sdlpal.cfg.example 4.3 KB

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  1. #####################################################
  2. # Configuration file for SDLPAL #
  3. # #
  4. # Lines started with '#' is treated as comments. #
  5. #####################################################
  6. # CD: Indicates which type of CD audio source to use. Valid types include 'RAW',
  7. # 'OGG' and 'MP3'. 'RAW' means use the SDL 1.2's CDAudio API (default when
  8. # compiled with SDL 1.2), 'OGG' means use files named as '100xx.ogg' inside
  9. # the 'ogg' directory (default when compiled with SDL 2.0), while 'MP3'
  10. # means use files named as '100xx.mp3' inside the 'mp3' directory.
  11. #CD=OGG
  12. # MUSIC: Indicates which type of music source to use. Valid types include
  13. # 'RIX', 'MIDI', 'OGG' and 'MP3'. 'RIX' means use the RIX music (default),
  14. # 'MIDI' means midi (either in 'mus.mkf' or inside 'musics' directory),
  15. # 'OGG' means use files named as 'xx.ogg' inside the 'ogg' directory, while
  16. # 'MP3' means use files named as 'xx.mp3' inside the 'mp3' directory.
  17. #Music=RIX
  18. # OPL: Indicates which type of OPL emulator to use. Valid types include 'DOSBOX'
  19. # (default), 'MAME' and 'DOSBOXNEW'. 'DOSBOXNEW' is the recommended OPL simulator
  20. # on high-performance devices like PC or tablet. However, for lower-end phones,
  21. # 'DOSBOX' is the best choice for performance-quality balance.
  22. #OPL=DOSBOX
  23. # Stereo: Indicates whether to use mono audio or stereo audio. Non-zero means to use
  24. # stereo audio (default), while zero means only use mono audio.
  25. #Stereo=1
  26. # UseSurroundOPL: Indicates whether to use surround opl emulator or not. Non-zero
  27. # means to using (default), while zero means not to use. Only
  28. # valid when Stereo is set to non-zero.
  29. #UseSurroundOPL=1
  30. # SampleRate: Indicates which sample rate to use, valid values include 44100 (default),
  31. # and 22050. Other values (<=48000) are supported but not recommended.
  32. #SampleRate=44100
  33. # OPLSampleRate: Indicates which sample rate to use for opl emulator. Suggested value
  34. # is 49716, but other values may also be used.
  35. #OPLSampleRate=49716
  36. # SurroundOPLOffset: Indicates the frequency offset of surround opl. The default and
  37. # recommended value is 384.0, but other values may also be used.
  38. #SurroundOPLOffset=384.0
  39. # ResampleQuality: Indicates the resample quality, valid values from 0 to 4 (default).
  40. # Larger value indicates higher quality and higher hardware requirement.
  41. #ResampleQuality=4
  42. # AudioBufferSize: Indicates the size of audio buffer in samples. Valid values are in
  43. # range 2 - 32768, but should be power of 2. Default value is 1024.
  44. #AudioBufferSize=1024
  45. # Volume: Indicates the global volume. Valid values are from 0 to 100, default is 100.
  46. #Volume=100
  47. # WindowWidth: Indicates the width of game window. Default value varies on different
  48. # platforms. On desktop, the default value is 640.
  49. #WindowWidth=640
  50. # WindowHeight: Indicates the height of game window. Default value varies on different
  51. # platforms. On desktop, the default value is 400.
  52. #WindowHeight=400
  53. # FullScreen: Indicates whether the game should started fullscreen or not, default is not.
  54. # On some platforms, such as mobile OS or WinRT, this option is ignored.
  55. #FullScreen=0
  56. # KeepAspectRatio: Indicates whether the content in game window should keep its original
  57. # aspect ratio (default) or not. When aspect ratio is kept, there may be
  58. # left/right or top/bottom black edges in the game window. Currently this
  59. # value is only valid if the game is built with SDL 2.0 or higher, otherwise
  60. # this value is ignored.
  61. #KeepAspectRatio=1
  62. # MessageFileName: Indicates whether to use external message files.
  63. #MessageFileName=jm.msg
  64. # FontFileName: Indicates whether to use external font files. Currently supports only BDF font.
  65. #FontFileName=jm.msg
  66. # LogLevel: This value controls how many logs can be output by the program. Valid ranges are:
  67. # 0 (Verbose), 1 (Debug), 2 (Informational), 3 (Warning), 4 (Error) and 5 (Fatal). Only logs
  68. # whose levels are larger or equal to this value can be output.
  69. #LogLevel=5
  70. # LogFileName: When set, the program's log will be output to this file as well.
  71. #LogFileName=sdlpal.log