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@@ -319,11 +319,11 @@ typedef struct tagENEMY
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WORD wIdleAnimSpeed; // speed of the animation when idle
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WORD wActWaitFrames; // FIXME: ???
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WORD wYPosOffset;
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- WORD wAttackSound; // sound played when this enemy uses normal attack
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- WORD wActionSound; // FIXME: ???
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- WORD wMagicSound; // sound played when this enemy uses magic
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- WORD wDeathSound; // sound played when this enemy dies
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- WORD wCallSound; // sound played when entering the battle
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+ SHORT wAttackSound; // sound played when this enemy uses normal attack
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+ SHORT wActionSound; // FIXME: ???
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+ SHORT wMagicSound; // sound played when this enemy uses magic
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+ SHORT wDeathSound; // sound played when this enemy dies
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+ SHORT wCallSound; // sound played when entering the battle
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WORD wHealth; // total HP of the enemy
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WORD wExp; // How many EXPs we'll get for beating this enemy
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WORD wCash; // how many cashes we'll get for beating this enemy
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@@ -333,7 +333,7 @@ typedef struct tagENEMY
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WORD wAttackEquivItem; // equivalence item of this enemy's normal attack
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WORD wAttackEquivItemRate;// chance for equivalence item
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WORD wStealItem; // which item we'll get when stealing from this enemy
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- USHORT nStealItem; // total amount of the items which can be stolen
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+ WORD nStealItem; // total amount of the items which can be stolen
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WORD wAttackStrength; // normal attack strength
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WORD wMagicStrength; // magical attack strength
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WORD wDefense; // resistance to all kinds of attacking
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