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@@ -3843,8 +3843,8 @@ PAL_BattlePlayerPerformAction(
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continue;
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}
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- def += (SHORT)(g_Battle.rgEnemy[i].e.wFleeRate);
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- def += (g_Battle.rgEnemy[i].e.wLevel + 6) * 2;
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+ def += (SHORT)(g_Battle.rgEnemy[i].e.wDexterity);
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+ def += (g_Battle.rgEnemy[i].e.wLevel + 6) * 4;
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}
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if ((SHORT)def < 0)
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@@ -3852,7 +3852,7 @@ PAL_BattlePlayerPerformAction(
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def = 0;
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}
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- if (RandomLong(0, str) >= RandomLong(0, def) && !g_Battle.fIsBoss)
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+ if (str >= RandomLong(0, def) && !g_Battle.fIsBoss)
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{
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//
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// Successful escape
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