libSDL.xcscheme 2.0 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. LastUpgradeVersion = "0460"
  4. version = "1.3">
  5. <BuildAction
  6. parallelizeBuildables = "YES"
  7. buildImplicitDependencies = "YES">
  8. <BuildActionEntries>
  9. <BuildActionEntry
  10. buildForTesting = "YES"
  11. buildForRunning = "YES"
  12. buildForProfiling = "YES"
  13. buildForArchiving = "YES"
  14. buildForAnalyzing = "YES">
  15. <BuildableReference
  16. BuildableIdentifier = "primary"
  17. BlueprintIdentifier = "FD6526620DE8FCCB002AD96B"
  18. BuildableName = "libSDL2.a"
  19. BlueprintName = "libSDL"
  20. ReferencedContainer = "container:SDL.xcodeproj">
  21. </BuildableReference>
  22. </BuildActionEntry>
  23. </BuildActionEntries>
  24. </BuildAction>
  25. <TestAction
  26. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  27. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  28. shouldUseLaunchSchemeArgsEnv = "YES"
  29. buildConfiguration = "Debug">
  30. <Testables>
  31. </Testables>
  32. </TestAction>
  33. <LaunchAction
  34. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  35. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  36. launchStyle = "0"
  37. useCustomWorkingDirectory = "NO"
  38. buildConfiguration = "Debug"
  39. ignoresPersistentStateOnLaunch = "NO"
  40. debugDocumentVersioning = "YES"
  41. allowLocationSimulation = "YES">
  42. <AdditionalOptions>
  43. </AdditionalOptions>
  44. </LaunchAction>
  45. <ProfileAction
  46. shouldUseLaunchSchemeArgsEnv = "YES"
  47. savedToolIdentifier = ""
  48. useCustomWorkingDirectory = "NO"
  49. buildConfiguration = "Release"
  50. debugDocumentVersioning = "YES">
  51. </ProfileAction>
  52. <AnalyzeAction
  53. buildConfiguration = "Debug">
  54. </AnalyzeAction>
  55. <ArchiveAction
  56. buildConfiguration = "Release"
  57. revealArchiveInOrganizer = "YES">
  58. </ArchiveAction>
  59. </Scheme>