Browse Source

upgraded to VS2010

Wei Mingzhi 9 years ago
parent
commit
5a74033337
5 changed files with 921 additions and 1660 deletions
  1. 1 1
      README.txt
  2. 20 20
      sdlpal.sln
  3. 0 1639
      sdlpal.vcproj
  4. 522 0
      sdlpal.vcxproj
  5. 378 0
      sdlpal.vcxproj.filters

+ 1 - 1
README.txt

@@ -26,7 +26,7 @@ COMPILE UNDER WINDOWS
 
 The following compilers/IDEs are supported under Windows:
 
-1) Microsoft Visual Studio 2005 or higher
+1) Microsoft Visual Studio 2010 or higher
 2) Dev-C++ 4.9.9.2
 3) Open Watcom 1.7
 

+ 20 - 20
sdlpal.sln

@@ -1,20 +1,20 @@
-
-Microsoft Visual Studio Solution File, Format Version 9.00
-# Visual Studio 2005
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdlpal", "sdlpal.vcproj", "{837BDF47-9375-4C30-866B-07E262E94A01}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|Win32 = Debug|Win32
-		Release|Win32 = Release|Win32
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{837BDF47-9375-4C30-866B-07E262E94A01}.Debug|Win32.ActiveCfg = Debug|Win32
-		{837BDF47-9375-4C30-866B-07E262E94A01}.Debug|Win32.Build.0 = Debug|Win32
-		{837BDF47-9375-4C30-866B-07E262E94A01}.Release|Win32.ActiveCfg = Release|Win32
-		{837BDF47-9375-4C30-866B-07E262E94A01}.Release|Win32.Build.0 = Release|Win32
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-EndGlobal
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdlpal", "sdlpal.vcxproj", "{837BDF47-9375-4C30-866B-07E262E94A01}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
+		Release|Win32 = Release|Win32
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{837BDF47-9375-4C30-866B-07E262E94A01}.Debug|Win32.ActiveCfg = Debug|Win32
+		{837BDF47-9375-4C30-866B-07E262E94A01}.Debug|Win32.Build.0 = Debug|Win32
+		{837BDF47-9375-4C30-866B-07E262E94A01}.Release|Win32.ActiveCfg = Release|Win32
+		{837BDF47-9375-4C30-866B-07E262E94A01}.Release|Win32.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal

File diff suppressed because it is too large
+ 0 - 1639
sdlpal.vcproj


+ 522 - 0
sdlpal.vcxproj

@@ -0,0 +1,522 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{837BDF47-9375-4C30-866B-07E262E94A01}</ProjectGuid>
+    <RootNamespace>sdlpal</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseOfMfc>false</UseOfMfc>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseOfMfc>false</UseOfMfc>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Midl>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>true</MkTypLibCompatible>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <TargetEnvironment>Win32</TargetEnvironment>
+      <TypeLibraryName>.\Release/sdlpal_sdl2.tlb</TypeLibraryName>
+      <HeaderFileName>
+      </HeaderFileName>
+    </Midl>
+    <ClCompile>
+      <Optimization>MaxSpeed</Optimization>
+      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+      <AdditionalIncludeDirectories>d:\sdl2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <StringPooling>true</StringPooling>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <PrecompiledHeaderOutputFile>.\Release/sdlpal_sdl2.pch</PrecompiledHeaderOutputFile>
+      <AssemblerListingLocation>.\Release/</AssemblerListingLocation>
+      <ObjectFileName>.\Release/</ObjectFileName>
+      <ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
+      <WarningLevel>Level3</WarningLevel>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0804</Culture>
+    </ResourceCompile>
+    <Link>
+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;winmm.lib;sdl2.lib;sdl2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <OutputFile>.\Release/sdlpal.exe</OutputFile>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <AdditionalLibraryDirectories>d:\sdl2\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <ProgramDatabaseFile>.\Release/sdlpal_sdl2.pdb</ProgramDatabaseFile>
+      <SubSystem>Windows</SubSystem>
+      <TargetMachine>MachineX86</TargetMachine>
+    </Link>
+    <Bscmake>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <OutputFile>.\Release/sdlpal_sdl2.bsc</OutputFile>
+    </Bscmake>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Midl>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>true</MkTypLibCompatible>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <TargetEnvironment>Win32</TargetEnvironment>
+      <TypeLibraryName>.\Debug/sdlpal_sdl2.tlb</TypeLibraryName>
+      <HeaderFileName>
+      </HeaderFileName>
+    </Midl>
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>d:\sdl2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MinimalRebuild>true</MinimalRebuild>
+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+      <PrecompiledHeaderOutputFile>.\Debug/sdlpal_sdl2.pch</PrecompiledHeaderOutputFile>
+      <AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
+      <ObjectFileName>.\Debug/</ObjectFileName>
+      <ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
+      <BrowseInformation>true</BrowseInformation>
+      <WarningLevel>Level3</WarningLevel>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0804</Culture>
+    </ResourceCompile>
+    <Link>
+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;winmm.lib;sdl2.lib;sdl2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <OutputFile>.\Debug/sdlpal.exe</OutputFile>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <AdditionalLibraryDirectories>d:\sdl2\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <ProgramDatabaseFile>.\Debug/sdlpal_sdl2.pdb</ProgramDatabaseFile>
+      <SubSystem>Windows</SubSystem>
+      <TargetMachine>MachineX86</TargetMachine>
+    </Link>
+    <Bscmake>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <OutputFile>.\Debug/sdlpal_sdl2.bsc</OutputFile>
+    </Bscmake>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="battle.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="ending.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="fight.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="font.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="game.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="getopt.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="global.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="input.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="itemmenu.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="magicmenu.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="main.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="map.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="midi.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="palcommon.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="palette.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="play.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="res.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="rixplay.cpp">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="rngplay.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="scene.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="script.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="sound.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="text.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="ui.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="uibattle.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="uigame.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="util.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="video.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="yj1.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="adplug\binfile.cpp">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="adplug\binio.cpp">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="adplug\dosbox_opl.cpp">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="adplug\emuopl.cpp">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="adplug\fmopl.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="adplug\fprovide.cpp">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="adplug\player.cpp">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="adplug\rix.cpp">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="adplug\surroundopl.cpp">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="native_midi\native_midi_common.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="native_midi\native_midi_win32.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="libmad\bit.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="libmad\decoder.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="libmad\fixed.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="libmad\frame.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="libmad\huffman.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="libmad\layer12.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="libmad\layer3.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="libmad\music_mad.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="libmad\stream.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="libmad\synth.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <ClCompile Include="libmad\timer.c">
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="ascii.h" />
+    <ClInclude Include="battle.h" />
+    <ClInclude Include="common.h" />
+    <ClInclude Include="ending.h" />
+    <ClInclude Include="fight.h" />
+    <ClInclude Include="font.h" />
+    <ClInclude Include="game.h" />
+    <ClInclude Include="getopt.h" />
+    <ClInclude Include="global.h" />
+    <ClInclude Include="input.h" />
+    <ClInclude Include="itemmenu.h" />
+    <ClInclude Include="magicmenu.h" />
+    <ClInclude Include="main.h" />
+    <ClInclude Include="map.h" />
+    <ClInclude Include="midi.h" />
+    <ClInclude Include="palcommon.h" />
+    <ClInclude Include="palette.h" />
+    <ClInclude Include="play.h" />
+    <ClInclude Include="res.h" />
+    <ClInclude Include="rixplay.h" />
+    <ClInclude Include="rngplay.h" />
+    <ClInclude Include="scene.h" />
+    <ClInclude Include="script.h" />
+    <ClInclude Include="sound.h" />
+    <ClInclude Include="text.h" />
+    <ClInclude Include="ui.h" />
+    <ClInclude Include="uibattle.h" />
+    <ClInclude Include="uigame.h" />
+    <ClInclude Include="util.h" />
+    <ClInclude Include="video.h" />
+    <ClInclude Include="adplug\binfile.h" />
+    <ClInclude Include="adplug\binio.h" />
+    <ClInclude Include="adplug\demuopl.h" />
+    <ClInclude Include="adplug\dosbox_opl.h" />
+    <ClInclude Include="adplug\emuopl.h" />
+    <ClInclude Include="adplug\fmopl.h" />
+    <ClInclude Include="adplug\fprovide.h" />
+    <ClInclude Include="adplug\opl.h" />
+    <ClInclude Include="adplug\player.h" />
+    <ClInclude Include="adplug\rix.h" />
+    <ClInclude Include="adplug\surroundopl.h" />
+    <ClInclude Include="native_midi\native_midi.h" />
+    <ClInclude Include="native_midi\native_midi_common.h" />
+    <ClInclude Include="libmad\bit.h" />
+    <ClInclude Include="libmad\decoder.h" />
+    <ClInclude Include="libmad\fixed.h" />
+    <ClInclude Include="libmad\frame.h" />
+    <ClInclude Include="libmad\huffman.h" />
+    <ClInclude Include="libmad\layer12.h" />
+    <ClInclude Include="libmad\layer3.h" />
+    <ClInclude Include="libmad\libmad_config.h" />
+    <ClInclude Include="libmad\libmad_global.h" />
+    <ClInclude Include="libmad\mad.h" />
+    <ClInclude Include="libmad\music_mad.h" />
+    <ClInclude Include="libmad\stream.h" />
+    <ClInclude Include="libmad\synth.h" />
+    <ClInclude Include="libmad\timer.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="sdlpal.ico" />
+    <None Include="libmad\D.dat" />
+    <None Include="libmad\imdct_s.dat" />
+    <None Include="libmad\qc_table.dat" />
+    <None Include="libmad\rq_table.dat" />
+    <None Include="libmad\sf_table.dat" />
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="sdlpal.rc">
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ResourceCompile>
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 378 - 0
sdlpal.vcxproj.filters

@@ -0,0 +1,378 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="Source Files">
+      <UniqueIdentifier>{5fb8a8f9-e3e0-47bc-9069-169cab515daa}</UniqueIdentifier>
+      <Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
+    </Filter>
+    <Filter Include="Header Files">
+      <UniqueIdentifier>{419a6407-1bce-4024-b123-5dd4da5e23bb}</UniqueIdentifier>
+      <Extensions>h;hpp;hxx;hm;inl</Extensions>
+    </Filter>
+    <Filter Include="adplug">
+      <UniqueIdentifier>{03115a26-b3ad-43f5-ae8b-5029ef689d92}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="Resource Files">
+      <UniqueIdentifier>{00ee67d7-9dbb-42ed-8238-a2226fd0e86e}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="native_midi">
+      <UniqueIdentifier>{f3a4dae5-8d13-4d02-ba0f-c5a3b6acb1e7}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="libmad">
+      <UniqueIdentifier>{1e3bd586-dfa2-4acb-8f38-8497f4539508}</UniqueIdentifier>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="battle.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="ending.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="fight.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="font.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="game.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="getopt.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="global.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="input.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="itemmenu.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="magicmenu.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="main.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="map.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="midi.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="palcommon.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="palette.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="play.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="res.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="rixplay.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="rngplay.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="scene.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="script.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="sound.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="text.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="ui.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="uibattle.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="uigame.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="util.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="video.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="yj1.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="adplug\binfile.cpp">
+      <Filter>adplug</Filter>
+    </ClCompile>
+    <ClCompile Include="adplug\binio.cpp">
+      <Filter>adplug</Filter>
+    </ClCompile>
+    <ClCompile Include="adplug\dosbox_opl.cpp">
+      <Filter>adplug</Filter>
+    </ClCompile>
+    <ClCompile Include="adplug\emuopl.cpp">
+      <Filter>adplug</Filter>
+    </ClCompile>
+    <ClCompile Include="adplug\fmopl.c">
+      <Filter>adplug</Filter>
+    </ClCompile>
+    <ClCompile Include="adplug\fprovide.cpp">
+      <Filter>adplug</Filter>
+    </ClCompile>
+    <ClCompile Include="adplug\player.cpp">
+      <Filter>adplug</Filter>
+    </ClCompile>
+    <ClCompile Include="adplug\rix.cpp">
+      <Filter>adplug</Filter>
+    </ClCompile>
+    <ClCompile Include="adplug\surroundopl.cpp">
+      <Filter>adplug</Filter>
+    </ClCompile>
+    <ClCompile Include="native_midi\native_midi_common.c">
+      <Filter>native_midi</Filter>
+    </ClCompile>
+    <ClCompile Include="native_midi\native_midi_win32.c">
+      <Filter>native_midi</Filter>
+    </ClCompile>
+    <ClCompile Include="libmad\bit.c">
+      <Filter>libmad</Filter>
+    </ClCompile>
+    <ClCompile Include="libmad\decoder.c">
+      <Filter>libmad</Filter>
+    </ClCompile>
+    <ClCompile Include="libmad\fixed.c">
+      <Filter>libmad</Filter>
+    </ClCompile>
+    <ClCompile Include="libmad\frame.c">
+      <Filter>libmad</Filter>
+    </ClCompile>
+    <ClCompile Include="libmad\huffman.c">
+      <Filter>libmad</Filter>
+    </ClCompile>
+    <ClCompile Include="libmad\layer12.c">
+      <Filter>libmad</Filter>
+    </ClCompile>
+    <ClCompile Include="libmad\layer3.c">
+      <Filter>libmad</Filter>
+    </ClCompile>
+    <ClCompile Include="libmad\music_mad.c">
+      <Filter>libmad</Filter>
+    </ClCompile>
+    <ClCompile Include="libmad\stream.c">
+      <Filter>libmad</Filter>
+    </ClCompile>
+    <ClCompile Include="libmad\synth.c">
+      <Filter>libmad</Filter>
+    </ClCompile>
+    <ClCompile Include="libmad\timer.c">
+      <Filter>libmad</Filter>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="ascii.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="battle.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="common.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="ending.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="fight.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="font.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="game.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="getopt.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="global.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="input.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="itemmenu.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="magicmenu.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="main.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="map.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="midi.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="palcommon.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="palette.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="play.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="res.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="rixplay.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="rngplay.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="scene.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="script.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="sound.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="text.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="ui.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="uibattle.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="uigame.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="util.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="video.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="adplug\binfile.h">
+      <Filter>adplug</Filter>
+    </ClInclude>
+    <ClInclude Include="adplug\binio.h">
+      <Filter>adplug</Filter>
+    </ClInclude>
+    <ClInclude Include="adplug\demuopl.h">
+      <Filter>adplug</Filter>
+    </ClInclude>
+    <ClInclude Include="adplug\dosbox_opl.h">
+      <Filter>adplug</Filter>
+    </ClInclude>
+    <ClInclude Include="adplug\emuopl.h">
+      <Filter>adplug</Filter>
+    </ClInclude>
+    <ClInclude Include="adplug\fmopl.h">
+      <Filter>adplug</Filter>
+    </ClInclude>
+    <ClInclude Include="adplug\fprovide.h">
+      <Filter>adplug</Filter>
+    </ClInclude>
+    <ClInclude Include="adplug\opl.h">
+      <Filter>adplug</Filter>
+    </ClInclude>
+    <ClInclude Include="adplug\player.h">
+      <Filter>adplug</Filter>
+    </ClInclude>
+    <ClInclude Include="adplug\rix.h">
+      <Filter>adplug</Filter>
+    </ClInclude>
+    <ClInclude Include="adplug\surroundopl.h">
+      <Filter>adplug</Filter>
+    </ClInclude>
+    <ClInclude Include="native_midi\native_midi.h">
+      <Filter>native_midi</Filter>
+    </ClInclude>
+    <ClInclude Include="native_midi\native_midi_common.h">
+      <Filter>native_midi</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\bit.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\decoder.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\fixed.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\frame.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\huffman.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\layer12.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\layer3.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\libmad_config.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\libmad_global.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\mad.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\music_mad.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\stream.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\synth.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+    <ClInclude Include="libmad\timer.h">
+      <Filter>libmad</Filter>
+    </ClInclude>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="sdlpal.ico">
+      <Filter>Resource Files</Filter>
+    </None>
+    <None Include="libmad\D.dat">
+      <Filter>libmad</Filter>
+    </None>
+    <None Include="libmad\imdct_s.dat">
+      <Filter>libmad</Filter>
+    </None>
+    <None Include="libmad\qc_table.dat">
+      <Filter>libmad</Filter>
+    </None>
+    <None Include="libmad\rq_table.dat">
+      <Filter>libmad</Filter>
+    </None>
+    <None Include="libmad\sf_table.dat">
+      <Filter>libmad</Filter>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="sdlpal.rc">
+      <Filter>Resource Files</Filter>
+    </ResourceCompile>
+  </ItemGroup>
+</Project>