LouYihua
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2c677d7ee4
License update
|
7 年之前 |
LouYihua
|
2de87ad8a9
Remove some direct calls to "SDL_xxx" outside video.c
|
7 年之前 |
LouYihua
|
b875957d65
Add missing PAL_GetWord
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7 年之前 |
LouYihua
|
28e3b9498b
PAL_swprintf accepts number of chars rather than bytes.
|
7 年之前 |
Pal Lockheart
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cb732e7ab4
apply PAL_swprintf in several missing place
|
7 年之前 |
LouYihua
|
2ae14ef18f
Added the PAL_swprintf function to avoid incorrect Chinese character output in OSX/iOS/Android.
|
7 年之前 |
Pal Lockheart
|
02a161dd1a
adaptive width for hidden exp upgrade dialog; all swprintf adds manual code path( only win32 and emscripten works )
|
7 年之前 |
louyihua
|
764f0fed3b
Try fix enemy magic sound & animation in battle
|
8 年之前 |
louyihua
|
1d74726652
Audio system refactor
|
8 年之前 |
louyihua
|
3d484b530d
Resource version auto-detection & bug fixes & fullscreen enabled
|
8 年之前 |
louyihua
|
245744b48a
Sound play fix
|
8 年之前 |
louyihua
|
d14db7fa8d
Various bug fix
|
8 年之前 |
louyihua
|
614e33d3c2
Bug fix: dead lock on exit, overlay on non-touch devices
|
9 年之前 |
louyihua
|
5fa74edd95
SDL_GetTicks() ralted fix, avoiding possible bugs on extreme cases when SDL_GetTicks() wrapped, and remove some redundant codes on SDL 2.0 drawing.
|
9 年之前 |
louyihua
|
112754ca15
Remove PAL_UNICODE definition
|
9 年之前 |
louyihua
|
fd9a91e7c6
Unified version
|
9 年之前 |
louyihua
|
f8ecb44987
Typedef for WCHAR on non-windows systems and warning-disable remove for windows
|
9 年之前 |
louyihua
|
89f3082a20
Unicode support as well as japanese support
|
9 年之前 |
Wei Mingzhi
|
8950015bc0
[Issue #14] fixed: no sound effect of enemys physical attack (kinghtt)
|
10 年之前 |
Wei Mingzhi
|
a6fc5fd714
[Issue #14] fixed: no sound effect of enemys physical attack (kinghtt)
|
10 年之前 |
Wei Mingzhi
|
d701e482b5
win95
|
10 年之前 |
Wei Mingzhi
|
d585ac8600
merged win95 sources.
|
10 年之前 |
EC2 Default User
|
d6035000dc
SDL 1.2.15 compatibility
|
10 年之前 |
Wei Mingzhi
|
d70187aec1
Emacs
|
11 年之前 |
Wei Mingzhi
|
8d4be3267d
Initial check-in.
|
12 年之前 |