@@ -4718,8 +4718,12 @@ PAL_BattleEnemyPerformAction(
g_Battle.rgPlayer[sTarget].iColorShift = 6;
}
-
- SOUND_Play(iSound);
+#ifdef PAL_WIN95
+ if (iSound != 0)
+#endif
+ {
+ SOUND_Play(iSound);
+ }
PAL_BattleDelay(1, 0, FALSE);
g_Battle.rgPlayer[sTarget].iColorShift = 0;