/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */ // // Copyright (c) 2009-2011, Wei Mingzhi . // Copyright (c) 2011-2017, SDLPAL development team. // All rights reserved. // // This file is part of SDLPAL. // // SDLPAL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // #ifndef RES_H #define RES_H #include "common.h" typedef enum tagLOADRESFLAG { kLoadScene = (1 << 0), // load a scene kLoadPlayerSprite = (1 << 1), // load player sprites } LOADRESFLAG, *LPLOADRESFLAG; PAL_C_LINKAGE_BEGIN VOID PAL_InitResources( VOID ); VOID PAL_FreeResources( VOID ); VOID PAL_SetLoadFlags( BYTE bFlags ); VOID PAL_LoadResources( VOID ); LPPALMAP PAL_GetCurrentMap( VOID ); LPSPRITE PAL_GetPlayerSprite( BYTE bPlayerIndex ); LPSPRITE PAL_GetBattleSprite( BYTE bPlayerIndex ); LPSPRITE PAL_GetEventObjectSprite( WORD wEventObjectID ); PAL_C_LINKAGE_END #endif