resource.h 1.6 KB

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  1. //{{NO_DEPENDENCIES}}
  2. // Microsoft Visual C++ 生成的包含文件。
  3. // 供 sdlpal.rc 使用
  4. //
  5. #define IDI_SDLPAL 101
  6. #define IDD_LAUNCHER 101
  7. #define IDS_LAUNCHSETTING 102
  8. #define IDS_CONFIRM 103
  9. #define IDC_GAMEPATH 1000
  10. #define IDC_DOS 1002
  11. #define IDC_WIN95 1003
  12. #define IDC_CHT 1005
  13. #define IDC_CHS 1006
  14. #define IDC_EMBEDFONT 1009
  15. #define IDC_WIDTH 1012
  16. #define IDC_HEIGHT 1013
  17. #define IDC_ASPECTRATIO 1014
  18. #define IDC_FULLSCREEN 1015
  19. #define IDC_MSGFILE 1017
  20. #define IDC_CD 1019
  21. #define IDC_BGM 1020
  22. #define IDC_OPL 1021
  23. #define IDC_STEREO 1022
  24. #define IDC_DEFAULT 1024
  25. #define IDC_SURROUNDOPL 1025
  26. #define IDC_SAMPLERATE 1027
  27. #define IDC_OPLSR 1028
  28. #define IDC_QUALITY 1029
  29. #define IDC_VOLUME 1030
  30. #define IDC_OPLOFFSET 1031
  31. #define IDC_AUDIOBUFFER 1032
  32. #define IDC_BRGAME 1033
  33. #define IDC_STATIC -1
  34. // Next default values for new objects
  35. //
  36. #ifdef APSTUDIO_INVOKED
  37. #ifndef APSTUDIO_READONLY_SYMBOLS
  38. #define _APS_NEXT_RESOURCE_VALUE 104
  39. #define _APS_NEXT_COMMAND_VALUE 40001
  40. #define _APS_NEXT_CONTROL_VALUE 1035
  41. #define _APS_NEXT_SYMED_VALUE 101
  42. #endif
  43. #endif