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Wei Mingzhi 0a3bdfeebc SDL2: fixed event handling 10 年之前
English.lproj f56380d1ef Initial commit. 11 年之前
Pal.xcodeproj 5bea0e92e0 SDL2 10 年之前
adplug 314702c8d7 updated xcode project 10 年之前
android 1eeda1827a android 10 年之前
ios 4b57173fac iOS: Deleted Data folder. the game data should be copied manually with iTunes as palxex's patch suggested. 10 年之前
libmad a7235db0d7 Added VS.net 2008 Project 11 年之前
native_midi a7235db0d7 Added VS.net 2008 Project 11 年之前
.travis.yml 27a58c1eab before_install 11 年之前
CREDITS.txt 8d4be3267d Initial check-in. 11 年之前
Info.plist 8d4be3267d Initial check-in. 11 年之前
Makefile 8d4be3267d Initial check-in. 11 年之前
Makefile.cygwin 8d4be3267d Initial check-in. 11 年之前
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Makefile.gph 8d4be3267d Initial check-in. 11 年之前
Makefile.psp c800480a26 Merge SVN revision 84209 (by pal_Bazzi). 11 年之前
Makefile.sdl2 28cd59965a SDL 2.0 11 年之前
Makefile.wii 8d4be3267d Initial check-in. 11 年之前
README.txt 8d4be3267d Initial check-in. 11 年之前
ascii.h 8d4be3267d Initial check-in. 11 年之前
battle.c c9d172a5eb battle bug fix 10 年之前
battle.h d70187aec1 Emacs 11 年之前
common.h 1eeda1827a android 10 年之前
ending.c cedcd7fd58 SDL2: fixed ending animation 10 年之前
ending.h d70187aec1 Emacs 11 年之前
fight.c d70187aec1 Emacs 11 年之前
fight.h d70187aec1 Emacs 11 年之前
font.c d70187aec1 Emacs 11 年之前
font.h d70187aec1 Emacs 11 年之前
game.c d70187aec1 Emacs 11 年之前
game.h d70187aec1 Emacs 11 年之前
getopt.c d70187aec1 Emacs 11 年之前
getopt.h d70187aec1 Emacs 11 年之前
global.c 29ccbe3ee3 re-add bugfix from master 10 年之前
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gpl.txt 8d4be3267d Initial check-in. 11 年之前
input.c 0a3bdfeebc SDL2: fixed event handling 10 年之前
input.h 0a3bdfeebc SDL2: fixed event handling 10 年之前
input_PSP.c 0a3bdfeebc SDL2: fixed event handling 10 年之前
itemmenu.c d70187aec1 Emacs 11 年之前
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main.c 9c756215ac SDL2: switchscreen implemented 10 年之前
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main_PSP.h d70187aec1 Emacs 11 年之前
map.c d70187aec1 Emacs 11 年之前
map.h d70187aec1 Emacs 11 年之前
midi.c d70187aec1 Emacs 11 年之前
midi.h d70187aec1 Emacs 11 年之前
palcommon.c d70187aec1 Emacs 11 年之前
palcommon.h d70187aec1 Emacs 11 年之前
palette.c 0a3bdfeebc SDL2: fixed event handling 10 年之前
palette.h d70187aec1 Emacs 11 年之前
play.c d70187aec1 Emacs 11 年之前
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sdlpal.vcproj 78c7cd4484 change sdl.lib/sdlmain.lib to sdl2.lib/sdlmain2.lib 10 年之前
sdlpal.wpj 8d4be3267d Initial check-in. 11 年之前
sdlpal.xpm 8d4be3267d Initial check-in. 11 年之前
sound.c 5bea0e92e0 SDL2 10 年之前
sound.h 4069a985c1 49716 -> 44100 (Temporarily) 11 年之前
text.c d70187aec1 Emacs 11 年之前
text.h d70187aec1 Emacs 11 年之前
ui.c 36896899c6 fix SDL1 compile errors 10 年之前
ui.h d70187aec1 Emacs 11 年之前
uibattle.c d70187aec1 Emacs 11 年之前
uibattle.h d70187aec1 Emacs 11 年之前
uigame.c d70187aec1 Emacs 11 年之前
uigame.h d70187aec1 Emacs 11 年之前
util.c 0a3bdfeebc SDL2: fixed event handling 10 年之前
util.h d70187aec1 Emacs 11 年之前
video.c a6678b3087 rewritten video properly for SDL2. create texture every frame is NOT the proper way. 10 年之前
video.h 13a924f863 iOS: pause render when switching to background 10 年之前
yj1.c 8d4be3267d Initial check-in. 11 年之前

README.txt

SDLPAL
======

SDLPAL is an SDL-based reimplementation of the classic Chinese-language RPG
"Xian Jian Qi Xia Zhuan" (also known as PAL or Legend of Sword and Fairy).


LICENSE
=======

SDLPAL is Copyrighted (c) 2009-2011 Wei Mingzhi .
All rights reserved.

SDLPAL is distributed under the terms of GNU General Public License, version 3
(or any later version) as published by the Free Software Foundation. See
gpl.txt for details.

Also see credits.txt for additional credits.

This program does NOT include any code or data files of the original game,
which is proprietary and copyrighted by SoftStar Inc.


COMPILE UNDER WINDOWS
=====================

The following compilers/IDEs are supported under Windows:

1) Microsoft Visual C++ 6.0 or higher
2) Dev-C++ 4.9.9.2
3) Open Watcom 1.7

To compile, open the respective project file (sdlpal.dsp, sdlpal.dev, or
sdlpal.wpj). You need to have SDL development files installed.


COMPILE UNDER GNU/LINUX
=======================

To compile, type:

make

You need to have SDL development files installed. The compiled executable
should be generated with the filename 'sdlpal' at the top directory of source
files.

SDLPAL should also be able to run under other UNIX-like systems, however
it's not tested.


COMPILE UNDER MAC OS X
======================

To compile, open the project Pal.xcodeproj with Xcode, and click Build. You
need to have SDL framework installed at /Library/Frameworks.

The compiled bundle should work as a "universal" binary which works on both
Intel and PowerPC.


CLASSIC BUILD
=============

By default, SDLPAL uses a revised battle system which is more exciting yet
somewhat harder than the original game. If you prefer the traditional
turn-based battle system, uncomment the following line:

//#define PAL_CLASSIC 1

in the file common.h and recompile. This will build a "classic" build which is
100% the same as the original game.


RUNNING THE GAME
================

The data files required for running the game are not included with the source
package due to copyright issues. You must obtain them from the original CD.

To run the game, copy all the files on the original CD to a directory, then
copy the SDLPAL executable to the same directory, and run the executable.

Note that the filenames of data files should be in lower-case under GNU/Linux
(or other UNIX-like operating systems).


-END OF FILE-