暂无描述

Wei Mingzhi cadc24ba3c moved overlay.bmp to data folder 9 年之前
English.lproj f56380d1ef Initial commit. 11 年之前
Pal.xcodeproj a0ceddfe43 fonts for win95 version 9 年之前
adplug dc4950e43e Issue #5 (palxex) 9 年之前
android 6e2b8c739e Added SDL2 folder for Android 9 年之前
data cadc24ba3c moved overlay.bmp to data folder 9 年之前
ios a0ceddfe43 fonts for win95 version 9 年之前
libmad a7235db0d7 Added VS.net 2008 Project 11 年之前
native_midi a7235db0d7 Added VS.net 2008 Project 11 年之前
winphone 92fdcdf0e4 [WP8] block back key for now. 9 年之前
.travis.yml 27a58c1eab before_install 11 年之前
CREDITS.txt 8d4be3267d Initial check-in. 11 年之前
Info.plist 8d4be3267d Initial check-in. 11 年之前
Makefile 8d4be3267d Initial check-in. 11 年之前
Makefile.cygwin 8d4be3267d Initial check-in. 11 年之前
Makefile.dingux 8d4be3267d Initial check-in. 11 年之前
Makefile.gph 8d4be3267d Initial check-in. 11 年之前
Makefile.psp c800480a26 Merge SVN revision 84209 (by pal_Bazzi). 11 年之前
Makefile.sdl2 28cd59965a SDL 2.0 11 年之前
Makefile.wii 8d4be3267d Initial check-in. 11 年之前
README.txt 5a74033337 upgraded to VS2010 9 年之前
ascii.h 8d4be3267d Initial check-in. 11 年之前
battle.c d6035000dc SDL 1.2.15 compatibility 9 年之前
battle.h d6035000dc SDL 1.2.15 compatibility 9 年之前
big5font.h 36f5e8c5b2 fonts for win95 version 9 年之前
common.h 92fdcdf0e4 [WP8] block back key for now. 9 年之前
ending.c 877d8a7f35 fixed SDL1 compile error. 9 年之前
ending.h d6035000dc SDL 1.2.15 compatibility 9 年之前
fight.c d701e482b5 win95 9 年之前
fight.h e104f25b4b fix compile error 9 年之前
font.c f2b5ec963a fix possible memory corruption 9 年之前
font.h d70187aec1 Emacs 11 年之前
game.c d70187aec1 Emacs 11 年之前
game.h d70187aec1 Emacs 11 年之前
gbfont.h 36f5e8c5b2 fonts for win95 version 9 年之前
getopt.c d70187aec1 Emacs 11 年之前
getopt.h d70187aec1 Emacs 11 年之前
global.c d585ac8600 merged win95 sources. 9 年之前
global.h d585ac8600 merged win95 sources. 9 年之前
gpl.txt 8d4be3267d Initial check-in. 11 年之前
input.c 92fdcdf0e4 [WP8] block back key for now. 9 年之前
input.h da9dd32f14 silenced VS2013 warnings 10 年之前
input_PSP.c 0a3bdfeebc SDL2: fixed event handling 10 年之前
itemmenu.c d585ac8600 merged win95 sources. 9 年之前
itemmenu.h d70187aec1 Emacs 11 年之前
magicmenu.c d585ac8600 merged win95 sources. 9 年之前
magicmenu.h d6035000dc SDL 1.2.15 compatibility 9 年之前
main.c 92fdcdf0e4 [WP8] block back key for now. 9 年之前
main.h d70187aec1 Emacs 11 年之前
main_PSP.h d70187aec1 Emacs 11 年之前
map.c d70187aec1 Emacs 11 年之前
map.h d70187aec1 Emacs 11 年之前
midi.c d701e482b5 win95 9 年之前
midi.h d6035000dc SDL 1.2.15 compatibility 9 年之前
palcommon.c 877d8a7f35 fixed SDL1 compile error. 9 年之前
palcommon.h d70187aec1 Emacs 11 年之前
palette.c 0a3bdfeebc SDL2: fixed event handling 10 年之前
palette.h d70187aec1 Emacs 11 年之前
play.c d70187aec1 Emacs 11 年之前
play.h d70187aec1 Emacs 11 年之前
private.c d6035000dc SDL 1.2.15 compatibility 9 年之前
res.c d6035000dc SDL 1.2.15 compatibility 9 年之前
res.h d6035000dc SDL 1.2.15 compatibility 9 年之前
rixplay.cpp d70187aec1 Emacs 11 年之前
rixplay.h d70187aec1 Emacs 11 年之前
rngplay.c d70187aec1 Emacs 11 年之前
rngplay.h d70187aec1 Emacs 11 年之前
scene.c d6035000dc SDL 1.2.15 compatibility 9 年之前
scene.h d6035000dc SDL 1.2.15 compatibility 9 年之前
script.c d43fd4a576 win95 9 年之前
script.h d6035000dc SDL 1.2.15 compatibility 9 年之前
sdlpal.cproj d6035000dc SDL 1.2.15 compatibility 9 年之前
sdlpal.dev 8d4be3267d Initial check-in. 11 年之前
sdlpal.dsp 877d8a7f35 fixed SDL1 compile error. 9 年之前
sdlpal.icns 8d4be3267d Initial check-in. 11 年之前
sdlpal.ico 8d4be3267d Initial check-in. 11 年之前
sdlpal.rc 8d4be3267d Initial check-in. 11 年之前
sdlpal.sln 5a74033337 upgraded to VS2010 9 年之前
sdlpal.tgt 8d4be3267d Initial check-in. 11 年之前
sdlpal.vcxproj d585ac8600 merged win95 sources. 9 年之前
sdlpal.vcxproj.filters d585ac8600 merged win95 sources. 9 年之前
sdlpal.wpj 8d4be3267d Initial check-in. 11 年之前
sdlpal.xpm 8d4be3267d Initial check-in. 11 年之前
sound.c af46ee0285 [Issue #9] mp3 crash (huoshan12345). 9 年之前
sound.h d6035000dc SDL 1.2.15 compatibility 9 年之前
text.c d585ac8600 merged win95 sources. 9 年之前
text.h d70187aec1 Emacs 11 年之前
ui.c d585ac8600 merged win95 sources. 9 年之前
ui.h 1be147ef39 win95 9 年之前
uibattle.c d6035000dc SDL 1.2.15 compatibility 9 年之前
uibattle.h d6035000dc SDL 1.2.15 compatibility 9 年之前
uigame.c d70187aec1 Emacs 11 年之前
uigame.h d70187aec1 Emacs 11 年之前
util.c d6035000dc SDL 1.2.15 compatibility 9 年之前
util.h 0be0055dbe support case-insensitive filename 10 年之前
video.c d6035000dc SDL 1.2.15 compatibility 9 年之前
video.h 13a924f863 iOS: pause render when switching to background 10 年之前
yj1.c d6035000dc SDL 1.2.15 compatibility 9 年之前

README.txt

SDLPAL
======

SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
"Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).


LICENSE
=======

SDLPAL is Copyrighted (c) 2009-2014 Wei Mingzhi .
All rights reserved.

SDLPAL is distributed under the terms of GNU General Public License, version 3
(or any later version) as published by the Free Software Foundation. See
gpl.txt for details.

Also see credits.txt for additional credits.

This program does NOT include any code or data files of the original game,
which is proprietary and copyrighted by SoftStar Inc.


COMPILE UNDER WINDOWS
=====================

The following compilers/IDEs are supported under Windows:

1) Microsoft Visual Studio 2010 or higher
2) Dev-C++ 4.9.9.2
3) Open Watcom 1.7

To compile, open the respective project file (sdlpal.sln, sdlpal.dev, or
sdlpal.wpj). You need to have SDL development files installed.


COMPILE UNDER GNU/LINUX
=======================

To compile, type:

make

You need to have SDL development files installed. The compiled executable
should be generated with the filename 'sdlpal' at the top directory of source
files.

SDLPAL should also be able to run under other UNIX-like systems, however
it's not tested.


COMPILE UNDER MAC OS X
======================

To compile, open the project Pal.xcodeproj with Xcode, and click Build. You
need to have SDL framework installed at /Library/Frameworks.

The compiled bundle should work as a "universal" binary which works on both
Intel and PowerPC.


CLASSIC BUILD
=============

By default, SDLPAL uses a revised battle system which is more exciting yet
somewhat harder than the original game. If you prefer the traditional
turn-based battle system, uncomment the following line:

//#define PAL_CLASSIC 1

in the file common.h and recompile. This will build a "classic" build which is
100% the same as the original game.


RUNNING THE GAME
================

The data files required for running the game are not included with the source
package due to copyright issues. You must obtain them from the original CD.

To run the game, copy all the files on the original CD to a directory, then
copy the SDLPAL executable to the same directory, and run the executable.

Note that the filenames of data files should be in lower-case under GNU/Linux
(or other UNIX-like operating systems).


-END OF FILE-