| 
															
																@@ -528,32 +528,17 @@ PAL_JoystickEventFilter( 
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																          // 
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																          // 
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															| 
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																          // X axis 
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																          // X axis 
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																          // 
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															 | 
															
																          // 
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																-         if (lpEvent->jaxis.value > 20000) 
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																+         if (lpEvent->jaxis.value > 3200) 
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															| 
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																          { 
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																          { 
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																-            if (g_InputState.dir != kDirEast) 
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																-            { 
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																-               g_InputState.dwKeyPress |= kKeyRight; 
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																-            } 
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																-            g_InputState.prevdir = g_InputState.dir; 
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																-            g_InputState.dir = kDirEast; 
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																+            g_InputState.axisX = 1; 
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																          } 
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																          } 
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															| 
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																-         else if (lpEvent->jaxis.value < -20000) 
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																+         else if (lpEvent->jaxis.value < -3200) 
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																          { 
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																          { 
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															| 
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																-            if (g_InputState.dir != kDirWest) 
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																-            { 
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																-               g_InputState.dwKeyPress |= kKeyLeft; 
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																-            } 
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																-            g_InputState.prevdir = g_InputState.dir; 
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																-            g_InputState.dir = kDirWest; 
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																+            g_InputState.axisX = -1; 
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																          } 
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																          } 
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															| 
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																          else 
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																          else 
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															| 
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																          { 
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																          { 
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															| 
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																-            if (g_InputState.prevdir != kDirEast && 
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															 | 
															
																 
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															| 
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																-               g_InputState.prevdir != kDirWest) 
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																-            { 
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																-               g_InputState.dir = g_InputState.prevdir; 
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																-            } 
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																-            g_InputState.prevdir = kDirUnknown; 
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																+            g_InputState.axisX = 0; 
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																          } 
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																          } 
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																          break; 
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																          break; 
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																@@ -561,37 +546,64 @@ PAL_JoystickEventFilter( 
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																          // 
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																          // 
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															| 
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																          // Y axis 
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																          // Y axis 
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																          // 
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																          // 
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																-         if (lpEvent->jaxis.value > 20000) 
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																+         if (lpEvent->jaxis.value > 3200) 
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																          { 
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																          { 
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																-            if (g_InputState.dir != kDirSouth) 
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																-            { 
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																-               g_InputState.dwKeyPress |= kKeyDown; 
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																-            } 
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																-            g_InputState.prevdir = g_InputState.dir; 
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																-            g_InputState.dir = kDirSouth; 
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															| 
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																+            g_InputState.axisY = 1; 
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															| 
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																          } 
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																          } 
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																-         else if (lpEvent->jaxis.value < -20000) 
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																+         else if (lpEvent->jaxis.value < -3200) 
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																          { 
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																          { 
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																-            if (g_InputState.dir != kDirNorth) 
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																-            { 
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																-               g_InputState.dwKeyPress |= kKeyUp; 
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																-            } 
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																-            g_InputState.prevdir = g_InputState.dir; 
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															| 
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																-            g_InputState.dir = kDirNorth; 
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																+            g_InputState.axisY = -1; 
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																          } 
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																          } 
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																          else 
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																          else 
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															| 
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																          { 
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																          { 
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																-            if (g_InputState.prevdir != kDirNorth && 
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															 | 
															
																 
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																-               g_InputState.prevdir != kDirSouth) 
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																-            { 
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																-               g_InputState.dir = g_InputState.prevdir; 
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																-            } 
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																-            g_InputState.prevdir = kDirUnknown; 
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																+            g_InputState.axisY = 0; 
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															| 
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																          } 
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																          } 
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															| 
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																          break; 
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																          break; 
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																       } 
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																       } 
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																       break; 
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																       break; 
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															 | 
															
																  
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																+   case SDL_JOYHATMOTION: 
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																+      // 
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																+      // Pressed the joystick hat button 
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																+      // 
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																+      switch (lpEvent->jhat.value) 
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																+      { 
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															 | 
															
																 
															 | 
															
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																+         case SDL_HAT_LEFT: 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
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																+         case SDL_HAT_LEFTUP: 
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															| 
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																+            g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); 
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																+            g_InputState.dir = kDirWest; 
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															| 
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																+            g_InputState.dwKeyPress = kKeyLeft; 
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																+            break; 
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																+ 
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																+         case SDL_HAT_RIGHT: 
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															| 
															 | 
															
																 
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																+         case SDL_HAT_RIGHTDOWN: 
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															| 
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																+            g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); 
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															| 
															 | 
															
																 
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																+            g_InputState.dir = kDirEast; 
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															| 
															 | 
															
																 
															 | 
															
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																+            g_InputState.dwKeyPress = kKeyRight; 
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															| 
															 | 
															
																 
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																+            break; 
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															 | 
															
																 
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																+ 
															 | 
														
													
												
													
														
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															 | 
															
																 
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																+         case SDL_HAT_UP: 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
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															 | 
															
																+         case SDL_HAT_RIGHTUP: 
															 | 
														
													
												
													
														
															| 
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															 | 
															
																+            g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); 
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															| 
															 | 
															
																 
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																+            g_InputState.dir = kDirNorth; 
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															| 
															 | 
															
																 
															 | 
															
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																+            g_InputState.dwKeyPress = kKeyUp; 
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															| 
															 | 
															
																 
															 | 
															
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																+            break; 
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															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+ 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+         case SDL_HAT_DOWN: 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+         case SDL_HAT_LEFTDOWN: 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+            g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+            g_InputState.dir = kDirSouth; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+            g_InputState.dwKeyPress = kKeyDown; 
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															| 
															 | 
															
																 
															 | 
															
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																+            break; 
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															 | 
															
																 
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															 | 
															
																+ 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
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																+         case SDL_HAT_CENTERED: 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+            g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir); 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+            g_InputState.dir = kDirUnknown; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+            g_InputState.dwKeyPress = kKeyNone; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+            break; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      } 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      break; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+ 
															 | 
														
													
												
													
														
															| 
															 | 
															
																    case SDL_JOYBUTTONDOWN: 
															 | 
															
															 | 
															
																    case SDL_JOYBUTTONDOWN: 
															 | 
														
													
												
													
														
															| 
															 | 
															
																       // 
															 | 
															
															 | 
															
																       // 
															 | 
														
													
												
													
														
															| 
															 | 
															
																       // Pressed the joystick button 
															 | 
															
															 | 
															
																       // Pressed the joystick button 
															 | 
														
													
												
											
												
													
														
															 | 
															
																@@ -611,6 +623,58 @@ PAL_JoystickEventFilter( 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 #endif 
															 | 
															
															 | 
															
																 #endif 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 } 
															 | 
															
															 | 
															
																 } 
															 | 
														
													
												
													
														
															| 
															 | 
															
																  
															 | 
															
															 | 
															
																  
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+static VOID 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+PAL_UpdateJoyStickState( 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+VOID 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+) 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+/*++ 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+ Purpose: 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+  
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+ Poll & update joystick state. 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+  
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+ Parameters: 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+  
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+ None. 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+  
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+ Return value: 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+  
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+ None. 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+  
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+ --*/ 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+{ 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   if( g_InputState.axisX == 1 && g_InputState.axisY >= 0 ) 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   { 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.prevdir = g_InputState.dir; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.dir = kDirEast; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.dwKeyPress |= kKeyRight; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   } 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   else if( g_InputState.axisX == -1 && g_InputState.axisY <= 0 ) 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   { 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.prevdir = g_InputState.dir; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.dir = kDirWest; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.dwKeyPress |= kKeyLeft; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   } 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   else if( g_InputState.axisY == 1 && g_InputState.axisX <= 0 ) 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   { 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.prevdir = g_InputState.dir; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.dir = kDirSouth; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.dwKeyPress |= kKeyDown; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   } 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   else if( g_InputState.axisY == -1 && g_InputState.axisX >= 0 ) 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   { 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.prevdir = g_InputState.dir; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.dir = kDirNorth; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.dwKeyPress |= kKeyUp; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   } 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   else 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   { 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.prevdir = g_InputState.dir; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      g_InputState.dir = kDirUnknown; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+      if(!input_event_filter) 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+         g_InputState.dwKeyPress = kKeyNone; 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   } 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+} 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+ 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 #if PAL_HAS_TOUCH 
															 | 
															
															 | 
															
																 #if PAL_HAS_TOUCH 
															 | 
														
													
												
													
														
															| 
															 | 
															
																  
															 | 
															
															 | 
															
																  
															 | 
														
													
												
													
														
															| 
															 | 
															
																 #define  TOUCH_NONE    0 
															 | 
															
															 | 
															
																 #define  TOUCH_NONE    0 
															 | 
														
													
												
											
												
													
														
															 | 
															
																@@ -1115,6 +1179,9 @@ PAL_ProcessEvent( 
															 | 
														
													
												
													
														
															| 
															 | 
															
																    while (PAL_PollEvent(NULL)); 
															 | 
															
															 | 
															
																    while (PAL_PollEvent(NULL)); 
															 | 
														
													
												
													
														
															| 
															 | 
															
																  
															 | 
															
															 | 
															
																  
															 | 
														
													
												
													
														
															| 
															 | 
															
																    PAL_UpdateKeyboardState(); 
															 | 
															
															 | 
															
																    PAL_UpdateKeyboardState(); 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+#if PAL_HAS_JOYSTICKS 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+   PAL_UpdateJoyStickState(); 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 
															 | 
															
															 | 
															
																+#endif 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 #if PAL_HAS_TOUCH 
															 | 
															
															 | 
															
																 #if PAL_HAS_TOUCH 
															 | 
														
													
												
													
														
															| 
															 | 
															
																    PAL_TouchRepeatCheck(); 
															 | 
															
															 | 
															
																    PAL_TouchRepeatCheck(); 
															 | 
														
													
												
													
														
															| 
															 | 
															
																 #endif 
															 | 
															
															 | 
															
																 #endif 
															 |