3ds
|
e981e3d77a
Further move of platform-specific code
|
7 years ago |
3rd
|
e9991b6aa1
unittest: unix make check && osx xctest done
|
7 years ago |
SDL2
|
7c086bed94
Refactor 5: UWP version is ready
|
8 years ago |
adplug
|
77bf04e2cc
Minor change in licensing information & bug fix in makemessage.py
|
9 years ago |
android
|
a9871d8d68
Move most platform-specific code into separate files.
|
7 years ago |
dingux
|
12dea8595c
Deal with input code & move osx->macos
|
7 years ago |
emscripten
|
a9871d8d68
Move most platform-specific code into separate files.
|
7 years ago |
gph
|
12dea8595c
Deal with input code & move osx->macos
|
7 years ago |
incomplete_ports
|
e981e3d77a
Further move of platform-specific code
|
7 years ago |
ios
|
b1bedc54a7
iOS/OSX project miragation
|
7 years ago |
libmad
|
8e8cdecdd4
OSX compilation fix & travis-ci fix
|
7 years ago |
liboggvorbis
|
a0681238ce
HTML5 support via emscripten( no audio/sfx now)
|
7 years ago |
macos
|
e9991b6aa1
unittest: unix make check && osx xctest done
|
7 years ago |
native_midi
|
a7235db0d7
Added VS.net 2008 Project
|
11 years ago |
psp
|
a9871d8d68
Move most platform-specific code into separate files.
|
7 years ago |
tests
|
62df7c9483
win32: mingw/VS2015 individual project works; Google Test Adapter failed, live unit test failed too
|
7 years ago |
unix
|
e9991b6aa1
unittest: unix make check && osx xctest done
|
7 years ago |
wii
|
12dea8595c
Deal with input code & move osx->macos
|
7 years ago |
win32
|
62df7c9483
win32: mingw/VS2015 individual project works; Google Test Adapter failed, live unit test failed too
|
7 years ago |
winrt
|
12dea8595c
Deal with input code & move osx->macos
|
7 years ago |
.gitignore
|
8b2f8cffae
Add VSCode ignore
|
7 years ago |
.gitmodules
|
e9991b6aa1
unittest: unix make check && osx xctest done
|
7 years ago |
.travis.yml
|
8e8cdecdd4
OSX compilation fix & travis-ci fix
|
7 years ago |
AUTHORS.txt
|
77bf04e2cc
Minor change in licensing information & bug fix in makemessage.py
|
9 years ago |
README.txt
|
256cc0f854
Copyright & README update
|
7 years ago |
ascii.h
|
614e33d3c2
Bug fix: dead lock on exit, overlay on non-touch devices
|
9 years ago |
audio.c
|
a0681238ce
HTML5 support via emscripten( no audio/sfx now)
|
7 years ago |
audio.h
|
a9871d8d68
Move most platform-specific code into separate files.
|
7 years ago |
battle.c
|
b875957d65
Add missing PAL_GetWord
|
7 years ago |
battle.h
|
d6035000dc
SDL 1.2.15 compatibility
|
10 years ago |
codepage.h
|
77bf04e2cc
Minor change in licensing information & bug fix in makemessage.py
|
9 years ago |
common.h
|
e981e3d77a
Further move of platform-specific code
|
7 years ago |
ending.c
|
1d74726652
Audio system refactor
|
8 years ago |
ending.h
|
fd9a91e7c6
Unified version
|
9 years ago |
fight.c
|
b875957d65
Add missing PAL_GetWord
|
7 years ago |
fight.h
|
fd9a91e7c6
Unified version
|
9 years ago |
font.c
|
8e8cdecdd4
OSX compilation fix & travis-ci fix
|
7 years ago |
font.h
|
db959a75bb
added bdf font support
|
8 years ago |
fontglyph.h
|
77bf04e2cc
Minor change in licensing information & bug fix in makemessage.py
|
9 years ago |
game.c
|
1d74726652
Audio system refactor
|
8 years ago |
game.h
|
d70187aec1
Emacs
|
11 years ago |
global.c
|
db959a75bb
added bdf font support
|
8 years ago |
global.h
|
764f0fed3b
Try fix enemy magic sound & animation in battle
|
8 years ago |
gpl.txt
|
8d4be3267d
Initial check-in.
|
12 years ago |
input.c
|
12dea8595c
Deal with input code & move osx->macos
|
7 years ago |
input.h
|
12dea8595c
Deal with input code & move osx->macos
|
7 years ago |
itemmenu.c
|
cc1edf8f0d
[WIP] Various change for refactor
|
8 years ago |
itemmenu.h
|
d70187aec1
Emacs
|
11 years ago |
magicmenu.c
|
889f9d766f
fix several render problem introduced by UI shadow; make script FFFF behaviour more like original version in dialogs; hidden exp upgrade dialog tweak
|
7 years ago |
magicmenu.h
|
d6035000dc
SDL 1.2.15 compatibility
|
10 years ago |
main.c
|
e9991b6aa1
unittest: unix make check && osx xctest done
|
7 years ago |
main.h
|
f3ae0012c5
New sound play model: Moving major processing steps (resample & convert) from main thread to audio thread
|
8 years ago |
makemessage.py
|
9c43187b03
Added two missing newline marks in makemessage.py
|
8 years ago |
map.c
|
e5ac3699f1
Change SWAPxx into SDL's built-in SDL_SwapLExx.
|
9 years ago |
map.h
|
d70187aec1
Emacs
|
11 years ago |
midi.c
|
1d74726652
Audio system refactor
|
8 years ago |
midi.h
|
124361ef8a
Eliminate MIDI calls when PAL_HAS_NATIVEMIDI is not defined
|
8 years ago |
mp3play.c
|
c0f0d0230a
Use SDL's LockAudio() & UnlockAudio() instead of customized mutex
|
8 years ago |
oggplay.c
|
c0f0d0230a
Use SDL's LockAudio() & UnlockAudio() instead of customized mutex
|
8 years ago |
overlay.c
|
a0681238ce
HTML5 support via emscripten( no audio/sfx now)
|
7 years ago |
palcfg.c
|
db959a75bb
added bdf font support
|
8 years ago |
palcfg.h
|
a9871d8d68
Move most platform-specific code into separate files.
|
7 years ago |
palcommon.c
|
9f9b818ec5
add back dialog shadow effect from original version
|
7 years ago |
palcommon.h
|
9f9b818ec5
add back dialog shadow effect from original version
|
7 years ago |
palette.c
|
5fa74edd95
SDL_GetTicks() ralted fix, avoiding possible bugs on extreme cases when SDL_GetTicks() wrapped, and remove some redundant codes on SDL 2.0 drawing.
|
9 years ago |
palette.h
|
d70187aec1
Emacs
|
11 years ago |
play.c
|
3d484b530d
Resource version auto-detection & bug fixes & fullscreen enabled
|
8 years ago |
play.h
|
d70187aec1
Emacs
|
11 years ago |
players.h
|
c0f0d0230a
Use SDL's LockAudio() & UnlockAudio() instead of customized mutex
|
8 years ago |
private.c
|
d6035000dc
SDL 1.2.15 compatibility
|
10 years ago |
res.c
|
d6035000dc
SDL 1.2.15 compatibility
|
10 years ago |
res.h
|
d6035000dc
SDL 1.2.15 compatibility
|
10 years ago |
resampler.c
|
a9871d8d68
Move most platform-specific code into separate files.
|
7 years ago |
resampler.h
|
2c3f1ef5d4
Fix rix play
|
9 years ago |
rixplay.cpp
|
c0f0d0230a
Use SDL's LockAudio() & UnlockAudio() instead of customized mutex
|
8 years ago |
rngplay.c
|
5fa74edd95
SDL_GetTicks() ralted fix, avoiding possible bugs on extreme cases when SDL_GetTicks() wrapped, and remove some redundant codes on SDL 2.0 drawing.
|
9 years ago |
rngplay.h
|
d70187aec1
Emacs
|
11 years ago |
scene.c
|
d6035000dc
SDL 1.2.15 compatibility
|
10 years ago |
scene.h
|
d6035000dc
SDL 1.2.15 compatibility
|
10 years ago |
script.c
|
b875957d65
Add missing PAL_GetWord
|
7 years ago |
script.h
|
fd9a91e7c6
Unified version
|
9 years ago |
sdlpal.cfg.example
|
3d484b530d
Resource version auto-detection & bug fixes & fullscreen enabled
|
8 years ago |
sdlpal.ico
|
305aba1c83
Change ICON & fix dialog
|
9 years ago |
sdlpal.xpm
|
8d4be3267d
Initial check-in.
|
12 years ago |
sound.c
|
a9871d8d68
Move most platform-specific code into separate files.
|
7 years ago |
text.c
|
ccd920206a
Fix crash of PAL_swprintf
|
7 years ago |
text.h
|
2ae14ef18f
Added the PAL_swprintf function to avoid incorrect Chinese character output in OSX/iOS/Android.
|
7 years ago |
ui.c
|
2ae14ef18f
Added the PAL_swprintf function to avoid incorrect Chinese character output in OSX/iOS/Android.
|
7 years ago |
ui.h
|
c14510fee0
status UI: applied 8x8/shadow for most labels used here
|
7 years ago |
uibattle.c
|
1080ef28b3
some UI text tweak, mainly for using in international project
|
7 years ago |
uibattle.h
|
112754ca15
Remove PAL_UNICODE definition
|
9 years ago |
uigame.c
|
a9871d8d68
Move most platform-specific code into separate files.
|
7 years ago |
uigame.h
|
3d484b530d
Resource version auto-detection & bug fixes & fullscreen enabled
|
8 years ago |
util.c
|
e981e3d77a
Further move of platform-specific code
|
7 years ago |
util.h
|
12dea8595c
Deal with input code & move osx->macos
|
7 years ago |
video.c
|
e981e3d77a
Further move of platform-specific code
|
7 years ago |
video.h
|
9963fee8d1
New options on window size & aspect ratio control.
|
9 years ago |
yj1.c
|
77bf04e2cc
Minor change in licensing information & bug fix in makemessage.py
|
9 years ago |