psych_16.h 6.2 KB

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  1. /********************************************************************
  2. * *
  3. * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
  4. * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
  5. * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
  6. * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
  7. * *
  8. * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 *
  9. * by the Xiph.Org Foundation http://www.xiph.org/ *
  10. * *
  11. ********************************************************************
  12. function: 16kHz settings
  13. last mod: $Id: psych_16.h 16227 2009-07-08 06:58:46Z xiphmont $
  14. ********************************************************************/
  15. /* stereo mode by base quality level */
  16. static const adj_stereo _psy_stereo_modes_16[4]={
  17. /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
  18. {{ 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
  19. { 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
  20. { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 4, 4},
  21. { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
  22. {{ 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
  23. { 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
  24. { 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4},
  25. { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
  26. {{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
  27. { 5, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
  28. { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
  29. { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
  30. {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  31. { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
  32. { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8},
  33. { 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99}},
  34. };
  35. static const double _psy_lowpass_16[4]={6.5,8,30.,99.};
  36. static const att3 _psy_tone_masteratt_16[4]={
  37. {{ 30, 25, 12}, 0, 0}, /* 0 */
  38. {{ 25, 22, 12}, 0, 0}, /* 0 */
  39. {{ 20, 12, 0}, 0, 0}, /* 0 */
  40. {{ 15, 0, -14}, 0, 0}, /* 0 */
  41. };
  42. static const vp_adjblock _vp_tonemask_adj_16[4]={
  43. /* adjust for mode zero */
  44. /* 63 125 250 500 1 2 4 8 16 */
  45. {{-20,-20,-20,-20,-20,-16,-10, 0, 0, 0, 0,10, 0, 0, 0, 0, 0}}, /* 0 */
  46. {{-20,-20,-20,-20,-20,-16,-10, 0, 0, 0, 0,10, 0, 0, 0, 0, 0}}, /* 1 */
  47. {{-20,-20,-20,-20,-20,-16,-10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}, /* 2 */
  48. {{-30,-30,-30,-30,-30,-26,-20,-10, -5, 0, 0, 0, 0, 0, 0, 0, 0}}, /* 2 */
  49. };
  50. static const noise3 _psy_noisebias_16_short[4]={
  51. /* 63 125 250 500 1k 2k 4k 8k 16k*/
  52. {{{-15,-15,-15,-15,-15,-10,-10,-5, 4, 10, 10, 10, 10, 12, 12, 14, 20},
  53. {-15,-15,-15,-15,-15,-10,-10, -5, 0, 0, 4, 5, 5, 6, 8, 8, 15},
  54. {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}},
  55. {{{-15,-15,-15,-15,-15,-10,-10,-5, 4, 6, 6, 6, 6, 8, 10, 12, 20},
  56. {-15,-15,-15,-15,-15,-15,-15,-10, -5, -5, -5, 4, 5, 6, 8, 8, 15},
  57. {-30,-30,-30,-30,-30,-24,-20,-14,-10,-10,-10,-10,-10,-10,-10,-10,-10}}},
  58. {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 4, 4, 5, 5, 5, 8, 12},
  59. {-20,-20,-20,-20,-16,-12,-20,-14,-10,-10, -8, 0, 0, 0, 0, 2, 5},
  60. {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
  61. {{{-15,-15,-15,-15,-15,-12,-10, -8, -5, -5, -5, -5, -5, 0, 0, 0, 6},
  62. {-30,-30,-30,-30,-26,-22,-20,-14,-12,-12,-10,-10,-10,-10,-10,-10, -6},
  63. {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
  64. };
  65. static const noise3 _psy_noisebias_16_impulse[4]={
  66. /* 63 125 250 500 1k 2k 4k 8k 16k*/
  67. {{{-15,-15,-15,-15,-15,-10,-10,-5, 4, 10, 10, 10, 10, 12, 12, 14, 20},
  68. {-15,-15,-15,-15,-15,-10,-10, -5, 0, 0, 4, 5, 5, 6, 8, 8, 15},
  69. {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}},
  70. {{{-15,-15,-15,-15,-15,-10,-10,-5, 4, 4, 4, 4, 5, 5, 6, 8, 15},
  71. {-15,-15,-15,-15,-15,-15,-15,-10, -5, -5, -5, 0, 0, 0, 0, 4, 10},
  72. {-30,-30,-30,-30,-30,-24,-20,-14,-10,-10,-10,-10,-10,-10,-10,-10,-10}}},
  73. {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 0, 0, 0, 0, 0, 0, 4, 10},
  74. {-20,-20,-20,-20,-16,-12,-20,-14,-10,-10,-10,-10,-10,-10,-10, -7, -5},
  75. {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
  76. {{{-15,-15,-15,-15,-15,-12,-10, -8, -5, -5, -5, -5, -5, 0, 0, 0, 6},
  77. {-30,-30,-30,-30,-26,-22,-20,-18,-18,-18,-20,-20,-20,-20,-20,-20,-16},
  78. {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
  79. };
  80. static const noise3 _psy_noisebias_16[4]={
  81. /* 63 125 250 500 1k 2k 4k 8k 16k*/
  82. {{{-10,-10,-10,-10, -5, -5, -5, 0, 4, 6, 8, 8, 10, 10, 10, 14, 20},
  83. {-10,-10,-10,-10,-10, -5, -2, -2, 0, 0, 0, 4, 5, 6, 8, 8, 15},
  84. {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}},
  85. {{{-10,-10,-10,-10, -5, -5, -5, 0, 4, 6, 6, 6, 6, 8, 10, 12, 20},
  86. {-15,-15,-15,-15,-15,-10, -5, -5, 0, 0, 0, 4, 5, 6, 8, 8, 15},
  87. {-30,-30,-30,-30,-30,-24,-20,-14,-10, -6, -8, -8, -6, -6, -6, -6, -6}}},
  88. {{{-15,-15,-15,-15,-15,-12,-10, -8, 0, 2, 4, 4, 5, 5, 5, 8, 12},
  89. {-20,-20,-20,-20,-16,-12,-20,-10, -5, -5, 0, 0, 0, 0, 0, 2, 5},
  90. {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
  91. {{{-15,-15,-15,-15,-15,-12,-10, -8, -5, -5, -5, -5, -5, 0, 0, 0, 6},
  92. {-30,-30,-30,-30,-26,-22,-20,-14,-12,-12,-10,-10,-10,-10,-10,-10, -6},
  93. {-30,-30,-30,-30,-26,-26,-26,-26,-26,-26,-26,-26,-26,-24,-20,-20,-20}}},
  94. };
  95. static const noiseguard _psy_noiseguards_16[4]={
  96. {10,10,-1},
  97. {10,10,-1},
  98. {20,20,-1},
  99. {20,20,-1},
  100. };
  101. static const double _noise_thresh_16[4]={ .3,.5,.5,.5 };
  102. static const int _noise_start_16[3]={ 256,256,9999 };
  103. static const int _noise_part_16[4]={ 8,8,8,8 };
  104. static const int _psy_ath_floater_16[4]={
  105. -100,-100,-100,-105,
  106. };
  107. static const int _psy_ath_abs_16[4]={
  108. -130,-130,-130,-140,
  109. };