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@@ -4635,8 +4635,12 @@ PAL_BattleEnemyPerformAction(
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g_Battle.rgEnemy[wEnemyIndex].pos = PAL_XY(x, y);
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PAL_BattleDelay(1, 0, FALSE);
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}
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-
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- SOUND_Play(g_Battle.rgEnemy[wEnemyIndex].e.wActionSound);
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+#ifdef PAL_WIN95
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+ if (g_Battle.rgEnemy[wEnemyIndex].e.wActionSound != 0)
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+#endif
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+ {
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+ SOUND_Play(g_Battle.rgEnemy[wEnemyIndex].e.wActionSound);
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+ }
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PAL_BattleDelay(1, 0, FALSE);
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ex = PAL_X(g_Battle.rgPlayer[sTarget].pos) - 44;
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