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louyihua 06f49c381b Remove one unnecessary #define 9 年之前
English.lproj f56380d1ef Initial commit. 12 年之前
Pal.xcodeproj a0ceddfe43 fonts for win95 version 10 年之前
adplug dc4950e43e Issue #5 (palxex) 10 年之前
android 6e2b8c739e Added SDL2 folder for Android 10 年之前
data cadc24ba3c moved overlay.bmp to data folder 10 年之前
ios 73f42d1a25 replaced icon with better version 10 年之前
libmad a7235db0d7 Added VS.net 2008 Project 11 年之前
native_midi a7235db0d7 Added VS.net 2008 Project 11 年之前
winphone 66376eb023 Add header files in winphone project file 9 年之前
.travis.yml 27a58c1eab before_install 12 年之前
CREDITS.txt 8d4be3267d Initial check-in. 12 年之前
Info.plist 8d4be3267d Initial check-in. 12 年之前
Makefile 8d4be3267d Initial check-in. 12 年之前
Makefile.cygwin 8d4be3267d Initial check-in. 12 年之前
Makefile.dingux 8d4be3267d Initial check-in. 12 年之前
Makefile.gph 8d4be3267d Initial check-in. 12 年之前
Makefile.psp c800480a26 Merge SVN revision 84209 (by pal_Bazzi). 11 年之前
Makefile.sdl2 28cd59965a SDL 2.0 11 年之前
Makefile.wii 8d4be3267d Initial check-in. 12 年之前
README.txt 5a74033337 upgraded to VS2010 10 年之前
ascii.h 8d4be3267d Initial check-in. 12 年之前
battle.c d6035000dc SDL 1.2.15 compatibility 10 年之前
battle.h d6035000dc SDL 1.2.15 compatibility 10 年之前
big5font.h 6bd2c3e469 Some fixes for better japanese support 9 年之前
codepage.h f8ecb44987 Typedef for WCHAR on non-windows systems and warning-disable remove for windows 9 年之前
common.h 06f49c381b Remove one unnecessary #define 9 年之前
ending.c 7c05337674 WIN95: fixed several glitches in ending sequence. 10 年之前
ending.h 86da64248a WIN95: ending screen 10 年之前
fight.c f8ecb44987 Typedef for WCHAR on non-windows systems and warning-disable remove for windows 9 年之前
fight.h e104f25b4b fix compile error 10 年之前
font.c 6bd2c3e469 Some fixes for better japanese support 9 年之前
font.h 89f3082a20 Unicode support as well as japanese support 9 年之前
fontglyph.h 6bd2c3e469 Some fixes for better japanese support 9 年之前
game.c d70187aec1 Emacs 11 年之前
game.h d70187aec1 Emacs 11 年之前
gbfont.h 6bd2c3e469 Some fixes for better japanese support 9 年之前
getopt.c d70187aec1 Emacs 11 年之前
getopt.h d70187aec1 Emacs 11 年之前
global.c 4ba4cf325c Fix japanese item menu 9 年之前
global.h 4ba4cf325c Fix japanese item menu 9 年之前
gpl.txt 8d4be3267d Initial check-in. 12 年之前
input.c 1d32668c7b fixed stupid error (thanks palxex) 10 年之前
input.h da9dd32f14 silenced VS2013 warnings 10 年之前
input_PSP.c 0a3bdfeebc SDL2: fixed event handling 10 年之前
itemmenu.c 4ba4cf325c Fix japanese item menu 9 年之前
itemmenu.h d70187aec1 Emacs 11 年之前
magicmenu.c 4ba4cf325c Fix japanese item menu 9 年之前
magicmenu.h d6035000dc SDL 1.2.15 compatibility 10 年之前
main.c 1b7a8de3c4 Default to classic, fix japanese menu, configuration file 9 年之前
main.h d70187aec1 Emacs 11 年之前
main_PSP.h d70187aec1 Emacs 11 年之前
map.c d70187aec1 Emacs 11 年之前
map.h d70187aec1 Emacs 11 年之前
midi.c 5f5d8ccd3a Remove the variable unused warning from PAL_WIN95 building 9 年之前
midi.h d6035000dc SDL 1.2.15 compatibility 10 年之前
palcommon.c f8ecb44987 Typedef for WCHAR on non-windows systems and warning-disable remove for windows 9 年之前
palcommon.h f8ecb44987 Typedef for WCHAR on non-windows systems and warning-disable remove for windows 9 年之前
palette.c 0a3bdfeebc SDL2: fixed event handling 10 年之前
palette.h d70187aec1 Emacs 11 年之前
play.c d70187aec1 Emacs 11 年之前
play.h d70187aec1 Emacs 11 年之前
private.c d6035000dc SDL 1.2.15 compatibility 10 年之前
res.c d6035000dc SDL 1.2.15 compatibility 10 年之前
res.h d6035000dc SDL 1.2.15 compatibility 10 年之前
rixplay.cpp d70187aec1 Emacs 11 年之前
rixplay.h d70187aec1 Emacs 11 年之前
rngplay.c d70187aec1 Emacs 11 年之前
rngplay.h d70187aec1 Emacs 11 年之前
scene.c d6035000dc SDL 1.2.15 compatibility 10 年之前
scene.h d6035000dc SDL 1.2.15 compatibility 10 年之前
script.c 6bd2c3e469 Some fixes for better japanese support 9 年之前
script.h 4ba4cf325c Fix japanese item menu 9 年之前
sdlpal.cproj d6035000dc SDL 1.2.15 compatibility 10 年之前
sdlpal.dev 8d4be3267d Initial check-in. 12 年之前
sdlpal.dsp 877d8a7f35 fixed SDL1 compile error. 10 年之前
sdlpal.icns 8d4be3267d Initial check-in. 12 年之前
sdlpal.ico 8d4be3267d Initial check-in. 12 年之前
sdlpal.rc 8d4be3267d Initial check-in. 12 年之前
sdlpal.sln 1b7a8de3c4 Default to classic, fix japanese menu, configuration file 9 年之前
sdlpal.tgt 8d4be3267d Initial check-in. 12 年之前
sdlpal.vcxproj 4ba4cf325c Fix japanese item menu 9 年之前
sdlpal.vcxproj.filters 1b7a8de3c4 Default to classic, fix japanese menu, configuration file 9 年之前
sdlpal.wpj 8d4be3267d Initial check-in. 12 年之前
sdlpal.xpm 8d4be3267d Initial check-in. 12 年之前
sound.c 14297c4052 iOS8 support (idea & code courtesy of palxex, not tested). 10 年之前
sound.h 31208d01c8 [Issue #14] fixed: multiple sounds cannot played at the same time (kinghtt) 10 年之前
text.c 18d0cc3e52 Force unsigned char to avoid comparison error 9 年之前
text.h d01049520f Fix typos and add comments 9 年之前
ui.c 6bd2c3e469 Some fixes for better japanese support 9 年之前
ui.h 6bd2c3e469 Some fixes for better japanese support 9 年之前
uibattle.c 6bd2c3e469 Some fixes for better japanese support 9 年之前
uibattle.h 89f3082a20 Unicode support as well as japanese support 9 年之前
uigame.c 6bd2c3e469 Some fixes for better japanese support 9 年之前
uigame.h 6bd2c3e469 Some fixes for better japanese support 9 年之前
util.c d6035000dc SDL 1.2.15 compatibility 10 年之前
util.h 14297c4052 iOS8 support (idea & code courtesy of palxex, not tested). 10 年之前
video.c 89f3082a20 Unicode support as well as japanese support 9 年之前
video.h 13a924f863 iOS: pause render when switching to background 10 年之前
yj1.c f8ecb44987 Typedef for WCHAR on non-windows systems and warning-disable remove for windows 9 年之前

README.txt

SDLPAL
======

SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
"Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).


LICENSE
=======

SDLPAL is Copyrighted (c) 2009-2014 Wei Mingzhi .
All rights reserved.

SDLPAL is distributed under the terms of GNU General Public License, version 3
(or any later version) as published by the Free Software Foundation. See
gpl.txt for details.

Also see credits.txt for additional credits.

This program does NOT include any code or data files of the original game,
which is proprietary and copyrighted by SoftStar Inc.


COMPILE UNDER WINDOWS
=====================

The following compilers/IDEs are supported under Windows:

1) Microsoft Visual Studio 2010 or higher
2) Dev-C++ 4.9.9.2
3) Open Watcom 1.7

To compile, open the respective project file (sdlpal.sln, sdlpal.dev, or
sdlpal.wpj). You need to have SDL development files installed.


COMPILE UNDER GNU/LINUX
=======================

To compile, type:

make

You need to have SDL development files installed. The compiled executable
should be generated with the filename 'sdlpal' at the top directory of source
files.

SDLPAL should also be able to run under other UNIX-like systems, however
it's not tested.


COMPILE UNDER MAC OS X
======================

To compile, open the project Pal.xcodeproj with Xcode, and click Build. You
need to have SDL framework installed at /Library/Frameworks.

The compiled bundle should work as a "universal" binary which works on both
Intel and PowerPC.


CLASSIC BUILD
=============

By default, SDLPAL uses a revised battle system which is more exciting yet
somewhat harder than the original game. If you prefer the traditional
turn-based battle system, uncomment the following line:

//#define PAL_CLASSIC 1

in the file common.h and recompile. This will build a "classic" build which is
100% the same as the original game.


RUNNING THE GAME
================

The data files required for running the game are not included with the source
package due to copyright issues. You must obtain them from the original CD.

To run the game, copy all the files on the original CD to a directory, then
copy the SDLPAL executable to the same directory, and run the executable.

Note that the filenames of data files should be in lower-case under GNU/Linux
(or other UNIX-like operating systems).


-END OF FILE-