Wei Mingzhi
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2dac22b202
confused + dying = do not attack teammate
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7 years ago |
Wei Mingzhi
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98ab7b73c2
fix resistence effect of elemental jewels (should be 50% instead of 40%) (not tested)
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7 years ago |
Wei Mingzhi
|
75e97e6d1f
fix infinite hiding in Dream 2.11 (not tested)
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7 years ago |
Wei Mingzhi
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d0d765cf96
fix escape algorithm (might still be wrong)
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7 years ago |
Pal Lockheart
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224cb0a0cc
revert R behavior (#45)
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7 years ago |
Wei Mingzhi
|
bfcad590d3
fix IsPlayerDying logic
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7 years ago |
LouYihua
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2c677d7ee4
License update
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7 years ago |
LouYihua
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2de87ad8a9
Remove some direct calls to "SDL_xxx" outside video.c
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7 years ago |
LouYihua
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b875957d65
Add missing PAL_GetWord
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7 years ago |
LouYihua
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28e3b9498b
PAL_swprintf accepts number of chars rather than bytes.
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7 years ago |
Pal Lockheart
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cb732e7ab4
apply PAL_swprintf in several missing place
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7 years ago |
LouYihua
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2ae14ef18f
Added the PAL_swprintf function to avoid incorrect Chinese character output in OSX/iOS/Android.
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7 years ago |
Pal Lockheart
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02a161dd1a
adaptive width for hidden exp upgrade dialog; all swprintf adds manual code path( only win32 and emscripten works )
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7 years ago |
louyihua
|
764f0fed3b
Try fix enemy magic sound & animation in battle
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8 years ago |
louyihua
|
1d74726652
Audio system refactor
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8 years ago |
louyihua
|
3d484b530d
Resource version auto-detection & bug fixes & fullscreen enabled
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8 years ago |
louyihua
|
245744b48a
Sound play fix
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8 years ago |
louyihua
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d14db7fa8d
Various bug fix
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8 years ago |
louyihua
|
614e33d3c2
Bug fix: dead lock on exit, overlay on non-touch devices
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9 years ago |
louyihua
|
5fa74edd95
SDL_GetTicks() ralted fix, avoiding possible bugs on extreme cases when SDL_GetTicks() wrapped, and remove some redundant codes on SDL 2.0 drawing.
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9 years ago |
louyihua
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112754ca15
Remove PAL_UNICODE definition
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9 years ago |
louyihua
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fd9a91e7c6
Unified version
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9 years ago |
louyihua
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f8ecb44987
Typedef for WCHAR on non-windows systems and warning-disable remove for windows
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9 years ago |
louyihua
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89f3082a20
Unicode support as well as japanese support
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9 years ago |
Wei Mingzhi
|
8950015bc0
[Issue #14] fixed: no sound effect of enemys physical attack (kinghtt)
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10 years ago |
Wei Mingzhi
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a6fc5fd714
[Issue #14] fixed: no sound effect of enemys physical attack (kinghtt)
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10 years ago |
Wei Mingzhi
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d701e482b5
win95
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10 years ago |
Wei Mingzhi
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d585ac8600
merged win95 sources.
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10 years ago |
EC2 Default User
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d6035000dc
SDL 1.2.15 compatibility
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10 years ago |
Wei Mingzhi
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d70187aec1
Emacs
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11 years ago |