No Description

Wei Mingzhi d91e4dd493 splash 10 years ago
English.lproj f56380d1ef Initial commit. 12 years ago
Pal.xcodeproj 5bea0e92e0 SDL2 11 years ago
adplug 314702c8d7 updated xcode project 11 years ago
ios d91e4dd493 splash 10 years ago
libmad a7235db0d7 Added VS.net 2008 Project 11 years ago
native_midi a7235db0d7 Added VS.net 2008 Project 11 years ago
.travis.yml 27a58c1eab before_install 12 years ago
CREDITS.txt 8d4be3267d Initial check-in. 12 years ago
Info.plist 8d4be3267d Initial check-in. 12 years ago
Makefile 8d4be3267d Initial check-in. 12 years ago
Makefile.cygwin 8d4be3267d Initial check-in. 12 years ago
Makefile.dingux 8d4be3267d Initial check-in. 12 years ago
Makefile.gph 8d4be3267d Initial check-in. 12 years ago
Makefile.psp c800480a26 Merge SVN revision 84209 (by pal_Bazzi). 12 years ago
Makefile.sdl2 28cd59965a SDL 2.0 11 years ago
Makefile.wii 8d4be3267d Initial check-in. 12 years ago
README.txt 8d4be3267d Initial check-in. 12 years ago
ascii.h 8d4be3267d Initial check-in. 12 years ago
battle.c d70187aec1 Emacs 11 years ago
battle.h d70187aec1 Emacs 11 years ago
common.h a2bc52f6c2 ios support 10 years ago
ending.c d70187aec1 Emacs 11 years ago
ending.h d70187aec1 Emacs 11 years ago
fight.c d70187aec1 Emacs 11 years ago
fight.h d70187aec1 Emacs 11 years ago
font.c d70187aec1 Emacs 11 years ago
font.h d70187aec1 Emacs 11 years ago
game.c d70187aec1 Emacs 11 years ago
game.h d70187aec1 Emacs 11 years ago
getopt.c d70187aec1 Emacs 11 years ago
getopt.h d70187aec1 Emacs 11 years ago
global.c d70187aec1 Emacs 11 years ago
global.h d70187aec1 Emacs 11 years ago
gpl.txt 8d4be3267d Initial check-in. 12 years ago
input.c d70187aec1 Emacs 11 years ago
input.h d70187aec1 Emacs 11 years ago
input_PSP.c d70187aec1 Emacs 11 years ago
itemmenu.c d70187aec1 Emacs 11 years ago
itemmenu.h d70187aec1 Emacs 11 years ago
magicmenu.c d70187aec1 Emacs 11 years ago
magicmenu.h d70187aec1 Emacs 11 years ago
main.c 218331c3f8 ios support 10 years ago
main.h d70187aec1 Emacs 11 years ago
main_PSP.h d70187aec1 Emacs 11 years ago
map.c d70187aec1 Emacs 11 years ago
map.h d70187aec1 Emacs 11 years ago
midi.c d70187aec1 Emacs 11 years ago
midi.h d70187aec1 Emacs 11 years ago
palcommon.c d70187aec1 Emacs 11 years ago
palcommon.h d70187aec1 Emacs 11 years ago
palette.c d70187aec1 Emacs 11 years ago
palette.h d70187aec1 Emacs 11 years ago
play.c d70187aec1 Emacs 11 years ago
play.h d70187aec1 Emacs 11 years ago
private.c 8d4be3267d Initial check-in. 12 years ago
res.c d70187aec1 Emacs 11 years ago
res.h d70187aec1 Emacs 11 years ago
rixplay.cpp d70187aec1 Emacs 11 years ago
rixplay.h d70187aec1 Emacs 11 years ago
rngplay.c d70187aec1 Emacs 11 years ago
rngplay.h d70187aec1 Emacs 11 years ago
scene.c d70187aec1 Emacs 11 years ago
scene.h d70187aec1 Emacs 11 years ago
script.c d70187aec1 Emacs 11 years ago
script.h d70187aec1 Emacs 11 years ago
sdlpal.cproj 8d4be3267d Initial check-in. 12 years ago
sdlpal.dev 8d4be3267d Initial check-in. 12 years ago
sdlpal.dsp 8d4be3267d Initial check-in. 12 years ago
sdlpal.icns 8d4be3267d Initial check-in. 12 years ago
sdlpal.ico 8d4be3267d Initial check-in. 12 years ago
sdlpal.rc 8d4be3267d Initial check-in. 12 years ago
sdlpal.sln ed6d94e798 convert project file to VS2005 10 years ago
sdlpal.tgt 8d4be3267d Initial check-in. 12 years ago
sdlpal.vcproj 78c7cd4484 change sdl.lib/sdlmain.lib to sdl2.lib/sdlmain2.lib 10 years ago
sdlpal.wpj 8d4be3267d Initial check-in. 12 years ago
sdlpal.xpm 8d4be3267d Initial check-in. 12 years ago
sound.c 5bea0e92e0 SDL2 11 years ago
sound.h 4069a985c1 49716 -> 44100 (Temporarily) 11 years ago
text.c d70187aec1 Emacs 11 years ago
text.h d70187aec1 Emacs 11 years ago
ui.c d70187aec1 Emacs 11 years ago
ui.h d70187aec1 Emacs 11 years ago
uibattle.c d70187aec1 Emacs 11 years ago
uibattle.h d70187aec1 Emacs 11 years ago
uigame.c d70187aec1 Emacs 11 years ago
uigame.h d70187aec1 Emacs 11 years ago
util.c d70187aec1 Emacs 11 years ago
util.h d70187aec1 Emacs 11 years ago
video.c 5bea0e92e0 SDL2 11 years ago
video.h 5559d99b38 Porting to SDL2 11 years ago
yj1.c 8d4be3267d Initial check-in. 12 years ago

README.txt

SDLPAL
======

SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
"Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).


LICENSE
=======

SDLPAL is Copyrighted (c) 2009-2011 Wei Mingzhi .
All rights reserved.

SDLPAL is distributed under the terms of GNU General Public License, version 3
(or any later version) as published by the Free Software Foundation. See
gpl.txt for details.

Also see credits.txt for additional credits.

This program does NOT include any code or data files of the original game,
which is proprietary and copyrighted by SoftStar Inc.


COMPILE UNDER WINDOWS
=====================

The following compilers/IDEs are supported under Windows:

1) Microsoft Visual C++ 6.0 or higher
2) Dev-C++ 4.9.9.2
3) Open Watcom 1.7

To compile, open the respective project file (sdlpal.dsp, sdlpal.dev, or
sdlpal.wpj). You need to have SDL development files installed.


COMPILE UNDER GNU/LINUX
=======================

To compile, type:

make

You need to have SDL development files installed. The compiled executable
should be generated with the filename 'sdlpal' at the top directory of source
files.

SDLPAL should also be able to run under other UNIX-like systems, however
it's not tested.


COMPILE UNDER MAC OS X
======================

To compile, open the project Pal.xcodeproj with Xcode, and click Build. You
need to have SDL framework installed at /Library/Frameworks.

The compiled bundle should work as a "universal" binary which works on both
Intel and PowerPC.


CLASSIC BUILD
=============

By default, SDLPAL uses a revised battle system which is more exciting yet
somewhat harder than the original game. If you prefer the traditional
turn-based battle system, uncomment the following line:

//#define PAL_CLASSIC 1

in the file common.h and recompile. This will build a "classic" build which is
100% the same as the original game.


RUNNING THE GAME
================

The data files required for running the game are not included with the source
package due to copyright issues. You must obtain them from the original CD.

To run the game, copy all the files on the original CD to a directory, then
copy the SDLPAL executable to the same directory, and run the executable.

Note that the filenames of data files should be in lower-case under GNU/Linux
(or other UNIX-like operating systems).


-END OF FILE-