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							- /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
 
- //
 
- // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
 
- // All rights reserved.
 
- //
 
- // This file is part of SDLPAL.
 
- //
 
- // SDLPAL is free software: you can redistribute it and/or modify
 
- // it under the terms of the GNU General Public License as published by
 
- // the Free Software Foundation, either version 3 of the License, or
 
- // (at your option) any later version.
 
- //
 
- // This program is distributed in the hope that it will be useful,
 
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
 
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
- // GNU General Public License for more details.
 
- //
 
- // You should have received a copy of the GNU General Public License
 
- // along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- //
 
- // Modified by Lou Yihua <louyihua@21cn.com> with Unicode support, 2015
 
- //
 
- #include "main.h"
 
- #ifdef PSP
 
- #include "main_PSP.h"
 
- #endif
 
- #if defined (NDS) && defined (GEKKO)
 
- # include <fat.h>
 
- #elif defined(__WINPHONE__)
 
- # include <setjmp.h>
 
- static jmp_buf g_exit_jmp_env;
 
- # define LONGJMP_EXIT_CODE          0xff
 
- #endif
 
- #define BITMAPNUM_SPLASH_UP         (gConfig.fIsWIN95 ? 0x03 : 0x26)
 
- #define BITMAPNUM_SPLASH_DOWN       (gConfig.fIsWIN95 ? 0x04 : 0x27)
 
- #define SPRITENUM_SPLASH_TITLE      0x47
 
- #define SPRITENUM_SPLASH_CRANE      0x49
 
- #define NUM_RIX_TITLE               0x05
 
- static VOID
 
- PAL_Init(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Initialize everything needed by the game.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    int           e;
 
- #if defined (NDS) && defined (GEKKO)
 
-    fatInitDefault();
 
- #endif
 
-    //
 
-    // Initialize defaults, video and audio
 
-    //
 
- #if defined(DINGOO)
 
-    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == -1)
 
- #elif defined (__WINPHONE__)
 
-    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) == -1)
 
- #else
 
-    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_CDROM | SDL_INIT_NOPARACHUTE | SDL_INIT_JOYSTICK) == -1)
 
- #endif
 
-    {
 
- #if defined (_WIN32) && SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION <= 2
 
-       //
 
-       // Try the WINDIB driver if DirectX failed.
 
-       //
 
-       putenv("SDL_VIDEODRIVER=windib");
 
-       if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE | SDL_INIT_JOYSTICK) == -1)
 
-       {
 
-          TerminateOnError("Could not initialize SDL: %s.\n", SDL_GetError());
 
-       }
 
- #else
 
-       TerminateOnError("Could not initialize SDL: %s.\n", SDL_GetError());
 
- #endif
 
-    }
 
-    //
 
-    // Initialize subsystems.
 
-    //
 
-    e = PAL_InitGlobals();
 
-    if (e != 0)
 
-    {
 
- 	   TerminateOnError("Could not initialize global data: %d.\n", e);
 
-    }
 
-    e = VIDEO_Startup();
 
-    if (e != 0)
 
-    {
 
-       TerminateOnError("Could not initialize Video: %d.\n", e);
 
-    }
 
-    SDL_WM_SetCaption("Loading...", NULL);
 
-    e = PAL_InitFont(gConfig.fUseEmbeddedFonts);
 
-    if (e != 0)
 
-    {
 
-       TerminateOnError("Could not load fonts: %d.\n", e);
 
-    }
 
-    e = PAL_InitUI();
 
-    if (e != 0)
 
-    {
 
-       TerminateOnError("Could not initialize UI subsystem: %d.\n", e);
 
-    }
 
-    e = PAL_InitText();
 
-    if (e != 0)
 
-    {
 
-       TerminateOnError("Could not initialize text subsystem: %d.\n", e);
 
-    }
 
-    PAL_InitInput();
 
-    PAL_InitResources();
 
-    SOUND_OpenAudio();
 
-    if (gConfig.fIsWIN95)
 
-    {
 
- #ifdef _DEBUG
 
-       SDL_WM_SetCaption("Pal WIN95 (Debug Build)", NULL);
 
- #else
 
-       SDL_WM_SetCaption("Pal WIN95", NULL);
 
- #endif
 
-    }
 
-    else
 
-    {
 
- #ifdef _DEBUG
 
-       SDL_WM_SetCaption("Pal (Debug Build)", NULL);
 
- #else
 
-       SDL_WM_SetCaption("Pal", NULL);
 
- #endif
 
-    }
 
- }
 
- VOID
 
- PAL_Shutdown(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Free everything needed by the game.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    SOUND_CloseAudio();
 
-    PAL_FreeFont();
 
-    PAL_FreeResources();
 
-    PAL_FreeGlobals();
 
-    PAL_FreeUI();
 
-    PAL_FreeText();
 
-    PAL_ShutdownInput();
 
-    VIDEO_Shutdown();
 
-    UTIL_CloseLog();
 
-    SDL_Quit();
 
- #if defined(GPH)
 
- 	chdir("/usr/gp2x");
 
- 	execl("./gp2xmenu", "./gp2xmenu", NULL);
 
- #elif defined(__WINPHONE__)
 
- 	longjmp(g_exit_jmp_env, LONGJMP_EXIT_CODE);
 
- #endif
 
- }
 
- VOID
 
- PAL_TrademarkScreen(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the trademark screen.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    PAL_SetPalette(3, FALSE);
 
-    PAL_RNGPlay(6, 0, 1000, 25);
 
-    UTIL_Delay(1000);
 
-    PAL_FadeOut(1);
 
- }
 
- VOID
 
- PAL_SplashScreen(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Show the splash screen.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    SDL_Color     *palette = PAL_GetPalette(1, FALSE);
 
-    SDL_Color      rgCurrentPalette[256];
 
-    SDL_Surface   *lpBitmapDown, *lpBitmapUp;
 
-    SDL_Rect       srcrect, dstrect;
 
-    LPSPRITE       lpSpriteCrane;
 
-    LPBITMAPRLE    lpBitmapTitle;
 
-    LPBYTE         buf, buf2;
 
-    int            cranepos[9][3], i, iImgPos = 200, iCraneFrame = 0, iTitleHeight;
 
-    DWORD          dwTime, dwBeginTime;
 
-    BOOL           fUseCD = TRUE;
 
-    if (palette == NULL)
 
-    {
 
-       fprintf(stderr, "ERROR: PAL_SplashScreen(): palette == NULL\n");
 
-       return;
 
-    }
 
-    //
 
-    // Allocate all the needed memory at once for simplification
 
-    //
 
-    buf = (LPBYTE)UTIL_calloc(1, 320 * 200 * 2);
 
-    buf2 = (LPBYTE)(buf + 320 * 200);
 
-    lpSpriteCrane = (LPSPRITE)buf2 + 32000;
 
-    //
 
-    // Create the surfaces
 
-    //
 
-    lpBitmapDown = SDL_CreateRGBSurface(gpScreen->flags, 320, 200, 8,
 
-       gpScreen->format->Rmask, gpScreen->format->Gmask, gpScreen->format->Bmask,
 
-       gpScreen->format->Amask);
 
-    lpBitmapUp = SDL_CreateRGBSurface(gpScreen->flags, 320, 200, 8,
 
-       gpScreen->format->Rmask, gpScreen->format->Gmask, gpScreen->format->Bmask,
 
-       gpScreen->format->Amask);
 
- #if SDL_VERSION_ATLEAST(2, 0, 0)
 
-    SDL_SetSurfacePalette(lpBitmapDown, gpScreen->format->palette);
 
-    SDL_SetSurfacePalette(lpBitmapUp, gpScreen->format->palette);
 
- #else
 
-    SDL_SetPalette(lpBitmapDown, SDL_LOGPAL | SDL_PHYSPAL, VIDEO_GetPalette(), 0, 256);
 
-    SDL_SetPalette(lpBitmapUp, SDL_LOGPAL | SDL_PHYSPAL, VIDEO_GetPalette(), 0, 256);
 
- #endif
 
-    //
 
-    // Read the bitmaps
 
-    //
 
-    PAL_MKFReadChunk(buf, 320 * 200, BITMAPNUM_SPLASH_UP, gpGlobals->f.fpFBP);
 
-    Decompress(buf, buf2, 320 * 200);
 
-    PAL_FBPBlitToSurface(buf2, lpBitmapUp);
 
-    PAL_MKFReadChunk(buf, 320 * 200, BITMAPNUM_SPLASH_DOWN, gpGlobals->f.fpFBP);
 
-    Decompress(buf, buf2, 320 * 200);
 
-    PAL_FBPBlitToSurface(buf2, lpBitmapDown);
 
-    PAL_MKFReadChunk(buf, 32000, SPRITENUM_SPLASH_TITLE, gpGlobals->f.fpMGO);
 
-    Decompress(buf, buf2, 32000);
 
-    lpBitmapTitle = (LPBITMAPRLE)PAL_SpriteGetFrame(buf2, 0);
 
-    PAL_MKFReadChunk(buf, 32000, SPRITENUM_SPLASH_CRANE, gpGlobals->f.fpMGO);
 
-    Decompress(buf, lpSpriteCrane, 32000);
 
-    iTitleHeight = PAL_RLEGetHeight(lpBitmapTitle);
 
-    lpBitmapTitle[2] = 0;
 
-    lpBitmapTitle[3] = 0; // HACKHACK
 
-    //
 
-    // Generate the positions of the cranes
 
-    //
 
-    for (i = 0; i < 9; i++)
 
-    {
 
-       cranepos[i][0] = RandomLong(300, 600);
 
-       cranepos[i][1] = RandomLong(0, 80);
 
-       cranepos[i][2] = RandomLong(0, 8);
 
-    }
 
-    //
 
-    // Play the title music
 
-    //
 
-    if (!SOUND_PlayCDA(7))
 
-    {
 
-       fUseCD = FALSE;
 
-       SOUND_PlayMUS(NUM_RIX_TITLE, TRUE, 2);
 
-    }
 
-    //
 
-    // Clear all of the events and key states
 
-    //
 
-    PAL_ProcessEvent();
 
-    PAL_ClearKeyState();
 
-    dwBeginTime = SDL_GetTicks();
 
-    srcrect.x = 0;
 
-    srcrect.w = 320;
 
-    dstrect.x = 0;
 
-    dstrect.w = 320;
 
-    while (TRUE)
 
-    {
 
-       PAL_ProcessEvent();
 
-       dwTime = SDL_GetTicks() - dwBeginTime;
 
-       //
 
-       // Set the palette
 
-       //
 
-       if (dwTime < 15000)
 
-       {
 
-          for (i = 0; i < 256; i++)
 
-          {
 
-             rgCurrentPalette[i].r = (BYTE)(palette[i].r * ((float)dwTime / 15000));
 
-             rgCurrentPalette[i].g = (BYTE)(palette[i].g * ((float)dwTime / 15000));
 
-             rgCurrentPalette[i].b = (BYTE)(palette[i].b * ((float)dwTime / 15000));
 
-          }
 
-       }
 
-       VIDEO_SetPalette(rgCurrentPalette);
 
- #if SDL_VERSION_ATLEAST(2, 0, 0)
 
- 	  SDL_SetSurfacePalette(lpBitmapDown, gpScreen->format->palette);
 
- 	  SDL_SetSurfacePalette(lpBitmapUp, gpScreen->format->palette);
 
- #else
 
-       SDL_SetPalette(lpBitmapDown, SDL_LOGPAL | SDL_PHYSPAL, VIDEO_GetPalette(), 0, 256);
 
-       SDL_SetPalette(lpBitmapUp, SDL_LOGPAL | SDL_PHYSPAL, VIDEO_GetPalette(), 0, 256);
 
- #endif
 
-       //
 
-       // Draw the screen
 
-       //
 
-       if (iImgPos > 1)
 
-       {
 
-          iImgPos--;
 
-       }
 
-       //
 
-       // The upper part...
 
-       //
 
-       srcrect.y = iImgPos;
 
-       srcrect.h = 200 - iImgPos;
 
-       dstrect.y = 0;
 
-       dstrect.h = srcrect.h;
 
-       SDL_BlitSurface(lpBitmapUp, &srcrect, gpScreen, &dstrect);
 
-       //
 
-       // The lower part...
 
-       //
 
-       srcrect.y = 0;
 
-       srcrect.h = iImgPos;
 
-       dstrect.y = 200 - iImgPos;
 
-       dstrect.h = srcrect.h;
 
-       SDL_BlitSurface(lpBitmapDown, &srcrect, gpScreen, &dstrect);
 
-       //
 
-       // Draw the cranes...
 
-       //
 
-       for (i = 0; i < 9; i++)
 
-       {
 
-          LPCBITMAPRLE lpFrame = PAL_SpriteGetFrame(lpSpriteCrane,
 
-             cranepos[i][2] = (cranepos[i][2] + (iCraneFrame & 1)) % 8);
 
-          cranepos[i][1] += ((iImgPos > 1) && (iImgPos & 1)) ? 1 : 0;
 
-          PAL_RLEBlitToSurface(lpFrame, gpScreen,
 
-             PAL_XY(cranepos[i][0], cranepos[i][1]));
 
-          cranepos[i][0]--;
 
-       }
 
-       iCraneFrame++;
 
-       //
 
-       // Draw the title...
 
-       //
 
-       if (PAL_RLEGetHeight(lpBitmapTitle) < iTitleHeight)
 
-       {
 
-          //
 
-          // HACKHACK
 
-          //
 
-          WORD w = lpBitmapTitle[2] | (lpBitmapTitle[3] << 8);
 
-          w++;
 
-          lpBitmapTitle[2] = (w & 0xFF);
 
-          lpBitmapTitle[3] = (w >> 8);
 
-       }
 
-       PAL_RLEBlitToSurface(lpBitmapTitle, gpScreen, PAL_XY(255, 10));
 
-       VIDEO_UpdateScreen(NULL);
 
-       //
 
-       // Check for keypress...
 
-       //
 
-       if (g_InputState.dwKeyPress & (kKeyMenu | kKeySearch))
 
-       {
 
-          //
 
-          // User has pressed a key...
 
-          //
 
-          lpBitmapTitle[2] = iTitleHeight & 0xFF;
 
-          lpBitmapTitle[3] = iTitleHeight >> 8; // HACKHACK
 
-          PAL_RLEBlitToSurface(lpBitmapTitle, gpScreen, PAL_XY(255, 10));
 
-          VIDEO_UpdateScreen(NULL);
 
-          if (dwTime < 15000)
 
-          {
 
-             //
 
-             // If the picture has not completed fading in, complete the rest
 
-             //
 
-             while (dwTime < 15000)
 
-             {
 
-                for (i = 0; i < 256; i++)
 
-                {
 
-                   rgCurrentPalette[i].r = (BYTE)(palette[i].r * ((float)dwTime / 15000));
 
-                   rgCurrentPalette[i].g = (BYTE)(palette[i].g * ((float)dwTime / 15000));
 
-                   rgCurrentPalette[i].b = (BYTE)(palette[i].b * ((float)dwTime / 15000));
 
-                }
 
-                VIDEO_SetPalette(rgCurrentPalette);
 
- #if SDL_VERSION_ATLEAST(2, 0, 0)
 
- 			   SDL_SetSurfacePalette(lpBitmapDown, gpScreen->format->palette);
 
- 			   SDL_SetSurfacePalette(lpBitmapUp, gpScreen->format->palette);
 
- #else
 
- 			   SDL_SetPalette(lpBitmapDown, SDL_PHYSPAL | SDL_LOGPAL, VIDEO_GetPalette(), 0, 256);
 
- 			   SDL_SetPalette(lpBitmapUp, SDL_PHYSPAL | SDL_LOGPAL, VIDEO_GetPalette(), 0, 256);
 
- #endif
 
-                UTIL_Delay(8);
 
-                dwTime += 250;
 
-             }
 
-             UTIL_Delay(500);
 
-          }
 
-          //
 
-          // Quit the splash screen
 
-          //
 
-          break;
 
-       }
 
-       //
 
-       // Delay a while...
 
-       //
 
-       PAL_ProcessEvent();
 
-       while (SDL_GetTicks() - dwBeginTime < dwTime + 85)
 
-       {
 
-          SDL_Delay(1);
 
-          PAL_ProcessEvent();
 
-       }
 
-    }
 
-    SDL_FreeSurface(lpBitmapDown);
 
-    SDL_FreeSurface(lpBitmapUp);
 
-    free(buf);
 
-    if (!fUseCD)
 
-    {
 
-       SOUND_PlayMUS(0, FALSE, 1);
 
-    }
 
-    PAL_FadeOut(1);
 
- }
 
- int
 
- main(
 
-    int      argc,
 
-    char    *argv[]
 
- )
 
- /*++
 
-   Purpose:
 
-     Program entry.
 
-   Parameters:
 
-     argc - Number of arguments.
 
-     argv - Array of arguments.
 
-   Return value:
 
-     Integer value.
 
- --*/
 
- {
 
- #if defined(__APPLE__) && !defined(__IOS__)
 
-    char *p = strstr(argv[0], "/Pal.app/");
 
-    if (p != NULL)
 
-    {
 
-       char buf[4096];
 
-       strcpy(buf, argv[0]);
 
-       buf[p - argv[0]] = '\0';
 
-       chdir(buf);
 
-    }
 
- #elif defined(__WINPHONE__)
 
-    //
 
-    // In windows phone, calling exit(0) directly will cause an abnormal exit.
 
-    // By using setjmp/longjmp to avoid this.
 
-    //
 
-    if (setjmp(g_exit_jmp_env) == LONGJMP_EXIT_CODE) return 0;
 
-    // We should first check the SD card before running actual codes
 
-    UTIL_BasePath();
 
-    SDL_SetHint(SDL_HINT_ORIENTATIONS, "LandscapeRight");
 
-    SDL_SetHint(SDL_HINT_WINRT_HANDLE_BACK_BUTTON, "1");
 
- #endif
 
-    UTIL_OpenLog();
 
- #if defined(_WIN32) && SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION <= 2
 
-    putenv("SDL_VIDEODRIVER=directx");
 
- #endif
 
-    //
 
-    // Initialize everything
 
-    //
 
- #ifdef PSP
 
-    sdlpal_psp_init();
 
- #endif
 
-    PAL_Init();
 
-    //
 
-    // Show the trademark screen and splash screen
 
-    //
 
-    PAL_TrademarkScreen();
 
-    PAL_SplashScreen();
 
-    //
 
-    // Run the main game routine
 
-    //
 
-    PAL_GameMain();
 
-    //
 
-    // Should not really reach here...
 
-    //
 
-    assert(FALSE);
 
-    return 255;
 
- }
 
 
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