Wei Mingzhi
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a6678b3087
rewritten video properly for SDL2. create texture every frame is NOT the proper way.
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10 years ago |
Wei Mingzhi
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6183395877
SDL2: very perlimiary Android support (does not actually work for now)
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10 years ago |
Wei Mingzhi
|
3a0121f001
SDL2: touch overlay support
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10 years ago |
Wei Mingzhi
|
c522bc8fb9
SDL2: touch overlay support
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10 years ago |
Wei Mingzhi
|
8f980b32dc
SDL2: shake
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10 years ago |
Wei Mingzhi
|
eba174d9e1
SDL2: fadescreen implemented
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10 years ago |
Wei Mingzhi
|
9c756215ac
SDL2: switchscreen implemented
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10 years ago |
Wei Mingzhi
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13a924f863
iOS: pause render when switching to background
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10 years ago |
Wei Mingzhi
|
f9fa475826
SDL2: update screen when changing palette
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10 years ago |
Wei Mingzhi
|
36896899c6
fix SDL1 compile errors
|
10 years ago |
Wei Mingzhi
|
fd7d2f924f
bugfix
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10 years ago |
Wei Mingzhi
|
108c39fc2f
fix memory leak
|
10 years ago |
Wei Mingzhi
|
5bea0e92e0
SDL2
|
11 years ago |
Wei Mingzhi
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920c747afa
Porting to SDL2
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11 years ago |
Wei Mingzhi
|
5b08f14671
|
11 years ago |
Wei Mingzhi
|
e1fcbba9c6
Porting to SDL2
|
11 years ago |
Wei Mingzhi
|
5559d99b38
Porting to SDL2
|
11 years ago |
Wei Mingzhi
|
4111d16a13
Porting to SDL2.
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11 years ago |
Wei Mingzhi
|
8d4be3267d
Initial check-in.
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12 years ago |