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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- /* TODO, WinRT: include copyright info in SDL_winrtpaths.cpp
- TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
- */
- #ifdef __WINRT__
- extern "C" {
- #include "SDL_filesystem.h"
- #include "SDL_error.h"
- #include "SDL_stdinc.h"
- #include "SDL_system.h"
- #include "../../core/windows/SDL_windows.h"
- }
- #include <string>
- #include <unordered_map>
- using namespace std;
- using namespace Windows::Storage;
- extern "C" const wchar_t *
- SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
- {
- switch (pathType) {
- case SDL_WINRT_PATH_INSTALLED_LOCATION:
- {
- static wstring path;
- if (path.empty()) {
- path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
- }
- return path.c_str();
- }
- case SDL_WINRT_PATH_LOCAL_FOLDER:
- {
- static wstring path;
- if (path.empty()) {
- path = ApplicationData::Current->LocalFolder->Path->Data();
- }
- return path.c_str();
- }
- #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
- case SDL_WINRT_PATH_ROAMING_FOLDER:
- {
- static wstring path;
- if (path.empty()) {
- path = ApplicationData::Current->RoamingFolder->Path->Data();
- }
- return path.c_str();
- }
- case SDL_WINRT_PATH_TEMP_FOLDER:
- {
- static wstring path;
- if (path.empty()) {
- path = ApplicationData::Current->TemporaryFolder->Path->Data();
- }
- return path.c_str();
- }
- #endif
- default:
- break;
- }
- SDL_Unsupported();
- return NULL;
- }
- extern "C" const char *
- SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
- {
- typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap;
- static UTF8PathMap utf8Paths;
- UTF8PathMap::iterator searchResult = utf8Paths.find(pathType);
- if (searchResult != utf8Paths.end()) {
- return searchResult->second.c_str();
- }
- const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType);
- if (!ucs2Path) {
- return NULL;
- }
- char * utf8Path = WIN_StringToUTF8(ucs2Path);
- utf8Paths[pathType] = utf8Path;
- SDL_free(utf8Path);
- return utf8Paths[pathType].c_str();
- }
- extern "C" char *
- SDL_GetBasePath(void)
- {
- const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION);
- size_t destPathLen;
- char * destPath = NULL;
- if (!srcPath) {
- SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
- return NULL;
- }
- destPathLen = SDL_strlen(srcPath) + 2;
- destPath = (char *) SDL_malloc(destPathLen);
- if (!destPath) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_snprintf(destPath, destPathLen, "%s\\", srcPath);
- return destPath;
- }
- extern "C" char *
- SDL_GetPrefPath(const char *org, const char *app)
- {
- /* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and
- * earlier is not available on WinRT or Windows Phone. WinRT provides
- * a similar API, but SHGetFolderPath can't be called, at least not
- * without violating Microsoft's app-store requirements.
- */
- #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
- /* A 'Roaming' folder is not available in Windows Phone 8, however a 'Local' folder is. */
- const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_LOCAL_FOLDER);
- #else
- /* A 'Roaming' folder is available on Windows 8 and 8.1. Use that. */
- const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_ROAMING_FOLDER);
- #endif
- size_t destPathLen;
- char * destPath = NULL;
- if (!srcPath) {
- SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
- return NULL;
- }
- destPathLen = SDL_strlen(srcPath) + SDL_strlen(org) + SDL_strlen(app) + 4;
- destPath = (char *) SDL_malloc(destPathLen);
- if (!destPath) {
- SDL_OutOfMemory();
- return NULL;
- }
- SDL_snprintf(destPath, destPathLen, "%s\\%s\\%s\\", srcPath, org, app);
- return destPath;
- }
- #endif /* __WINRT__ */
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