@@ -301,6 +301,7 @@ VIDEO_UpdateScreen(
SDL_RenderClear(gpRenderer);
SDL_RenderCopy(gpRenderer, pTexture, NULL/*srcrect*/, NULL/*dstrect*/);
SDL_RenderPresent(gpRenderer);
+ SDL_DestroyTexture(pTexture);
#else
SDL_Rect srcrect, dstrect;
short offset = 240 - 200;