646-4F8B-90B2-4B09A9D94C5C}.Release|Win32.Deploy.0 = Release|Win32
-		{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Debug|ARM.ActiveCfg = Debug|ARM
-		{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Debug|ARM.Build.0 = Debug|ARM
-		{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Debug|Win32.ActiveCfg = Debug|Win32
-		{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Debug|Win32.Build.0 = Debug|Win32
-		{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Release|ARM.ActiveCfg = Release|ARM
-		{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Release|ARM.Build.0 = Release|ARM
-		{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Release|Win32.ActiveCfg = Release|Win32
-		{33048AF1-031A-4CE6-B61E-FAD2DB832E9E}.Release|Win32.Build.0 = Release|Win32
+		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|ARM.ActiveCfg = Debug|ARM
+		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|ARM.Build.0 = Debug|ARM
+		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|Win32.ActiveCfg = Debug|Win32
+		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|Win32.Build.0 = Debug|Win32
+		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Debug|x64.ActiveCfg = Debug|Win32
+		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|ARM.ActiveCfg = Release|ARM
+		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|ARM.Build.0 = Release|ARM
+		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|Win32.ActiveCfg = Release|Win32
+		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|Win32.Build.0 = Release|Win32
+		{48FADC0E-964D-4DAB-BCED-372E0AD19577}.Release|x64.ActiveCfg = Release|Win32
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Debug|ARM.ActiveCfg = Debug|ARM
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Debug|ARM.Build.0 = Debug|ARM
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Debug|ARM.Deploy.0 = Debug|ARM
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Debug|Win32.ActiveCfg = Debug|Win32
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Debug|Win32.Build.0 = Debug|Win32
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Debug|Win32.Deploy.0 = Debug|Win32
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Debug|x64.ActiveCfg = Debug|Win32
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Release|ARM.ActiveCfg = Release|ARM
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Release|ARM.Build.0 = Release|ARM
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Release|ARM.Deploy.0 = Release|ARM
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Release|Win32.ActiveCfg = Release|Win32
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Release|Win32.Build.0 = Release|Win32
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Release|Win32.Deploy.0 = Release|Win32
+		{704D3871-2E86-42EF-A607-CBCFB7A7EBAB}.Release|x64.ActiveCfg = Release|Win32
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Debug|ARM.ActiveCfg = Debug|ARM
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Debug|ARM.Build.0 = Debug|ARM
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Debug|ARM.Deploy.0 = Debug|ARM
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Debug|Win32.ActiveCfg = Debug|Win32
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Debug|Win32.Build.0 = Debug|Win32
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Debug|Win32.Deploy.0 = Debug|Win32
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Debug|x64.ActiveCfg = Debug|Win32
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Release|ARM.ActiveCfg = Release|ARM
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Release|ARM.Build.0 = Release|ARM
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Release|ARM.Deploy.0 = Release|ARM
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Release|Win32.ActiveCfg = Release|Win32
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Release|Win32.Build.0 = Release|Win32
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Release|Win32.Deploy.0 = Release|Win32
+		{4C240E16-F6F6-4D60-B29B-7F7ACB4815D7}.Release|x64.ActiveCfg = Release|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE

+ 0 - 329
winphone/SDLPal.vcxproj

@@ -1,329 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|ARM">
-      <Configuration>Debug</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|ARM">
-      <Configuration>Release</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <PropertyGroup Label="Globals">
-    <ProjectGuid>{f59b48bc-5646-4f8b-90b2-4b09a9d94c5c}</ProjectGuid>
-    <RootNamespace>SDLPal</RootNamespace>
-    <DefaultLanguage>en-US</DefaultLanguage>
-    <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
-    <XapOutputs>true</XapOutputs>
-    <XapFilename>SDLPal_$(Configuration)_$(Platform).xap</XapFilename>
-    <WinMDAssembly>true</WinMDAssembly>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v110_wp80</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v110_wp80</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <PlatformToolset>v110_wp80</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
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winphone/Assets/Data/README.txt → winphone/SDLPal/Assets/Data/README.txt


BIN
winphone/SDLPal/Assets/Logo.scale-100.png


BIN
winphone/SDLPal/Assets/Logo.scale-140.png


BIN
winphone/SDLPal/Assets/Logo.scale-240.png


BIN
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BIN
winphone/SDLPal/Assets/SmallLogo.scale-140.png


BIN
winphone/SDLPal/Assets/SmallLogo.scale-240.png


BIN
winphone/SDLPal/Assets/SplashScreen.scale-100.png


BIN
winphone/SDLPal/Assets/SplashScreen.scale-140.png


BIN
winphone/SDLPal/Assets/SplashScreen.scale-240.png


BIN
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BIN
winphone/SDLPal/Assets/Square71x71Logo.scale-140.png


BIN
winphone/SDLPal/Assets/Square71x71Logo.scale-240.png


BIN
winphone/SDLPal/Assets/StoreLogo.scale-100.png


BIN
winphone/SDLPal/Assets/StoreLogo.scale-140.png


BIN
winphone/SDLPal/Assets/StoreLogo.scale-240.png


BIN
winphone/SDLPal/Assets/WideLogo.scale-100.png


BIN
winphone/SDLPal/Assets/WideLogo.scale-140.png


BIN
winphone/SDLPal/Assets/WideLogo.scale-240.png


+ 29 - 0
winphone/SDLPal/Package.appxmanifest

@@ -0,0 +1,29 @@
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+ 294 - 0
winphone/SDLPal/SDLPal.vcxproj

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+ 217 - 0
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+    <Image Include="Assets\SmallLogo.scale-140.png">
+      <Filter>资产</Filter>
+    </Image>
+    <Image Include="Assets\SmallLogo.scale-100.png">
+      <Filter>资产</Filter>
+    </Image>
+    <Image Include="Assets\StoreLogo.scale-140.png">
+      <Filter>资产</Filter>
+    </Image>
+    <Image Include="Assets\StoreLogo.scale-100.png">
+      <Filter>资产</Filter>
+    </Image>
+    <Image Include="Assets\SplashScreen.scale-140.png">
+      <Filter>资产</Filter>
+    </Image>
+    <Image Include="Assets\SplashScreen.scale-100.png">
+      <Filter>资产</Filter>
+    </Image>
+  </ItemGroup>
+</Project>

+ 68 - 0
winphone/SDLPal/WinPhoneUtil.cpp

@@ -0,0 +1,68 @@
+#include <wrl.h>
+#include <string>
+
+//#include <stdio.h>
+//#include <share.h>
+
+//static const char *
+//GetRootPath()
+//{
+//	static char buf[1024] = "";
+//	if (buf[0] == '\0')
+//	{
+//		Platform::String^ localfolder = Windows::Storage::ApplicationData::Current->LocalFolder->Path;
+//		const char16 *begin = localfolder->Begin();
+//		WideCharToMultiByte(CP_ACP, 0, begin, -1, buf, 1024, NULL, FALSE);
+//	}
+//	return buf;
+//}
+//
+//static const char *
+//GetInstallPath()
+//{
+//	static char buf[1024] = "";
+//	if (buf[0] == '\0')
+//	{
+//		Platform::String^ installfolder = Windows::ApplicationModel::Package::Current->InstalledLocation->Path;
+//		const char16 *begin = installfolder->Begin();
+//		WideCharToMultiByte(CP_ACP, 0, begin, -1, buf, 1024, NULL, FALSE);
+//	}
+//	return buf;
+//}
+//
+//extern "C" FILE *
+//MY_fopen(const char *path, const char *mode)
+//{
+//	return fopen(path, mode);
+//
+//	const char *p = GetRootPath();
+//	char buf[1024];
+//	_snprintf_s(buf, 1024, "%s\\%s", p, path);
+//	FILE *fp = _fsopen(buf, mode, _SH_DENYNO);
+//	if (fp == NULL)
+//	{
+//		p = GetInstallPath();
+//		_snprintf_s(buf, 1024, "%s\\%s", p, path);
+//		fp = _fsopen(buf, mode, _SH_DENYNO);
+//	}
+//	if (fp == NULL)
+//	{
+//		p = GetRootPath();
+//		_snprintf_s(buf, 1024, "%s\\Shared\\%s", p, path);
+//		fp = _fsopen(buf, mode, _SH_DENYNO);
+//	}
+//	return fp;
+//}
+
+static std::string g_savepath;
+
+extern "C"
+LPCSTR UTIL_WP_SavePath(VOID)
+{
+	Platform::String^ localfolder = Windows::Storage::ApplicationData::Current->LocalFolder->Path;
+	int len = WideCharToMultiByte(CP_ACP, 0, localfolder->Begin(), -1, nullptr, 0, nullptr, nullptr);
+	g_savepath.resize(len);
+	WideCharToMultiByte(CP_ACP, 0, localfolder->Begin(), -1, (char*)g_savepath.data(), len, nullptr, nullptr);
+	const_cast<char*>(g_savepath.data())[len - 1] = '\\';
+	return g_savepath.c_str();
+}

+ 347 - 0
winphone/SDLPalLib/SDLPalLib.vcxproj

@@ -0,0 +1,347 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|ARM">
+      <Configuration>Debug</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|ARM">
+      <Configuration>Release</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{704d3871-2e86-42ef-a607-cbcfb7a7ebab}</ProjectGuid>
+    <Keyword>StaticLibrary</Keyword>
+    <RootNamespace>SDLPal</RootNamespace>
+    <DefaultLanguage>en-US</DefaultLanguage>
+    <AppContainerApplication>true</AppContainerApplication>
+    <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
+    <ApplicationType>Windows Phone</ApplicationType>
+    <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v120_wp81</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v120_wp81</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v120_wp81</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v120_wp81</PlatformToolset>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="Shared">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+    <IncludePath>..\SDL2\include;$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+    <IncludePath>..\SDL2\include;$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <IncludePath>..\SDL2\include;$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <IncludePath>..\SDL2\include;$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;__WINPHONE__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <AdditionalIncludeDirectories>..\..\liboggvorbis\include;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <DisableSpecificWarnings>
+      </DisableSpecificWarnings>
+    </ClCompile>
+    <Link>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalLibraryDirectories>$(OutDir)..\SDL-WinPhone81</AdditionalLibraryDirectories>
+      <AdditionalDependencies>sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;__WINPHONE__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <AdditionalIncludeDirectories>..\..\liboggvorbis\include;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <DisableSpecificWarnings>
+      </DisableSpecificWarnings>
+    </ClCompile>
+    <Link>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalLibraryDirectories>$(OutDir)..\SDL-WinPhone81</AdditionalLibraryDirectories>
+      <AdditionalDependencies>sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+    <ClCompile>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;__WINPHONE__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <AdditionalIncludeDirectories>..\..\liboggvorbis\include;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <DisableSpecificWarnings>
+      </DisableSpecificWarnings>
+    </ClCompile>
+    <Link>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalLibraryDirectories>$(OutDir)..\SDL-WinPhone81</AdditionalLibraryDirectories>
+      <AdditionalDependencies>sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+    <ClCompile>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;__WINPHONE__=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <AdditionalIncludeDirectories>..\..\liboggvorbis\include;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <DisableSpecificWarnings>
+      </DisableSpecificWarnings>
+    </ClCompile>
+    <Link>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalLibraryDirectories>$(OutDir)..\SDL-WinPhone81</AdditionalLibraryDirectories>
+      <AdditionalDependencies>sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClInclude Include="..\..\adplug\adlibemu.h" />
+    <ClInclude Include="..\..\adplug\binfile.h" />
+    <ClInclude Include="..\..\adplug\binio.h" />
+    <ClInclude Include="..\..\adplug\dbemuopl.h" />
+    <ClInclude Include="..\..\adplug\dbopl.h" />
+    <ClInclude Include="..\..\adplug\demuopl.h" />
+    <ClInclude Include="..\..\adplug\dosbox_opl.h" />
+    <ClInclude Include="..\..\adplug\emuopl.h" />
+    <ClInclude Include="..\..\adplug\fmopl.h" />
+    <ClInclude Include="..\..\adplug\fprovide.h" />
+    <ClInclude Include="..\..\adplug\opl.h" />
+    <ClInclude Include="..\..\adplug\player.h" />
+    <ClInclude Include="..\..\adplug\rix.h" />
+    <ClInclude Include="..\..\adplug\surroundopl.h" />
+    <ClInclude Include="..\..\ascii.h" />
+    <ClInclude Include="..\..\battle.h" />
+    <ClInclude Include="..\..\codepage.h" />
+    <ClInclude Include="..\..\common.h" />
+    <ClInclude Include="..\..\ending.h" />
+    <ClInclude Include="..\..\fight.h" />
+    <ClInclude Include="..\..\font.h" />
+    <ClInclude Include="..\..\fontglyph.h" />
+    <ClInclude Include="..\..\game.h" />
+    <ClInclude Include="..\..\getopt.h" />
+    <ClInclude Include="..\..\global.h" />
+    <ClInclude Include="..\..\input.h" />
+    <ClInclude Include="..\..\itemmenu.h" />
+    <ClInclude Include="..\..\libmad\bit.h" />
+    <ClInclude Include="..\..\libmad\decoder.h" />
+    <ClInclude Include="..\..\libmad\fixed.h" />
+    <ClInclude Include="..\..\libmad\frame.h" />
+    <ClInclude Include="..\..\libmad\huffman.h" />
+    <ClInclude Include="..\..\libmad\layer12.h" />
+    <ClInclude Include="..\..\libmad\layer3.h" />
+    <ClInclude Include="..\..\libmad\libmad_config.h" />
+    <ClInclude Include="..\..\libmad\libmad_global.h" />
+    <ClInclude Include="..\..\libmad\mad.h" />
+    <ClInclude Include="..\..\libmad\music_mad.h" />
+    <ClInclude Include="..\..\libmad\stream.h" />
+    <ClInclude Include="..\..\libmad\synth.h" />
+    <ClInclude Include="..\..\libmad\timer.h" />
+    <ClInclude Include="..\..\liboggvorbis\include\ogg\config_types.h" />
+    <ClInclude Include="..\..\liboggvorbis\include\ogg\ogg.h" />
+    <ClInclude Include="..\..\liboggvorbis\include\ogg\os_types.h" />
+    <ClInclude Include="..\..\liboggvorbis\include\vorbis\codec.h" />
+    <ClInclude Include="..\..\liboggvorbis\include\vorbis\vorbisenc.h" />
+    <ClInclude Include="..\..\liboggvorbis\include\vorbis\vorbisfile.h" />
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+    <ClInclude Include="..\..\liboggvorbis\src\bitrate.h" />
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+    <ClInclude Include="..\..\liboggvorbis\src\books\coupled\res_books_stereo.h" />
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+    <ClInclude Include="..\..\liboggvorbis\src\books\uncoupled\res_books_uncoupled.h" />
+    <ClInclude Include="..\..\liboggvorbis\src\codebook.h" />
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+ 634 - 0
winphone/SDLPalLib/SDLPalLib.vcxproj.filters

@@ -0,0 +1,634 @@
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+ 0 - 42
winphone/WMAppManifest.xml

@@ -1,42 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2012/deployment" AppPlatformVersion="8.0">
-  <DefaultLanguage xmlns="" code="en-US" />
-  <Languages xmlns="">
-    <Language code="zh-TW" />
-    <Language code="zh-CN" />
-    <Language code="en-US" />
-  </Languages>
-  <App xmlns="" ProductID="{f59b48bc-5646-4f8b-90b2-4b09a9d94c5c}" Title="SDLPal" RuntimeType="Modern Native" Version="2.0.0.0" Genre="apps.normal" Author="Wei Mingzhi" Description="SDL-based reimplementation of classic Chinese RPG &quot;Xian Jian Qi Xia Zhuan&quot;." Publisher="SDLPal" PublisherID="{f27682c8-453b-451e-8c75-76c006cdede4}">
-    <IconPath IsRelative="true" IsResource="false">Assets\ApplicationIcon.png</IconPath>
-    <Capabilities>
-    </Capabilities>
-    <Tasks>
-      <DefaultTask Name="_default" ImagePath="SDLPal.exe" ImageParams="" />
-    </Tasks>
-    <Tokens>
-      <PrimaryToken TokenID="SDLPalToken" TaskName="_default">
-        <TemplateFlip>
-          <SmallImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileSmall.png</SmallImageURI>
-          <Count>0</Count>
-          <BackgroundImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileMedium.png</BackgroundImageURI>
-          <Title>SDLPal</Title>
-          <BackContent>
-          </BackContent>
-          <BackBackgroundImageURI>
-          </BackBackgroundImageURI>
-          <BackTitle>
-          </BackTitle>
-          <DeviceLockImageURI>
-          </DeviceLockImageURI>
-          <HasLarge>
-          </HasLarge>
-        </TemplateFlip>
-      </PrimaryToken>
-    </Tokens>
-    <ScreenResolutions>
-      <ScreenResolution Name="ID_RESOLUTION_WVGA" />
-      <ScreenResolution Name="ID_RESOLUTION_WXGA" />
-      <ScreenResolution Name="ID_RESOLUTION_HD720P" />
-    </ScreenResolutions>
-  </App>
-</Deployment>

+ 0 - 50
winphone/WinPhoneUtil.cpp

@@ -1,50 +0,0 @@
-#include <wrl.h>
-#include <stdio.h>
-
-static const char *
-GetRootPath()
-{
-	static char buf[1024] = "";
-	if (buf[0] == '\0')
-	{
-		Platform::String^ localfolder = Windows::Storage::ApplicationData::Current->LocalFolder->Path;
-		const char16 *begin = localfolder->Begin();
-		WideCharToMultiByte(CP_ACP, 0, begin, -1, buf, 1024, NULL, FALSE);
-	}
-	return buf;
-}
-
-static const char *
-GetInstallPath()
-{
-	static char buf[1024] = "";
-	if (buf[0] == '\0')
-	{
-		Platform::String^ installfolder = Windows::ApplicationModel::Package::Current->InstalledLocation->Path;
-		const char16 *begin = installfolder->Begin();
-		WideCharToMultiByte(CP_ACP, 0, begin, -1, buf, 1024, NULL, FALSE);
-	}
-	return buf;
-}
-
-extern "C" FILE *
-MY_fopen(const char *path, const char *mode)
-{
-	const char *p = GetRootPath();
-	char buf[1024];
-	_snprintf_s(buf, 1024, "%s\\%s", p, path);
-	FILE *fp = _fsopen(buf, mode, 0x40);
-	if (fp == NULL)
-	{
-		p = GetInstallPath();
-		_snprintf_s(buf, 1024, "%s\\%s", p, path);
-		fp = _fsopen(buf, mode, 0x40);
-	}
-	if (fp == NULL)
-	{
-		p = GetRootPath();
-		_snprintf_s(buf, 1024, "%s\\Shared\\%s", p, path);
-		fp = _fsopen(buf, mode, 0x40);
-	}
-	return fp;
-}