|  Lou Yihua | a4a5c7222e
							
							Remove win32/Tests, strip Makefile outputs | 8 years ago | 
				
					
						|  Lou Yihua | 1e4de631b9
							
							Remove sdlpal-test project file | 8 years ago | 
				
					
						|  Pal Lockheart | 1d4d774ddc
							
							fix load slots not disappear when press esc in initial load menu | 8 years ago | 
				
					
						|  Pal Lockheart | 122f3b5c67
							
							make test version able to run in any dir | 8 years ago | 
				
					
						|  LouYihua | 6e9a88be0b
							
							Add README.md | 8 years ago | 
				
					
						|  LouYihua | 467f44b529
							
							Added the README file | 8 years ago | 
				
					
						|  LouYihua | cf81b91075
							
							Simpilify unit test framework for win32/linux | 8 years ago | 
				
					
						|  Pal Lockheart | f78c19d7f4
							
							travis-ci check tests | 8 years ago | 
				
					
						|  Pal Lockheart | 62df7c9483
							
							win32: mingw/VS2015 individual project works; Google Test Adapter failed, live unit test failed too | 8 years ago | 
				
					
						|  Pal Lockheart | e9991b6aa1
							
							unittest: unix make check && osx xctest done | 8 years ago | 
				
					
						|  LouYihua | 8b2f8cffae
							
							Add VSCode ignore | 8 years ago | 
				
					
						|  Yihua LOU | 6d8dca0fd4
							
							Merge pull request #3 from sdlpal/move_platform_specific_code | 8 years ago | 
				
					
						|  LouYihua | e981e3d77a
							
							Further move of platform-specific code | 8 years ago | 
				
					
						|  Pal Lockheart | b1bedc54a7
							
							iOS/OSX project miragation | 8 years ago | 
				
					
						|  LouYihua | 12dea8595c
							
							Deal with input code & move osx->macos | 8 years ago | 
				
					
						|  LouYihua | 67b01eb953
							
							OSX related change | 8 years ago | 
				
					
						|  LouYihua | a9871d8d68
							
							Move most platform-specific code into separate files. | 8 years ago | 
				
					
						|  LouYihua | ccd920206a
							
							Fix crash of PAL_swprintf | 8 years ago | 
				
					
						|  LouYihua | b875957d65
							
							Add missing PAL_GetWord | 8 years ago | 
				
					
						|  LouYihua | 28e3b9498b
							
							PAL_swprintf accepts number of chars rather than bytes. | 8 years ago | 
				
					
						|  Pal Lockheart | cb732e7ab4
							
							apply PAL_swprintf in several missing place | 8 years ago | 
				
					
						|  LouYihua | 258dd287af
							
							Fix width/precision type. | 8 years ago | 
				
					
						|  LouYihua | 4585a7cf3d
							
							Fix bug on va_arg. | 8 years ago | 
				
					
						|  LouYihua | 256cc0f854
							
							Copyright & README update | 8 years ago | 
				
					
						|  LouYihua | 2ae14ef18f
							
							Added the PAL_swprintf function to avoid incorrect Chinese character output in OSX/iOS/Android. | 8 years ago | 
				
					
						|  Pal Lockheart | 889f9d766f
							
							fix several render problem introduced by UI shadow; make script FFFF behaviour more like original version in dialogs; hidden exp upgrade dialog tweak | 8 years ago | 
				
					
						|  Pal Lockheart | 02a161dd1a
							
							adaptive width for hidden exp upgrade dialog; all swprintf adds manual code path( only win32 and emscripten works ) | 8 years ago | 
				
					
						|  Wenting Zhang | 3f6284967f
							
							nbzwt: Port to Nintendo 3DS; Fix SDL 1.2 support (#2) | 8 years ago | 
				
					
						|  Pal Lockheart | c14510fee0
							
							status UI: applied 8x8/shadow for most labels used here | 8 years ago | 
				
					
						|  Pal Lockheart | 9f9b818ec5
							
							add back dialog shadow effect from original version | 8 years ago |