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louyihua 6bd2c3e469 Some fixes for better japanese support 9 years ago
English.lproj f56380d1ef Initial commit. 12 years ago
Pal.xcodeproj a0ceddfe43 fonts for win95 version 10 years ago
adplug dc4950e43e Issue #5 (palxex) 10 years ago
android 6e2b8c739e Added SDL2 folder for Android 10 years ago
data cadc24ba3c moved overlay.bmp to data folder 10 years ago
ios 73f42d1a25 replaced icon with better version 10 years ago
libmad a7235db0d7 Added VS.net 2008 Project 11 years ago
native_midi a7235db0d7 Added VS.net 2008 Project 11 years ago
winphone 66376eb023 Add header files in winphone project file 9 years ago
.travis.yml 27a58c1eab before_install 12 years ago
CREDITS.txt 8d4be3267d Initial check-in. 12 years ago
Info.plist 8d4be3267d Initial check-in. 12 years ago
Makefile 8d4be3267d Initial check-in. 12 years ago
Makefile.cygwin 8d4be3267d Initial check-in. 12 years ago
Makefile.dingux 8d4be3267d Initial check-in. 12 years ago
Makefile.gph 8d4be3267d Initial check-in. 12 years ago
Makefile.psp c800480a26 Merge SVN revision 84209 (by pal_Bazzi). 11 years ago
Makefile.sdl2 28cd59965a SDL 2.0 11 years ago
Makefile.wii 8d4be3267d Initial check-in. 12 years ago
README.txt 5a74033337 upgraded to VS2010 10 years ago
ascii.h 8d4be3267d Initial check-in. 12 years ago
battle.c d6035000dc SDL 1.2.15 compatibility 10 years ago
battle.h d6035000dc SDL 1.2.15 compatibility 10 years ago
big5font.h 6bd2c3e469 Some fixes for better japanese support 9 years ago
codepage.h 89f3082a20 Unicode support as well as japanese support 9 years ago
common.h 1b7a8de3c4 Default to classic, fix japanese menu, configuration file 9 years ago
ending.c 7c05337674 WIN95: fixed several glitches in ending sequence. 10 years ago
ending.h 86da64248a WIN95: ending screen 10 years ago
fight.c 89f3082a20 Unicode support as well as japanese support 9 years ago
fight.h e104f25b4b fix compile error 10 years ago
font.c 6bd2c3e469 Some fixes for better japanese support 9 years ago
font.h 89f3082a20 Unicode support as well as japanese support 9 years ago
fontglyph.h 6bd2c3e469 Some fixes for better japanese support 9 years ago
game.c d70187aec1 Emacs 11 years ago
game.h d70187aec1 Emacs 11 years ago
gbfont.h 6bd2c3e469 Some fixes for better japanese support 9 years ago
getopt.c d70187aec1 Emacs 11 years ago
getopt.h d70187aec1 Emacs 11 years ago
global.c 4ba4cf325c Fix japanese item menu 9 years ago
global.h 4ba4cf325c Fix japanese item menu 9 years ago
gpl.txt 8d4be3267d Initial check-in. 12 years ago
input.c 1d32668c7b fixed stupid error (thanks palxex) 10 years ago
input.h da9dd32f14 silenced VS2013 warnings 10 years ago
input_PSP.c 0a3bdfeebc SDL2: fixed event handling 10 years ago
itemmenu.c 4ba4cf325c Fix japanese item menu 9 years ago
itemmenu.h d70187aec1 Emacs 11 years ago
magicmenu.c 4ba4cf325c Fix japanese item menu 9 years ago
magicmenu.h d6035000dc SDL 1.2.15 compatibility 10 years ago
main.c 1b7a8de3c4 Default to classic, fix japanese menu, configuration file 9 years ago
main.h d70187aec1 Emacs 11 years ago
main_PSP.h d70187aec1 Emacs 11 years ago
map.c d70187aec1 Emacs 11 years ago
map.h d70187aec1 Emacs 11 years ago
midi.c 5f5d8ccd3a Remove the variable unused warning from PAL_WIN95 building 9 years ago
midi.h d6035000dc SDL 1.2.15 compatibility 10 years ago
palcommon.c 877d8a7f35 fixed SDL1 compile error. 10 years ago
palcommon.h d70187aec1 Emacs 11 years ago
palette.c 0a3bdfeebc SDL2: fixed event handling 10 years ago
palette.h d70187aec1 Emacs 11 years ago
play.c d70187aec1 Emacs 11 years ago
play.h d70187aec1 Emacs 11 years ago
private.c d6035000dc SDL 1.2.15 compatibility 10 years ago
res.c d6035000dc SDL 1.2.15 compatibility 10 years ago
res.h d6035000dc SDL 1.2.15 compatibility 10 years ago
rixplay.cpp d70187aec1 Emacs 11 years ago
rixplay.h d70187aec1 Emacs 11 years ago
rngplay.c d70187aec1 Emacs 11 years ago
rngplay.h d70187aec1 Emacs 11 years ago
scene.c d6035000dc SDL 1.2.15 compatibility 10 years ago
scene.h d6035000dc SDL 1.2.15 compatibility 10 years ago
script.c 6bd2c3e469 Some fixes for better japanese support 9 years ago
script.h 4ba4cf325c Fix japanese item menu 9 years ago
sdlpal.cproj d6035000dc SDL 1.2.15 compatibility 10 years ago
sdlpal.dev 8d4be3267d Initial check-in. 12 years ago
sdlpal.dsp 877d8a7f35 fixed SDL1 compile error. 10 years ago
sdlpal.icns 8d4be3267d Initial check-in. 12 years ago
sdlpal.ico 8d4be3267d Initial check-in. 12 years ago
sdlpal.rc 8d4be3267d Initial check-in. 12 years ago
sdlpal.sln 1b7a8de3c4 Default to classic, fix japanese menu, configuration file 9 years ago
sdlpal.tgt 8d4be3267d Initial check-in. 12 years ago
sdlpal.vcxproj 4ba4cf325c Fix japanese item menu 9 years ago
sdlpal.vcxproj.filters 1b7a8de3c4 Default to classic, fix japanese menu, configuration file 9 years ago
sdlpal.wpj 8d4be3267d Initial check-in. 12 years ago
sdlpal.xpm 8d4be3267d Initial check-in. 12 years ago
sound.c 14297c4052 iOS8 support (idea & code courtesy of palxex, not tested). 10 years ago
sound.h 31208d01c8 [Issue #14] fixed: multiple sounds cannot played at the same time (kinghtt) 10 years ago
text.c 18d0cc3e52 Force unsigned char to avoid comparison error 9 years ago
text.h d01049520f Fix typos and add comments 9 years ago
ui.c 6bd2c3e469 Some fixes for better japanese support 9 years ago
ui.h 6bd2c3e469 Some fixes for better japanese support 9 years ago
uibattle.c 6bd2c3e469 Some fixes for better japanese support 9 years ago
uibattle.h 89f3082a20 Unicode support as well as japanese support 9 years ago
uigame.c 6bd2c3e469 Some fixes for better japanese support 9 years ago
uigame.h 6bd2c3e469 Some fixes for better japanese support 9 years ago
util.c d6035000dc SDL 1.2.15 compatibility 10 years ago
util.h 14297c4052 iOS8 support (idea & code courtesy of palxex, not tested). 10 years ago
video.c 89f3082a20 Unicode support as well as japanese support 9 years ago
video.h 13a924f863 iOS: pause render when switching to background 10 years ago
yj1.c d6035000dc SDL 1.2.15 compatibility 10 years ago

README.txt

SDLPAL
======

SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
"Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).


LICENSE
=======

SDLPAL is Copyrighted (c) 2009-2014 Wei Mingzhi .
All rights reserved.

SDLPAL is distributed under the terms of GNU General Public License, version 3
(or any later version) as published by the Free Software Foundation. See
gpl.txt for details.

Also see credits.txt for additional credits.

This program does NOT include any code or data files of the original game,
which is proprietary and copyrighted by SoftStar Inc.


COMPILE UNDER WINDOWS
=====================

The following compilers/IDEs are supported under Windows:

1) Microsoft Visual Studio 2010 or higher
2) Dev-C++ 4.9.9.2
3) Open Watcom 1.7

To compile, open the respective project file (sdlpal.sln, sdlpal.dev, or
sdlpal.wpj). You need to have SDL development files installed.


COMPILE UNDER GNU/LINUX
=======================

To compile, type:

make

You need to have SDL development files installed. The compiled executable
should be generated with the filename 'sdlpal' at the top directory of source
files.

SDLPAL should also be able to run under other UNIX-like systems, however
it's not tested.


COMPILE UNDER MAC OS X
======================

To compile, open the project Pal.xcodeproj with Xcode, and click Build. You
need to have SDL framework installed at /Library/Frameworks.

The compiled bundle should work as a "universal" binary which works on both
Intel and PowerPC.


CLASSIC BUILD
=============

By default, SDLPAL uses a revised battle system which is more exciting yet
somewhat harder than the original game. If you prefer the traditional
turn-based battle system, uncomment the following line:

//#define PAL_CLASSIC 1

in the file common.h and recompile. This will build a "classic" build which is
100% the same as the original game.


RUNNING THE GAME
================

The data files required for running the game are not included with the source
package due to copyright issues. You must obtain them from the original CD.

To run the game, copy all the files on the original CD to a directory, then
copy the SDLPAL executable to the same directory, and run the executable.

Note that the filenames of data files should be in lower-case under GNU/Linux
(or other UNIX-like operating systems).


-END OF FILE-