12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 |
- SDLPAL
- ======
- SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
- "Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).
- LICENSE
- =======
- SDLPAL is Copyrighted (c) 2009-2014 Wei Mingzhi <whistler_wmz@users.sf.net>.
- All rights reserved.
- SDLPAL is distributed under the terms of GNU General Public License, version 3
- (or any later version) as published by the Free Software Foundation. See
- gpl.txt for details.
- Also see credits.txt for additional credits.
- This program does NOT include any code or data files of the original game,
- which is proprietary and copyrighted by SoftStar Inc.
- COMPILE UNDER WINDOWS
- =====================
- The following compilers/IDEs are supported under Windows:
- 1) Microsoft Visual Studio 2010 or higher
- 2) Dev-C++ 4.9.9.2
- 3) Open Watcom 1.7
- To compile, open the respective project file (sdlpal.sln, sdlpal.dev, or
- sdlpal.wpj). You need to have SDL development files installed.
- COMPILE UNDER GNU/LINUX
- =======================
- To compile, type:
- make
- You need to have SDL development files installed. The compiled executable
- should be generated with the filename 'sdlpal' at the top directory of source
- files.
- SDLPAL should also be able to run under other UNIX-like systems, however
- it's not tested.
- COMPILE UNDER MAC OS X
- ======================
- To compile, open the project Pal.xcodeproj with Xcode, and click Build. You
- need to have SDL framework installed at /Library/Frameworks.
- The compiled bundle should work as a "universal" binary which works on both
- Intel and PowerPC.
- CLASSIC BUILD
- =============
- By default, SDLPAL uses a revised battle system which is more exciting yet
- somewhat harder than the original game. If you prefer the traditional
- turn-based battle system, uncomment the following line:
- //#define PAL_CLASSIC 1
- in the file common.h and recompile. This will build a "classic" build which is
- 100% the same as the original game.
- RUNNING THE GAME
- ================
- The data files required for running the game are not included with the source
- package due to copyright issues. You must obtain them from the original CD.
- To run the game, copy all the files on the original CD to a directory, then
- copy the SDLPAL executable to the same directory, and run the executable.
- Note that the filenames of data files should be in lower-case under GNU/Linux
- (or other UNIX-like operating systems).
- -END OF FILE-
|