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Pal Lockheart c6937fbb50 auto detect the box size of battle misc menu 7 年之前
English.lproj f56380d1ef Initial commit. 11 年之前
Pal.xcodeproj 5209110704 Mac & ios project/icon file update 8 年之前
SDL2 7c086bed94 Refactor 5: UWP version is ready 8 年之前
adplug 77bf04e2cc Minor change in licensing information & bug fix in makemessage.py 8 年之前
android 966a775da0 Android Makefile update 8 年之前
data cadc24ba3c moved overlay.bmp to data folder 9 年之前
dingux f194722fc4 Various changes 8 年之前
gph f194722fc4 Various changes 8 年之前
ios 145280df36 IOS & WinPhone with same util set. MP3 player can use enhanced instructions now. Better touch support if KeepAspectRatio is set. 8 年之前
libmad 45fef8a855 Fix two audio bugs 8 年之前
liboggvorbis 1539d48b16 Readme update & wp/arm compile fix 8 年之前
native_midi a7235db0d7 Added VS.net 2008 Project 11 年之前
psp f194722fc4 Various changes 8 年之前
unix d9a9a248d2 'make clean' should also delete all .o files 8 年之前
wii f194722fc4 Various changes 8 年之前
win32 c0f0d0230a Use SDL's LockAudio() & UnlockAudio() instead of customized mutex 8 年之前
winrt 439e9253c3 Project file update for new sound play model 8 年之前
.gitignore 891255b290 [WIP] Refactor 4: Commit for windows store version & fix bugs in WP version 8 年之前
.travis.yml 27a58c1eab before_install 11 年之前
AUTHORS.txt 77bf04e2cc Minor change in licensing information & bug fix in makemessage.py 8 年之前
Info.plist 8d4be3267d Initial check-in. 11 年之前
README.txt f194722fc4 Various changes 8 年之前
ascii.h 614e33d3c2 Bug fix: dead lock on exit, overlay on non-touch devices 8 年之前
audio.c c0f0d0230a Use SDL's LockAudio() & UnlockAudio() instead of customized mutex 8 年之前
audio.h f3ae0012c5 New sound play model: Moving major processing steps (resample & convert) from main thread to audio thread 8 年之前
battle.c 1d74726652 Audio system refactor 8 年之前
battle.h d6035000dc SDL 1.2.15 compatibility 9 年之前
codepage.h 77bf04e2cc Minor change in licensing information & bug fix in makemessage.py 8 年之前
common.h db959a75bb added bdf font support 8 年之前
ending.c 1d74726652 Audio system refactor 8 年之前
ending.h fd9a91e7c6 Unified version 8 年之前
fight.c 764f0fed3b Try fix enemy magic sound & animation in battle 8 年之前
fight.h fd9a91e7c6 Unified version 8 年之前
font.c 4bb69f49cb remove assets 7 年之前
font.h db959a75bb added bdf font support 8 年之前
fontglyph.h 77bf04e2cc Minor change in licensing information & bug fix in makemessage.py 8 年之前
game.c 1d74726652 Audio system refactor 8 年之前
game.h d70187aec1 Emacs 11 年之前
global.c db959a75bb added bdf font support 8 年之前
global.h 764f0fed3b Try fix enemy magic sound & animation in battle 8 年之前
gpl.txt 8d4be3267d Initial check-in. 11 年之前
input.c 124361ef8a Eliminate MIDI calls when PAL_HAS_NATIVEMIDI is not defined 8 年之前
input.h 3d484b530d Resource version auto-detection & bug fixes & fullscreen enabled 8 年之前
itemmenu.c cc1edf8f0d [WIP] Various change for refactor 8 年之前
itemmenu.h d70187aec1 Emacs 11 年之前
magicmenu.c cc1edf8f0d [WIP] Various change for refactor 8 年之前
magicmenu.h d6035000dc SDL 1.2.15 compatibility 9 年之前
main.c db959a75bb added bdf font support 8 年之前
main.h f3ae0012c5 New sound play model: Moving major processing steps (resample & convert) from main thread to audio thread 8 年之前
makemessage.py 9c43187b03 Added two missing newline marks in makemessage.py 8 年之前
map.c e5ac3699f1 Change SWAPxx into SDL's built-in SDL_SwapLExx. 8 年之前
map.h d70187aec1 Emacs 11 年之前
midi.c 1d74726652 Audio system refactor 8 年之前
midi.h 124361ef8a Eliminate MIDI calls when PAL_HAS_NATIVEMIDI is not defined 8 年之前
mp3play.c c0f0d0230a Use SDL's LockAudio() & UnlockAudio() instead of customized mutex 8 年之前
oggplay.c c0f0d0230a Use SDL's LockAudio() & UnlockAudio() instead of customized mutex 8 年之前
overlay.c 3d484b530d Resource version auto-detection & bug fixes & fullscreen enabled 8 年之前
palcfg.c db959a75bb added bdf font support 8 年之前
palcfg.h db959a75bb added bdf font support 8 年之前
palcommon.c 05c493e98b Move config function definitions to palcfg.c & slightly layout change of WinRT setting page 8 年之前
palcommon.h 284f100739 Some on/off switches can be specified from compilation command line 8 年之前
palette.c 5fa74edd95 SDL_GetTicks() ralted fix, avoiding possible bugs on extreme cases when SDL_GetTicks() wrapped, and remove some redundant codes on SDL 2.0 drawing. 8 年之前
palette.h d70187aec1 Emacs 11 年之前
play.c 3d484b530d Resource version auto-detection & bug fixes & fullscreen enabled 8 年之前
play.h d70187aec1 Emacs 11 年之前
players.h c0f0d0230a Use SDL's LockAudio() & UnlockAudio() instead of customized mutex 8 年之前
private.c d6035000dc SDL 1.2.15 compatibility 9 年之前
res.c d6035000dc SDL 1.2.15 compatibility 9 年之前
res.h d6035000dc SDL 1.2.15 compatibility 9 年之前
resampler.c f3ae0012c5 New sound play model: Moving major processing steps (resample & convert) from main thread to audio thread 8 年之前
resampler.h 2c3f1ef5d4 Fix rix play 9 年之前
rixplay.cpp c0f0d0230a Use SDL's LockAudio() & UnlockAudio() instead of customized mutex 8 年之前
rngplay.c 5fa74edd95 SDL_GetTicks() ralted fix, avoiding possible bugs on extreme cases when SDL_GetTicks() wrapped, and remove some redundant codes on SDL 2.0 drawing. 8 年之前
rngplay.h d70187aec1 Emacs 11 年之前
scene.c d6035000dc SDL 1.2.15 compatibility 9 年之前
scene.h d6035000dc SDL 1.2.15 compatibility 9 年之前
script.c 1d74726652 Audio system refactor 8 年之前
script.h fd9a91e7c6 Unified version 8 年之前
sdlpal.cfg.example 3d484b530d Resource version auto-detection & bug fixes & fullscreen enabled 8 年之前
sdlpal.icns 5209110704 Mac & ios project/icon file update 8 年之前
sdlpal.ico 305aba1c83 Change ICON & fix dialog 8 年之前
sdlpal.xpm 8d4be3267d Initial check-in. 11 年之前
sound.c ae5e9deff9 Fix android compilation bug & little sound play bug 8 年之前
text.c 6efe461668 Not trimming trailing spaces in customized words 8 年之前
text.h 174f929f43 [WIP] Refactor 2: new configuration model & WP8.1 enhancement 8 年之前
ui.c 1c5f8c91eb fix desc.dat parsing problem, eliminate DOS ver show CR/LF anywhere 7 年之前
ui.h 174f929f43 [WIP] Refactor 2: new configuration model & WP8.1 enhancement 8 年之前
uibattle.c c6937fbb50 auto detect the box size of battle misc menu 7 年之前
uibattle.h 112754ca15 Remove PAL_UNICODE definition 8 年之前
uigame.c 1d74726652 Audio system refactor 8 年之前
uigame.h 3d484b530d Resource version auto-detection & bug fixes & fullscreen enabled 8 年之前
util.c 124361ef8a Eliminate MIDI calls when PAL_HAS_NATIVEMIDI is not defined 8 年之前
util.h f194722fc4 Various changes 8 年之前
video.c 71ee1b519c Fix the overlay render bug on some platforms 8 年之前
video.h 9963fee8d1 New options on window size & aspect ratio control. 8 年之前
yj1.c 77bf04e2cc Minor change in licensing information & bug fix in makemessage.py 8 年之前

README.txt

SDLPAL
======

SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
"Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).


LICENSE
=======

SDLPAL is originally created by Wei Mingzhi from 2009.
Copyright (c) 2009-2011 Wei Mingzhi .
Copyright (c) 2011-2016 SDLPAL development team.
All rights reserved.

SDLPAL is distributed under the terms of GNU General Public License, version 3
(or any later version) as published by the Free Software Foundation. See
gpl.txt for details.

Many of the ideas of this program are based on documents from PAL
Research Project (https://github.com/palxex/palresearch), and portions of the
code are based on the work done by Baldur and louyihua.

The resampler code is based on the code in Kode54's foo_input_adplug project
(https://github.com/kode54/foo_input_adplug).

This program made extensive use of the following libraries:

SDL (http://www.libsdl.org/)
Adplug (http://adplug.sourceforge.net/)
SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/)
libmad (http://www.underbit.com/products/mad/)
libogg & libvorbis (http://www.vorbis.com/)
FLTK (http://www.fltk.org)

And some of the OPL simulation cores this program used are from the DOSBOX
project (http://www.dosbox.com) and MAME project (http://mamedev.org/).

Please see authors.txt for additional authors.

This program does NOT include any code or data files of the original game,
which is proprietary and copyrighted by SoftStar Inc.


COMPILE FOR WINDOWS
===================

The Microsoft Visual Studio 2013 or higher is supported under Windows.

To compile the WIN32 desktop version, open the Visual Studio project file
'sdlpal.sln' under the 'win32' directory.

To comiple the WinRT version, open one of the project files (SDLPal.UWP.sln,
SDLPal.Windows.sln, SDLPal.WindowsPhone.sln) under the 'winrt' directory.
Please note that, to compile the UWP version, Visual Studio 2015 or higher
is required.

For all situations, you need to have SDL 2.0 development or source files
installed at the SDL2 directory under the source tree.


COMPILE FOR GNU/LINUX OR UNIX
=============================

To compile, type:

cd unix
make

You need to have SDL 2.0 development files installed. The compiled executable
should be generated with the filename 'sdlpal' at the current directory. By
default, SDLPAL uses the FLTK library to provide setting GUI at launch. If you
do not want to use the library, please define the macro 'PAL_NO_LAUNCH_UI' in
the makefile.

SDLPAL should also be able to compile and run under other UNIX-like systems,
however it's not tested.


COMPILE FOR MAC OS X
====================

To compile, open the project Pal.xcodeproj with Xcode, and click Build. You
need to have SDL framework installed at /Library/Frameworks.

The compiled bundle should work as a "universal" binary which works on both
Intel and PowerPC.


COMPILE FOR IOS
===============

To be written.


COMPILE FOR ANDROID
===================

To be written.


COMPILE FOR OTHER PLATFORMS
===========================

To be written.


CLASSIC BUILD
=============

By default, SDLPAL uses a revised battle system which is more exciting yet
somewhat harder than the original game. If you prefer the traditional
turn-based battle system, uncomment the following line:

//#define PAL_CLASSIC 1

in the file common.h and recompile. This will build a "classic" build which is
100% the same as the original game.


RUNNING THE GAME
================

The data files required for running the game are not included with the source
package due to copyright issues. You must obtain them from the original CD.

To run the game, copy all the files on the original CD to a directory, then
copy the SDLPAL executable to the same directory, and run the executable.

Note that the filenames of data files should be in lower-case under GNU/Linux
(or other UNIX-like operating systems).


CONFIGURE THE GAME
==================

PAL has several variants using different and incompatible resource files. Now
SDLPAL supports several configuration options for supporting such variants.

To set these configuration options, create a file named as 'sdlpal.cfg' (make
sure to use lower-case file name in UNIX-like operating systems) in the game
directory created by the above step. If no configuration file exists, SDLPAL
uses default values that supports the original resources of DOS version.

Please refer to the 'sdlpal.cfg.example' for configuration file format.


-END OF FILE-