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louyihua 4460a720fd Fix the fade out & fade in bug when using a larger audio buffer. Make rix extra init parameters a compilation-enabled feature. 8 年之前
English.lproj f56380d1ef Initial commit. 11 年之前
Pal.xcodeproj a0ceddfe43 fonts for win95 version 9 年之前
adplug 4460a720fd Fix the fade out & fade in bug when using a larger audio buffer. Make rix extra init parameters a compilation-enabled feature. 8 年之前
android 6e2b8c739e Added SDL2 folder for Android 9 年之前
data cadc24ba3c moved overlay.bmp to data folder 9 年之前
ios 73f42d1a25 replaced icon with better version 9 年之前
libmad cb4b7bd42c Full resampler support, minus bug fix. Remove the codepage autodetection which is not working for TC/SC. 8 年之前
liboggvorbis f0e7a2bfed A new audio player model 8 年之前
native_midi a7235db0d7 Added VS.net 2008 Project 11 年之前
winphone 66376eb023 Add header files in winphone project file 9 年之前
.gitignore e96c3fd7ad Minor fix 8 年之前
.travis.yml 27a58c1eab before_install 11 年之前
CREDITS.txt 14cea3c575 Japanese proofreading 8 年之前
Info.plist 8d4be3267d Initial check-in. 11 年之前
Makefile cb4b7bd42c Full resampler support, minus bug fix. Remove the codepage autodetection which is not working for TC/SC. 8 年之前
Makefile.cygwin 8d4be3267d Initial check-in. 11 年之前
Makefile.dingux 8d4be3267d Initial check-in. 11 年之前
Makefile.gph 8d4be3267d Initial check-in. 11 年之前
Makefile.psp c800480a26 Merge SVN revision 84209 (by pal_Bazzi). 11 年之前
Makefile.sdl2 28cd59965a SDL 2.0 11 年之前
Makefile.wii 8d4be3267d Initial check-in. 11 年之前
README.txt 056111ebde New README & sdlpal.cfg.example 8 年之前
ascii.h 112754ca15 Remove PAL_UNICODE definition 8 年之前
battle.c f0e7a2bfed A new audio player model 8 年之前
battle.h d6035000dc SDL 1.2.15 compatibility 9 年之前
codepage.h f8ecb44987 Typedef for WCHAR on non-windows systems and warning-disable remove for windows 9 年之前
common.h e5ac3699f1 Change SWAPxx into SDL's built-in SDL_SwapLExx. 8 年之前
ending.c f0e7a2bfed A new audio player model 8 年之前
ending.h fd9a91e7c6 Unified version 8 年之前
fight.c 112754ca15 Remove PAL_UNICODE definition 8 年之前
fight.h fd9a91e7c6 Unified version 8 年之前
font.c 112754ca15 Remove PAL_UNICODE definition 8 年之前
font.h 112754ca15 Remove PAL_UNICODE definition 8 年之前
fontglyph.h 112754ca15 Remove PAL_UNICODE definition 8 年之前
game.c f0e7a2bfed A new audio player model 8 年之前
game.h d70187aec1 Emacs 11 年之前
getopt.c d70187aec1 Emacs 11 年之前
getopt.h d70187aec1 Emacs 11 年之前
global.c 4460a720fd Fix the fade out & fade in bug when using a larger audio buffer. Make rix extra init parameters a compilation-enabled feature. 8 年之前
global.h 4460a720fd Fix the fade out & fade in bug when using a larger audio buffer. Make rix extra init parameters a compilation-enabled feature. 8 年之前
gpl.txt 8d4be3267d Initial check-in. 11 年之前
input.c 1d32668c7b fixed stupid error (thanks palxex) 9 年之前
input.h da9dd32f14 silenced VS2013 warnings 10 年之前
input_PSP.c 0a3bdfeebc SDL2: fixed event handling 10 年之前
itemmenu.c 112754ca15 Remove PAL_UNICODE definition 8 年之前
itemmenu.h d70187aec1 Emacs 11 年之前
magicmenu.c 112754ca15 Remove PAL_UNICODE definition 8 年之前
magicmenu.h d6035000dc SDL 1.2.15 compatibility 9 年之前
main.c f0e7a2bfed A new audio player model 8 年之前
main.h f0e7a2bfed A new audio player model 8 年之前
main_PSP.h e5ac3699f1 Change SWAPxx into SDL's built-in SDL_SwapLExx. 8 年之前
map.c e5ac3699f1 Change SWAPxx into SDL's built-in SDL_SwapLExx. 8 年之前
map.h d70187aec1 Emacs 11 年之前
midi.c f0e7a2bfed A new audio player model 8 年之前
midi.h d6035000dc SDL 1.2.15 compatibility 9 年之前
mp3play.c d25dd1d449 Configurable volume 8 年之前
oggplay.c 4460a720fd Fix the fade out & fade in bug when using a larger audio buffer. Make rix extra init parameters a compilation-enabled feature. 8 年之前
palcommon.c e5ac3699f1 Change SWAPxx into SDL's built-in SDL_SwapLExx. 8 年之前
palcommon.h fd9a91e7c6 Unified version 8 年之前
palette.c 0a3bdfeebc SDL2: fixed event handling 10 年之前
palette.h d70187aec1 Emacs 11 年之前
play.c f0e7a2bfed A new audio player model 8 年之前
play.h d70187aec1 Emacs 11 年之前
players.h f0e7a2bfed A new audio player model 8 年之前
private.c d6035000dc SDL 1.2.15 compatibility 9 年之前
res.c d6035000dc SDL 1.2.15 compatibility 9 年之前
res.h d6035000dc SDL 1.2.15 compatibility 9 年之前
resampler.c cb4b7bd42c Full resampler support, minus bug fix. Remove the codepage autodetection which is not working for TC/SC. 8 年之前
resampler.h 2c3f1ef5d4 Fix rix play 9 年之前
rixplay.cpp 4460a720fd Fix the fade out & fade in bug when using a larger audio buffer. Make rix extra init parameters a compilation-enabled feature. 8 年之前
rngplay.c e5ac3699f1 Change SWAPxx into SDL's built-in SDL_SwapLExx. 8 年之前
rngplay.h d70187aec1 Emacs 11 年之前
scene.c d6035000dc SDL 1.2.15 compatibility 9 年之前
scene.h d6035000dc SDL 1.2.15 compatibility 9 年之前
script.c f0e7a2bfed A new audio player model 8 年之前
script.h fd9a91e7c6 Unified version 8 年之前
sdlpal.cfg.example d25dd1d449 Configurable volume 8 年之前
sdlpal.cproj d6035000dc SDL 1.2.15 compatibility 9 年之前
sdlpal.dev 8d4be3267d Initial check-in. 11 年之前
sdlpal.dsp 877d8a7f35 fixed SDL1 compile error. 9 年之前
sdlpal.icns 8d4be3267d Initial check-in. 11 年之前
sdlpal.ico 305aba1c83 Change ICON & fix dialog 8 年之前
sdlpal.rc 8d4be3267d Initial check-in. 11 年之前
sdlpal.sln b0c92f2aa4 DOSBOX opl without interference & WIN95 SC fix 8 年之前
sdlpal.tgt 8d4be3267d Initial check-in. 11 年之前
sdlpal.vcxproj 4460a720fd Fix the fade out & fade in bug when using a larger audio buffer. Make rix extra init parameters a compilation-enabled feature. 8 年之前
sdlpal.vcxproj.filters d5cab5ce4e Try new dosbox opl 8 年之前
sdlpal.wpj 8d4be3267d Initial check-in. 11 年之前
sdlpal.xpm 8d4be3267d Initial check-in. 11 年之前
sound.c d25dd1d449 Configurable volume 8 年之前
sound.h d25dd1d449 Configurable volume 8 年之前
text.c e5ac3699f1 Change SWAPxx into SDL's built-in SDL_SwapLExx. 8 年之前
text.h cb4b7bd42c Full resampler support, minus bug fix. Remove the codepage autodetection which is not working for TC/SC. 8 年之前
ui.c 112754ca15 Remove PAL_UNICODE definition 8 年之前
ui.h 112754ca15 Remove PAL_UNICODE definition 8 年之前
uibattle.c 112754ca15 Remove PAL_UNICODE definition 8 年之前
uibattle.h 112754ca15 Remove PAL_UNICODE definition 8 年之前
uigame.c e5ac3699f1 Change SWAPxx into SDL's built-in SDL_SwapLExx. 8 年之前
uigame.h 6bd2c3e469 Some fixes for better japanese support 9 年之前
util.c eb47061a66 Codepage auto detect & yj_2 fix 9 年之前
util.h 14297c4052 iOS8 support (idea & code courtesy of palxex, not tested). 9 年之前
video.c 112754ca15 Remove PAL_UNICODE definition 8 年之前
video.h 13a924f863 iOS: pause render when switching to background 10 年之前
yj1.c e5ac3699f1 Change SWAPxx into SDL's built-in SDL_SwapLExx. 8 年之前

README.txt

SDLPAL
======

SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
"Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).


LICENSE
=======

SDLPAL is Copyrighted (c) 2009-2015 Wei Mingzhi .
All rights reserved.

SDLPAL is distributed under the terms of GNU General Public License, version 3
(or any later version) as published by the Free Software Foundation. See
gpl.txt for details.

Also see credits.txt for additional credits.

This program does NOT include any code or data files of the original game,
which is proprietary and copyrighted by SoftStar Inc.


COMPILE UNDER WINDOWS
=====================

The following compilers/IDEs are supported under Windows:

1) Microsoft Visual Studio 2013 or higher
2) Dev-C++ 4.9.9.2
3) Open Watcom 1.7

To compile, open the respective project file (sdlpal.sln, sdlpal.dev, or
sdlpal.wpj). You need to have SDL 2.0 development files installed.


COMPILE UNDER GNU/LINUX
=======================

To compile, type:

make

You need to have SDL 2.0 development files installed. The compiled executable
should be generated with the filename 'sdlpal' at the top directory of source
files.

SDLPAL should also be able to compile and run under other UNIX-like systems,
however it's not tested.


COMPILE UNDER MAC OS X
======================

To compile, open the project Pal.xcodeproj with Xcode, and click Build. You
need to have SDL framework installed at /Library/Frameworks.

The compiled bundle should work as a "universal" binary which works on both
Intel and PowerPC.


CLASSIC BUILD
=============

By default, SDLPAL uses a revised battle system which is more exciting yet
somewhat harder than the original game. If you prefer the traditional
turn-based battle system, uncomment the following line:

//#define PAL_CLASSIC 1

in the file common.h and recompile. This will build a "classic" build which is
100% the same as the original game.


RUNNING THE GAME
================

The data files required for running the game are not included with the source
package due to copyright issues. You must obtain them from the original CD.

To run the game, copy all the files on the original CD to a directory, then
copy the SDLPAL executable to the same directory, and run the executable.

Note that the filenames of data files should be in lower-case under GNU/Linux
(or other UNIX-like operating systems).


CONFIGURE THE GAME
==================

PAL has several variants using different and incompatible resource files. Now
SDLPAL supports several configuration options for supporting such variants.

To set these configuration options, create a file named as 'sdlpal.cfg' (make
sure to use lower-case file name in UNIX-like operating systems) in the game
directory created by the above step. If no configuration file exists, SDLPAL
uses default values that supports the original resources of DOS version.

Please refer the 'sdlpal.cfg.example' in src directory for its format.


-END OF FILE-