##################################################### # Configuration file for SDLPAL # # # # Lines started with '#' is treated as comments. # ##################################################### # CD: Indicates which type of CD audio source to use. Valid types include 'RAW', # 'OGG' and 'MP3'. 'RAW' means use the SDL 1.2's CDAudio API (default when # compiled with SDL 1.2), 'OGG' means use files named as '100xx.ogg' inside # the 'ogg' directory (default when compiled with SDL 2.0), while 'MP3' # means use files named as '100xx.mp3' inside the 'mp3' directory. #CD=OGG # MUSIC: Indicates which type of music source to use. Valid types include # 'RIX', 'MIDI', 'OGG' and 'MP3'. 'RIX' means use the RIX music (default), # 'MIDI' means midi (either in 'mus.mkf' or inside 'musics' directory), # 'OGG' means use files named as 'xx.ogg' inside the 'ogg' directory, while # 'MP3' means use files named as 'xx.mp3' inside the 'mp3' directory. #Music=RIX # OPL: Indicates which type of OPL emulator to use. Valid types include 'DOSBOX' # (default), 'MAME' and 'DOSBOXNEW'. 'DOSBOXNEW' is the recommended OPL simulator # on high-performance devices like PC or tablet. However, for lower-end phones, # 'DOSBOX' is the best choice for performance-quality balance. #OPL=DOSBOX # Stereo: Indicates whether to use mono audio or stereo audio. Non-zero means to use # stereo audio (default), while zero means only use mono audio. #Stereo=1 # UseSurroundOPL: Indicates whether to use surround opl emulator or not. Non-zero # means to using (default), while zero means not to use. Only # valid when Stereo is set to non-zero. #UseSurroundOPL=1 # SampleRate: Indicates which sample rate to use, valid values include 44100 (default), # and 22050. Other values (<=48000) are supported but not recommended. #SampleRate=44100 # OPLSampleRate: Indicates which sample rate to use for opl emulator. Suggested value # is 49716, but other values may also be used. #OPLSampleRate=49716 # SurroundOPLOffset: Indicates the frequency offset of surround opl. The default and # recommended value is 384.0, but other values may also be used. #SurroundOPLOffset=384.0 # ResampleQuality: Indicates the resample quality, valid values from 0 to 4 (default). # Larger value indicates higher quality and higher hardware requirement. #ResampleQuality=4 # AudioBufferSize: Indicates the size of audio buffer in samples. Valid values are in # range 2 - 32768, but should be power of 2. Default value is 1024. #AudioBufferSize=1024 # Volume: Indicates the global volume. Valid values are from 0 to 100, default is 100. #Volume=100 # WindowWidth: Indicates the width of game window. Default value varies on different # platforms. On desktop, the default value is 640. #WindowWidth=640 # WindowHeight: Indicates the height of game window. Default value varies on different # platforms. On desktop, the default value is 400. #WindowHeight=400 # FullScreen: Indicates whether the game should started fullscreen or not, default is not. # On some platforms, such as mobile OS or WinRT, this option is ignored. #FullScreen=0 # KeepAspectRatio: Indicates whether the content in game window should keep its original # aspect ratio (default) or not. When aspect ratio is kept, there may be # left/right or top/bottom black edges in the game window. Currently this # value is only valid if the game is built with SDL 2.0 or higher, otherwise # this value is ignored. #KeepAspectRatio=1 # MessageFileName: Indicates whether to use external message files. #MessageFileName=jm.msg # FontFileName: Indicates whether to use external font files. Currently supports only BDF font. #FontFileName=jm.msg # LogLevel: This value controls how many logs can be output by the program. Valid ranges are: # 0 (Verbose), 1 (Debug), 2 (Informational), 3 (Warning), 4 (Error) and 5 (Fatal). Only logs # whose levels are larger or equal to this value can be output. #LogLevel=5 # LogFileName: When set, the program's log will be output to this file as well. #LogFileName=sdlpal.log