@@ -44,7 +44,8 @@ PAL_IsPlayerDying(
--*/
{
- return gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] < gpGlobals->g.PlayerRoles.rgwMaxHP[wPlayerRole] / 5;
+ return gpGlobals->g.PlayerRoles.rgwHP[wPlayerRole] <
+ min(100, gpGlobals->g.PlayerRoles.rgwMaxHP[wPlayerRole] / 5);
}
INT