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louyihua f0e7a2bfed A new audio player model 9 years ago
English.lproj f56380d1ef Initial commit. 12 years ago
Pal.xcodeproj a0ceddfe43 fonts for win95 version 10 years ago
adplug 2bb354c7b8 Japanese & rix player fix, with refaction 9 years ago
android 6e2b8c739e Added SDL2 folder for Android 10 years ago
data cadc24ba3c moved overlay.bmp to data folder 10 years ago
ios 73f42d1a25 replaced icon with better version 10 years ago
libmad a7235db0d7 Added VS.net 2008 Project 11 years ago
liboggvorbis f0e7a2bfed A new audio player model 9 years ago
native_midi a7235db0d7 Added VS.net 2008 Project 11 years ago
winphone 66376eb023 Add header files in winphone project file 9 years ago
.gitignore e96c3fd7ad Minor fix 9 years ago
.travis.yml 27a58c1eab before_install 12 years ago
CREDITS.txt 14cea3c575 Japanese proofreading 9 years ago
Info.plist 8d4be3267d Initial check-in. 12 years ago
Makefile f0e7a2bfed A new audio player model 9 years ago
Makefile.cygwin 8d4be3267d Initial check-in. 12 years ago
Makefile.dingux 8d4be3267d Initial check-in. 12 years ago
Makefile.gph 8d4be3267d Initial check-in. 12 years ago
Makefile.psp c800480a26 Merge SVN revision 84209 (by pal_Bazzi). 11 years ago
Makefile.sdl2 28cd59965a SDL 2.0 11 years ago
Makefile.wii 8d4be3267d Initial check-in. 12 years ago
README.txt 056111ebde New README & sdlpal.cfg.example 9 years ago
ascii.h 112754ca15 Remove PAL_UNICODE definition 9 years ago
battle.c f0e7a2bfed A new audio player model 9 years ago
battle.h d6035000dc SDL 1.2.15 compatibility 10 years ago
codepage.h f8ecb44987 Typedef for WCHAR on non-windows systems and warning-disable remove for windows 9 years ago
common.h f0e7a2bfed A new audio player model 9 years ago
ending.c f0e7a2bfed A new audio player model 9 years ago
ending.h fd9a91e7c6 Unified version 9 years ago
fight.c 112754ca15 Remove PAL_UNICODE definition 9 years ago
fight.h fd9a91e7c6 Unified version 9 years ago
font.c 112754ca15 Remove PAL_UNICODE definition 9 years ago
font.h 112754ca15 Remove PAL_UNICODE definition 9 years ago
fontglyph.h 112754ca15 Remove PAL_UNICODE definition 9 years ago
game.c f0e7a2bfed A new audio player model 9 years ago
game.h d70187aec1 Emacs 11 years ago
getopt.c d70187aec1 Emacs 11 years ago
getopt.h d70187aec1 Emacs 11 years ago
global.c f0e7a2bfed A new audio player model 9 years ago
global.h f0e7a2bfed A new audio player model 9 years ago
gpl.txt 8d4be3267d Initial check-in. 12 years ago
input.c 1d32668c7b fixed stupid error (thanks palxex) 10 years ago
input.h da9dd32f14 silenced VS2013 warnings 10 years ago
input_PSP.c 0a3bdfeebc SDL2: fixed event handling 10 years ago
itemmenu.c 112754ca15 Remove PAL_UNICODE definition 9 years ago
itemmenu.h d70187aec1 Emacs 11 years ago
magicmenu.c 112754ca15 Remove PAL_UNICODE definition 9 years ago
magicmenu.h d6035000dc SDL 1.2.15 compatibility 10 years ago
main.c f0e7a2bfed A new audio player model 9 years ago
main.h f0e7a2bfed A new audio player model 9 years ago
main_PSP.h d70187aec1 Emacs 11 years ago
map.c d70187aec1 Emacs 11 years ago
map.h d70187aec1 Emacs 11 years ago
midi.c f0e7a2bfed A new audio player model 9 years ago
midi.h d6035000dc SDL 1.2.15 compatibility 10 years ago
mp3player.c f0e7a2bfed A new audio player model 9 years ago
oggplay.c f0e7a2bfed A new audio player model 9 years ago
palcommon.c fd9a91e7c6 Unified version 9 years ago
palcommon.h fd9a91e7c6 Unified version 9 years ago
palette.c 0a3bdfeebc SDL2: fixed event handling 10 years ago
palette.h d70187aec1 Emacs 11 years ago
play.c f0e7a2bfed A new audio player model 9 years ago
play.h d70187aec1 Emacs 11 years ago
players.h f0e7a2bfed A new audio player model 9 years ago
private.c d6035000dc SDL 1.2.15 compatibility 10 years ago
res.c d6035000dc SDL 1.2.15 compatibility 10 years ago
res.h d6035000dc SDL 1.2.15 compatibility 10 years ago
resampler.c 2c3f1ef5d4 Fix rix play 9 years ago
resampler.h 2c3f1ef5d4 Fix rix play 9 years ago
rixplay.cpp f0e7a2bfed A new audio player model 9 years ago
rngplay.c d70187aec1 Emacs 11 years ago
rngplay.h d70187aec1 Emacs 11 years ago
scene.c d6035000dc SDL 1.2.15 compatibility 10 years ago
scene.h d6035000dc SDL 1.2.15 compatibility 10 years ago
script.c f0e7a2bfed A new audio player model 9 years ago
script.h fd9a91e7c6 Unified version 9 years ago
sdlpal.cfg.example f0e7a2bfed A new audio player model 9 years ago
sdlpal.cproj d6035000dc SDL 1.2.15 compatibility 10 years ago
sdlpal.dev 8d4be3267d Initial check-in. 12 years ago
sdlpal.dsp 877d8a7f35 fixed SDL1 compile error. 10 years ago
sdlpal.icns 8d4be3267d Initial check-in. 12 years ago
sdlpal.ico 305aba1c83 Change ICON & fix dialog 9 years ago
sdlpal.rc 8d4be3267d Initial check-in. 12 years ago
sdlpal.sln b0c92f2aa4 DOSBOX opl without interference & WIN95 SC fix 9 years ago
sdlpal.tgt 8d4be3267d Initial check-in. 12 years ago
sdlpal.vcxproj f0e7a2bfed A new audio player model 9 years ago
sdlpal.vcxproj.filters f0e7a2bfed A new audio player model 9 years ago
sdlpal.wpj 8d4be3267d Initial check-in. 12 years ago
sdlpal.xpm 8d4be3267d Initial check-in. 12 years ago
sound.c f0e7a2bfed A new audio player model 9 years ago
sound.h f0e7a2bfed A new audio player model 9 years ago
text.c f0e7a2bfed A new audio player model 9 years ago
text.h e96c3fd7ad Minor fix 9 years ago
ui.c 112754ca15 Remove PAL_UNICODE definition 9 years ago
ui.h 112754ca15 Remove PAL_UNICODE definition 9 years ago
uibattle.c 112754ca15 Remove PAL_UNICODE definition 9 years ago
uibattle.h 112754ca15 Remove PAL_UNICODE definition 9 years ago
uigame.c f0e7a2bfed A new audio player model 9 years ago
uigame.h 6bd2c3e469 Some fixes for better japanese support 9 years ago
util.c eb47061a66 Codepage auto detect & yj_2 fix 9 years ago
util.h 14297c4052 iOS8 support (idea & code courtesy of palxex, not tested). 10 years ago
video.c 112754ca15 Remove PAL_UNICODE definition 9 years ago
video.h 13a924f863 iOS: pause render when switching to background 10 years ago
yj1.c fd9a91e7c6 Unified version 9 years ago

README.txt

SDLPAL
======

SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
"Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).


LICENSE
=======

SDLPAL is Copyrighted (c) 2009-2015 Wei Mingzhi .
All rights reserved.

SDLPAL is distributed under the terms of GNU General Public License, version 3
(or any later version) as published by the Free Software Foundation. See
gpl.txt for details.

Also see credits.txt for additional credits.

This program does NOT include any code or data files of the original game,
which is proprietary and copyrighted by SoftStar Inc.


COMPILE UNDER WINDOWS
=====================

The following compilers/IDEs are supported under Windows:

1) Microsoft Visual Studio 2013 or higher
2) Dev-C++ 4.9.9.2
3) Open Watcom 1.7

To compile, open the respective project file (sdlpal.sln, sdlpal.dev, or
sdlpal.wpj). You need to have SDL 2.0 development files installed.


COMPILE UNDER GNU/LINUX
=======================

To compile, type:

make

You need to have SDL 2.0 development files installed. The compiled executable
should be generated with the filename 'sdlpal' at the top directory of source
files.

SDLPAL should also be able to compile and run under other UNIX-like systems,
however it's not tested.


COMPILE UNDER MAC OS X
======================

To compile, open the project Pal.xcodeproj with Xcode, and click Build. You
need to have SDL framework installed at /Library/Frameworks.

The compiled bundle should work as a "universal" binary which works on both
Intel and PowerPC.


CLASSIC BUILD
=============

By default, SDLPAL uses a revised battle system which is more exciting yet
somewhat harder than the original game. If you prefer the traditional
turn-based battle system, uncomment the following line:

//#define PAL_CLASSIC 1

in the file common.h and recompile. This will build a "classic" build which is
100% the same as the original game.


RUNNING THE GAME
================

The data files required for running the game are not included with the source
package due to copyright issues. You must obtain them from the original CD.

To run the game, copy all the files on the original CD to a directory, then
copy the SDLPAL executable to the same directory, and run the executable.

Note that the filenames of data files should be in lower-case under GNU/Linux
(or other UNIX-like operating systems).


CONFIGURE THE GAME
==================

PAL has several variants using different and incompatible resource files. Now
SDLPAL supports several configuration options for supporting such variants.

To set these configuration options, create a file named as 'sdlpal.cfg' (make
sure to use lower-case file name in UNIX-like operating systems) in the game
directory created by the above step. If no configuration file exists, SDLPAL
uses default values that supports the original resources of DOS version.

Please refer the 'sdlpal.cfg.example' in src directory for its format.


-END OF FILE-