| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 | /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- *///// Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.// Copyright (c) 2011-2017, SDLPAL development team.// All rights reserved.//// This file is part of SDLPAL.//// SDLPAL is free software: you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation, either version 3 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program.  If not, see <http://www.gnu.org/licenses/>.//#ifndef RES_H#define RES_H#include "common.h"typedef enum tagLOADRESFLAG{   kLoadScene          = (1 << 0),    // load a scene   kLoadPlayerSprite   = (1 << 1),    // load player sprites} LOADRESFLAG, *LPLOADRESFLAG;PAL_C_LINKAGE_BEGINVOIDPAL_InitResources(   VOID);VOIDPAL_FreeResources(   VOID);VOIDPAL_SetLoadFlags(   BYTE       bFlags);VOIDPAL_LoadResources(   VOID);LPPALMAPPAL_GetCurrentMap(   VOID);LPSPRITEPAL_GetPlayerSprite(   BYTE      bPlayerIndex);LPSPRITEPAL_GetBattleSprite(   BYTE      bPlayerIndex);LPSPRITEPAL_GetEventObjectSprite(   WORD      wEventObjectID);PAL_C_LINKAGE_END#endif
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