input.c 26 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // Copyright (c) 2011-2017, SDLPAL development team.
  5. // All rights reserved.
  6. //
  7. // This file is part of SDLPAL.
  8. //
  9. // SDLPAL is free software: you can redistribute it and/or modify
  10. // it under the terms of the GNU General Public License as published by
  11. // the Free Software Foundation, either version 3 of the License, or
  12. // (at your option) any later version.
  13. //
  14. // This program is distributed in the hope that it will be useful,
  15. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  17. // GNU General Public License for more details.
  18. //
  19. // You should have received a copy of the GNU General Public License
  20. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  21. //
  22. #include "main.h"
  23. #include <math.h>
  24. volatile PALINPUTSTATE g_InputState;
  25. #if PAL_HAS_JOYSTICKS
  26. static SDL_Joystick *g_pJoy = NULL;
  27. #endif
  28. #if !SDL_VERSION_ATLEAST(2,0,0)
  29. # define SDLK_KP_1 SDLK_KP1
  30. # define SDLK_KP_2 SDLK_KP2
  31. # define SDLK_KP_3 SDLK_KP3
  32. # define SDLK_KP_4 SDLK_KP4
  33. # define SDLK_KP_5 SDLK_KP5
  34. # define SDLK_KP_6 SDLK_KP6
  35. # define SDLK_KP_7 SDLK_KP7
  36. # define SDLK_KP_8 SDLK_KP8
  37. # define SDLK_KP_9 SDLK_KP9
  38. # define SDLK_KP_0 SDLK_KP0
  39. # define SDL_JoystickNameForIndex SDL_JoystickName
  40. # define SDL_GetKeyboardState SDL_GetKeyState
  41. # define SDL_GetScancodeFromKey(x) (x)
  42. #endif
  43. BOOL g_fUseJoystick = TRUE;
  44. static void _default_init_filter() {}
  45. static int _default_input_event_filter(const SDL_Event *event, volatile PALINPUTSTATE *state) { return 0; }
  46. static void _default_input_shutdown_filter() {}
  47. static void (*input_init_filter)() = _default_init_filter;
  48. static int (*input_event_filter)(const SDL_Event *, volatile PALINPUTSTATE *) = _default_input_event_filter;
  49. static void (*input_shutdown_filter)() = _default_input_shutdown_filter;
  50. static const int g_KeyMap[][2] = {
  51. { SDLK_UP, kKeyUp },
  52. { SDLK_KP_8, kKeyUp },
  53. { SDLK_DOWN, kKeyDown },
  54. { SDLK_KP_2, kKeyDown },
  55. { SDLK_LEFT, kKeyLeft },
  56. { SDLK_KP_4, kKeyLeft },
  57. { SDLK_RIGHT, kKeyRight },
  58. { SDLK_KP_6, kKeyRight },
  59. { SDLK_ESCAPE, kKeyMenu },
  60. { SDLK_INSERT, kKeyMenu },
  61. { SDLK_LALT, kKeyMenu },
  62. { SDLK_RALT, kKeyMenu },
  63. { SDLK_KP_0, kKeyMenu },
  64. { SDLK_RETURN, kKeySearch },
  65. { SDLK_SPACE, kKeySearch },
  66. { SDLK_KP_ENTER, kKeySearch },
  67. { SDLK_LCTRL, kKeySearch },
  68. { SDLK_PAGEUP, kKeyPgUp },
  69. { SDLK_KP_9, kKeyPgUp },
  70. { SDLK_PAGEDOWN, kKeyPgDn },
  71. { SDLK_KP_3, kKeyPgDn },
  72. { SDLK_HOME, kKeyHome },
  73. { SDLK_KP_7, kKeyHome },
  74. { SDLK_END, kKeyEnd },
  75. { SDLK_KP_1, kKeyEnd },
  76. { SDLK_r, kKeyRepeat },
  77. { SDLK_a, kKeyAuto },
  78. { SDLK_d, kKeyDefend },
  79. { SDLK_e, kKeyUseItem },
  80. { SDLK_w, kKeyThrowItem },
  81. { SDLK_q, kKeyFlee },
  82. { SDLK_f, kKeyForce },
  83. { SDLK_s, kKeyStatus }
  84. };
  85. static VOID
  86. PAL_KeyDown(
  87. INT key,
  88. BOOL fRepeat
  89. )
  90. /*++
  91. Purpose:
  92. Called when user pressed a key.
  93. Parameters:
  94. [IN] key - keycode of the pressed key.
  95. Return value:
  96. None.
  97. --*/
  98. {
  99. switch (key)
  100. {
  101. case kKeyUp:
  102. if (g_InputState.dir != kDirNorth && !fRepeat)
  103. {
  104. g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
  105. g_InputState.dir = kDirNorth;
  106. }
  107. g_InputState.dwKeyPress |= kKeyUp;
  108. break;
  109. case kKeyDown:
  110. if (g_InputState.dir != kDirSouth && !fRepeat)
  111. {
  112. g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
  113. g_InputState.dir = kDirSouth;
  114. }
  115. g_InputState.dwKeyPress |= kKeyDown;
  116. break;
  117. case kKeyLeft:
  118. if (g_InputState.dir != kDirWest && !fRepeat)
  119. {
  120. g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
  121. g_InputState.dir = kDirWest;
  122. }
  123. g_InputState.dwKeyPress |= kKeyLeft;
  124. break;
  125. case kKeyRight:
  126. if (g_InputState.dir != kDirEast && !fRepeat)
  127. {
  128. g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
  129. g_InputState.dir = kDirEast;
  130. }
  131. g_InputState.dwKeyPress |= kKeyRight;
  132. break;
  133. default:
  134. g_InputState.dwKeyPress |= key;
  135. break;
  136. }
  137. }
  138. static VOID
  139. PAL_KeyUp(
  140. INT key
  141. )
  142. /*++
  143. Purpose:
  144. Called when user released a key.
  145. Parameters:
  146. [IN] key - keycode of the released key.
  147. Return value:
  148. None.
  149. --*/
  150. {
  151. switch (key)
  152. {
  153. case kKeyUp:
  154. if (g_InputState.dir == kDirNorth)
  155. {
  156. g_InputState.dir = g_InputState.prevdir;
  157. }
  158. g_InputState.prevdir = kDirUnknown;
  159. break;
  160. case kKeyDown:
  161. if (g_InputState.dir == kDirSouth)
  162. {
  163. g_InputState.dir = g_InputState.prevdir;
  164. }
  165. g_InputState.prevdir = kDirUnknown;
  166. break;
  167. case kKeyLeft:
  168. if (g_InputState.dir == kDirWest)
  169. {
  170. g_InputState.dir = g_InputState.prevdir;
  171. }
  172. g_InputState.prevdir = kDirUnknown;
  173. break;
  174. case kKeyRight:
  175. if (g_InputState.dir == kDirEast)
  176. {
  177. g_InputState.dir = g_InputState.prevdir;
  178. }
  179. g_InputState.prevdir = kDirUnknown;
  180. break;
  181. default:
  182. break;
  183. }
  184. }
  185. static VOID
  186. PAL_UpdateKeyboardState(
  187. VOID
  188. )
  189. /*++
  190. Purpose:
  191. Poll & update keyboard state.
  192. Parameters:
  193. None.
  194. Return value:
  195. None.
  196. --*/
  197. {
  198. static DWORD rgdwKeyLastTime[sizeof(g_KeyMap) / sizeof(g_KeyMap[0])] = {0};
  199. LPCBYTE keyState = (LPCBYTE)SDL_GetKeyboardState(NULL);
  200. int i;
  201. DWORD dwCurrentTime = SDL_GetTicks();
  202. for (i = 0; i < sizeof(g_KeyMap) / sizeof(g_KeyMap[0]); i++)
  203. {
  204. if (keyState[SDL_GetScancodeFromKey(g_KeyMap[i][0])])
  205. {
  206. if (dwCurrentTime > rgdwKeyLastTime[i])
  207. {
  208. PAL_KeyDown(g_KeyMap[i][1], (rgdwKeyLastTime[i] != 0));
  209. rgdwKeyLastTime[i] = dwCurrentTime + (rgdwKeyLastTime[i] == 0 ? 200 : 75);
  210. }
  211. }
  212. else
  213. {
  214. if (rgdwKeyLastTime[i] != 0)
  215. {
  216. PAL_KeyUp(g_KeyMap[i][1]);
  217. rgdwKeyLastTime[i] = 0;
  218. }
  219. }
  220. }
  221. }
  222. static VOID
  223. PAL_KeyboardEventFilter(
  224. const SDL_Event *lpEvent
  225. )
  226. /*++
  227. Purpose:
  228. Handle keyboard events.
  229. Parameters:
  230. [IN] lpEvent - pointer to the event.
  231. Return value:
  232. None.
  233. --*/
  234. {
  235. if (lpEvent->type == SDL_KEYDOWN)
  236. {
  237. //
  238. // Pressed a key
  239. //
  240. if (lpEvent->key.keysym.mod & KMOD_ALT)
  241. {
  242. if (lpEvent->key.keysym.sym == SDLK_RETURN)
  243. {
  244. //
  245. // Pressed Alt+Enter (toggle fullscreen)...
  246. //
  247. VIDEO_ToggleFullscreen();
  248. return;
  249. }
  250. else if (lpEvent->key.keysym.sym == SDLK_F4)
  251. {
  252. //
  253. // Pressed Alt+F4 (Exit program)...
  254. //
  255. PAL_Shutdown(0);
  256. }
  257. }
  258. else if (lpEvent->key.keysym.sym == SDLK_p)
  259. {
  260. VIDEO_SaveScreenshot();
  261. }
  262. }
  263. }
  264. static VOID
  265. PAL_MouseEventFilter(
  266. const SDL_Event *lpEvent
  267. )
  268. /*++
  269. Purpose:
  270. Handle mouse events.
  271. Parameters:
  272. [IN] lpEvent - pointer to the event.
  273. Return value:
  274. None.
  275. --*/
  276. {
  277. #if PAL_HAS_MOUSE
  278. static short hitTest = 0; // Double click detect;
  279. const SDL_VideoInfo *vi;
  280. double screenWidth, gridWidth;
  281. double screenHeight, gridHeight;
  282. double mx, my;
  283. double thumbx;
  284. double thumby;
  285. INT gridIndex;
  286. BOOL isLeftMouseDBClick = FALSE;
  287. BOOL isLeftMouseClick = FALSE;
  288. BOOL isRightMouseClick = FALSE;
  289. static INT lastReleaseButtonTime, lastPressButtonTime, betweenTime;
  290. static INT lastPressx = 0;
  291. static INT lastPressy = 0;
  292. static INT lastReleasex = 0;
  293. static INT lastReleasey = 0;
  294. if (lpEvent->type!= SDL_MOUSEBUTTONDOWN && lpEvent->type != SDL_MOUSEBUTTONUP)
  295. return;
  296. vi = SDL_GetVideoInfo();
  297. screenWidth = vi->current_w;
  298. screenHeight = vi->current_h;
  299. gridWidth = screenWidth / 3;
  300. gridHeight = screenHeight / 3;
  301. mx = lpEvent->button.x;
  302. my = lpEvent->button.y;
  303. thumbx = ceil(mx / gridWidth);
  304. thumby = floor(my / gridHeight);
  305. gridIndex = thumbx + thumby * 3 - 1;
  306. switch (lpEvent->type)
  307. {
  308. case SDL_MOUSEBUTTONDOWN:
  309. lastPressButtonTime = SDL_GetTicks();
  310. lastPressx = lpEvent->button.x;
  311. lastPressy = lpEvent->button.y;
  312. switch (gridIndex)
  313. {
  314. case 2:
  315. g_InputState.prevdir = g_InputState.dir;
  316. g_InputState.dir = kDirNorth;
  317. break;
  318. case 6:
  319. g_InputState.prevdir = g_InputState.dir;
  320. g_InputState.dir = kDirSouth;
  321. break;
  322. case 0:
  323. g_InputState.prevdir = g_InputState.dir;
  324. g_InputState.dir = kDirWest;
  325. break;
  326. case 8:
  327. g_InputState.prevdir = g_InputState.dir;
  328. g_InputState.dir = kDirEast;
  329. break;
  330. case 1:
  331. //g_InputState.prevdir = g_InputState.dir;
  332. //g_InputState.dir = kDirNorth;
  333. g_InputState.dwKeyPress |= kKeyUp;
  334. break;
  335. case 7:
  336. //g_InputState.prevdir = g_InputState.dir;
  337. //g_InputState.dir = kDirSouth;
  338. g_InputState.dwKeyPress |= kKeyDown;
  339. break;
  340. case 3:
  341. //g_InputState.prevdir = g_InputState.dir;
  342. //g_InputState.dir = kDirWest;
  343. g_InputState.dwKeyPress |= kKeyLeft;
  344. break;
  345. case 5:
  346. //g_InputState.prevdir = g_InputState.dir;
  347. //g_InputState.dir = kDirEast;
  348. g_InputState.dwKeyPress |= kKeyRight;
  349. break;
  350. }
  351. break;
  352. case SDL_MOUSEBUTTONUP:
  353. lastReleaseButtonTime = SDL_GetTicks();
  354. lastReleasex = lpEvent->button.x;
  355. lastReleasey = lpEvent->button.y;
  356. hitTest ++;
  357. if (abs(lastPressx - lastReleasex) < 25 &&
  358. abs(lastPressy - lastReleasey) < 25)
  359. {
  360. betweenTime = lastReleaseButtonTime - lastPressButtonTime;
  361. if (betweenTime >500)
  362. {
  363. isRightMouseClick = TRUE;
  364. }
  365. else if (betweenTime >=0)
  366. {
  367. if((betweenTime < 100) && (hitTest >= 2))
  368. {
  369. isLeftMouseClick = TRUE;
  370. hitTest = 0;
  371. }
  372. else
  373. {
  374. isLeftMouseClick = TRUE;
  375. if(betweenTime > 100)
  376. {
  377. hitTest = 0;
  378. }
  379. }
  380. }
  381. }
  382. switch (gridIndex)
  383. {
  384. case 2:
  385. if( isLeftMouseDBClick )
  386. {
  387. AUDIO_IncreaseVolume();
  388. break;
  389. }
  390. case 6:
  391. case 0:
  392. if( isLeftMouseDBClick )
  393. {
  394. AUDIO_DecreaseVolume();
  395. break;
  396. }
  397. case 7:
  398. if (isRightMouseClick) //repeat attack
  399. {
  400. g_InputState.dwKeyPress |= kKeyRepeat;
  401. break;
  402. }
  403. case 8:
  404. g_InputState.dir = kDirUnknown;
  405. g_InputState.prevdir = kDirUnknown;
  406. break;
  407. case 1:
  408. if( isRightMouseClick )
  409. {
  410. g_InputState.dwKeyPress |= kKeyForce;
  411. }
  412. break;
  413. case 3:
  414. if( isRightMouseClick )
  415. {
  416. g_InputState.dwKeyPress |= kKeyAuto;
  417. }
  418. break;
  419. case 5:
  420. if( isRightMouseClick )
  421. {
  422. g_InputState.dwKeyPress |= kKeyDefend;
  423. }
  424. break;
  425. case 4:
  426. if (isRightMouseClick) // menu
  427. {
  428. g_InputState.dwKeyPress |= kKeyMenu;
  429. }
  430. else if (isLeftMouseClick) // search
  431. {
  432. g_InputState.dwKeyPress |= kKeySearch;
  433. }
  434. break;
  435. }
  436. break;
  437. }
  438. #endif
  439. }
  440. static VOID
  441. PAL_JoystickEventFilter(
  442. const SDL_Event *lpEvent
  443. )
  444. /*++
  445. Purpose:
  446. Handle joystick events.
  447. Parameters:
  448. [IN] lpEvent - pointer to the event.
  449. Return value:
  450. None.
  451. --*/
  452. {
  453. #if PAL_HAS_JOYSTICKS
  454. switch (lpEvent->type)
  455. {
  456. case SDL_JOYAXISMOTION:
  457. //
  458. // Moved an axis on joystick
  459. //
  460. switch (lpEvent->jaxis.axis)
  461. {
  462. case 0:
  463. //
  464. // X axis
  465. //
  466. if (lpEvent->jaxis.value > 3200)
  467. {
  468. g_InputState.axisX = 1;
  469. }
  470. else if (lpEvent->jaxis.value < -3200)
  471. {
  472. g_InputState.axisX = -1;
  473. }
  474. else
  475. {
  476. g_InputState.axisX = 0;
  477. }
  478. break;
  479. case 1:
  480. //
  481. // Y axis
  482. //
  483. if (lpEvent->jaxis.value > 3200)
  484. {
  485. g_InputState.axisY = 1;
  486. }
  487. else if (lpEvent->jaxis.value < -3200)
  488. {
  489. g_InputState.axisY = -1;
  490. }
  491. else
  492. {
  493. g_InputState.axisY = 0;
  494. }
  495. break;
  496. }
  497. break;
  498. case SDL_JOYHATMOTION:
  499. //
  500. // Pressed the joystick hat button
  501. //
  502. switch (lpEvent->jhat.value)
  503. {
  504. case SDL_HAT_LEFT:
  505. case SDL_HAT_LEFTUP:
  506. g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
  507. g_InputState.dir = kDirWest;
  508. g_InputState.dwKeyPress = kKeyLeft;
  509. break;
  510. case SDL_HAT_RIGHT:
  511. case SDL_HAT_RIGHTDOWN:
  512. g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
  513. g_InputState.dir = kDirEast;
  514. g_InputState.dwKeyPress = kKeyRight;
  515. break;
  516. case SDL_HAT_UP:
  517. case SDL_HAT_RIGHTUP:
  518. g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
  519. g_InputState.dir = kDirNorth;
  520. g_InputState.dwKeyPress = kKeyUp;
  521. break;
  522. case SDL_HAT_DOWN:
  523. case SDL_HAT_LEFTDOWN:
  524. g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
  525. g_InputState.dir = kDirSouth;
  526. g_InputState.dwKeyPress = kKeyDown;
  527. break;
  528. case SDL_HAT_CENTERED:
  529. g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
  530. g_InputState.dir = kDirUnknown;
  531. g_InputState.dwKeyPress = kKeyNone;
  532. break;
  533. }
  534. break;
  535. case SDL_JOYBUTTONDOWN:
  536. //
  537. // Pressed the joystick button
  538. //
  539. switch (lpEvent->jbutton.button & 1)
  540. {
  541. case 0:
  542. g_InputState.dwKeyPress |= kKeyMenu;
  543. break;
  544. case 1:
  545. g_InputState.dwKeyPress |= kKeySearch;
  546. break;
  547. }
  548. break;
  549. }
  550. #endif
  551. }
  552. static VOID
  553. PAL_UpdateJoyStickState(
  554. VOID
  555. )
  556. /*++
  557. Purpose:
  558. Poll & update joystick state.
  559. Parameters:
  560. None.
  561. Return value:
  562. None.
  563. --*/
  564. {
  565. if( g_InputState.axisX == 1 && g_InputState.axisY >= 0 )
  566. {
  567. g_InputState.prevdir = g_InputState.dir;
  568. g_InputState.dir = kDirEast;
  569. g_InputState.dwKeyPress |= kKeyRight;
  570. }
  571. else if( g_InputState.axisX == -1 && g_InputState.axisY <= 0 )
  572. {
  573. g_InputState.prevdir = g_InputState.dir;
  574. g_InputState.dir = kDirWest;
  575. g_InputState.dwKeyPress |= kKeyLeft;
  576. }
  577. else if( g_InputState.axisY == 1 && g_InputState.axisX <= 0 )
  578. {
  579. g_InputState.prevdir = g_InputState.dir;
  580. g_InputState.dir = kDirSouth;
  581. g_InputState.dwKeyPress |= kKeyDown;
  582. }
  583. else if( g_InputState.axisY == -1 && g_InputState.axisX >= 0 )
  584. {
  585. g_InputState.prevdir = g_InputState.dir;
  586. g_InputState.dir = kDirNorth;
  587. g_InputState.dwKeyPress |= kKeyUp;
  588. }
  589. else
  590. {
  591. g_InputState.prevdir = g_InputState.dir;
  592. g_InputState.dir = kDirUnknown;
  593. if(!input_event_filter)
  594. g_InputState.dwKeyPress = kKeyNone;
  595. }
  596. }
  597. #if PAL_HAS_TOUCH
  598. #define TOUCH_NONE 0
  599. #define TOUCH_UP 1
  600. #define TOUCH_DOWN 2
  601. #define TOUCH_LEFT 3
  602. #define TOUCH_RIGHT 4
  603. #define TOUCH_BUTTON1 5
  604. #define TOUCH_BUTTON2 6
  605. #define TOUCH_BUTTON3 7
  606. #define TOUCH_BUTTON4 8
  607. static float gfTouchXMin = 0.0f;
  608. static float gfTouchXMax = 1.0f;
  609. static float gfTouchYMin = 0.0f;
  610. static float gfTouchYMax = 1.0f;
  611. static SDL_TouchID gFinger1 = -1, gFinger2 = -1;
  612. static DWORD g_dwFinger1Time = 0, g_dwFinger2Time = 0;
  613. static int g_iPrevTouch1 = TOUCH_NONE;
  614. static int g_iPrevTouch2 = TOUCH_NONE;
  615. VOID
  616. PAL_SetTouchBounds(
  617. DWORD dwScreenWidth,
  618. DWORD dwScreenHeight,
  619. SDL_Rect renderRect
  620. )
  621. {
  622. gfTouchXMin = (float)renderRect.x / dwScreenWidth;
  623. gfTouchXMax = (float)(renderRect.x + renderRect.w) / dwScreenWidth;
  624. gfTouchYMin = (float)renderRect.y / dwScreenHeight;
  625. gfTouchYMax = (float)(renderRect.y + renderRect.h) / dwScreenHeight;
  626. }
  627. static int
  628. PAL_GetTouchArea(
  629. float X,
  630. float Y
  631. )
  632. {
  633. if (X < gfTouchXMin || X > gfTouchXMax || Y < 0.5f || Y > gfTouchYMax)
  634. {
  635. //
  636. // Upper area or cropped area
  637. //
  638. return TOUCH_NONE;
  639. }
  640. else
  641. {
  642. X = (X - gfTouchXMin) / (gfTouchXMax - gfTouchXMin);
  643. Y = (Y - gfTouchYMin) / (gfTouchYMax - gfTouchYMin);
  644. }
  645. if (X < 1.0f / 3)
  646. {
  647. if (Y - 0.5f < (1.0f / 6 - fabsf(X - 1.0f / 3 / 2)) * (0.5f / (1.0f / 3)))
  648. {
  649. return TOUCH_UP;
  650. }
  651. else if (Y - 0.75f > fabsf(X - 1.0f / 3 / 2) * (0.5f / (1.0f / 3)))
  652. {
  653. return TOUCH_DOWN;
  654. }
  655. else if (X < 1.0f / 3 / 2 && fabsf(Y - 0.75f) < 0.25f - X * (0.5f / (1.0f / 3)))
  656. {
  657. return TOUCH_LEFT;
  658. }
  659. else
  660. {
  661. return TOUCH_RIGHT;
  662. }
  663. }
  664. else if (X > 1.0f - 1.0f / 3)
  665. {
  666. if (X < 1.0f - (1.0f / 3 / 2))
  667. {
  668. if (Y < 0.75f)
  669. {
  670. return TOUCH_BUTTON1;
  671. }
  672. else
  673. {
  674. return TOUCH_BUTTON3;
  675. }
  676. }
  677. else
  678. {
  679. if (Y < 0.75f)
  680. {
  681. return TOUCH_BUTTON2;
  682. }
  683. else
  684. {
  685. return TOUCH_BUTTON4;
  686. }
  687. }
  688. }
  689. else
  690. {
  691. return TOUCH_NONE;
  692. }
  693. }
  694. static VOID
  695. PAL_SetTouchAction(
  696. int area
  697. )
  698. {
  699. switch (area)
  700. {
  701. case TOUCH_UP:
  702. g_InputState.dir = kDirNorth;
  703. g_InputState.dwKeyPress |= kKeyUp;
  704. break;
  705. case TOUCH_DOWN:
  706. g_InputState.dir = kDirSouth;
  707. g_InputState.dwKeyPress |= kKeyDown;
  708. break;
  709. case TOUCH_LEFT:
  710. g_InputState.dir = kDirWest;
  711. g_InputState.dwKeyPress |= kKeyLeft;
  712. break;
  713. case TOUCH_RIGHT:
  714. g_InputState.dir = kDirEast;
  715. g_InputState.dwKeyPress |= kKeyRight;
  716. break;
  717. case TOUCH_BUTTON1:
  718. g_InputState.dwKeyPress |= kKeyForce;
  719. break;
  720. case TOUCH_BUTTON2:
  721. g_InputState.dwKeyPress |= kKeyMenu;
  722. break;
  723. case TOUCH_BUTTON3:
  724. if (gpGlobals->fInBattle)
  725. {
  726. g_InputState.dwKeyPress |= kKeyRepeat;
  727. }
  728. else
  729. {
  730. g_InputState.dwKeyPress |= kKeyUseItem;
  731. }
  732. break;
  733. case TOUCH_BUTTON4:
  734. g_InputState.dwKeyPress |= kKeySearch;
  735. break;
  736. }
  737. }
  738. static VOID
  739. PAL_UnsetTouchAction(
  740. int area
  741. )
  742. {
  743. switch (area)
  744. {
  745. case TOUCH_UP:
  746. case TOUCH_DOWN:
  747. case TOUCH_LEFT:
  748. case TOUCH_RIGHT:
  749. g_InputState.dir = kDirUnknown;
  750. break;
  751. }
  752. }
  753. static VOID
  754. PAL_TouchRepeatCheck(
  755. VOID
  756. )
  757. {
  758. if (gFinger1 != -1 && SDL_GetTicks() > g_dwFinger1Time)
  759. {
  760. PAL_UnsetTouchAction(g_iPrevTouch1);
  761. PAL_SetTouchAction(g_iPrevTouch1);
  762. g_dwFinger1Time = SDL_GetTicks() + 120;
  763. }
  764. if (gFinger2 != -1 && SDL_GetTicks() > g_dwFinger2Time)
  765. {
  766. PAL_UnsetTouchAction(g_iPrevTouch2);
  767. PAL_SetTouchAction(g_iPrevTouch2);
  768. g_dwFinger2Time = SDL_GetTicks() + 120;
  769. }
  770. }
  771. #endif
  772. static VOID
  773. PAL_TouchEventFilter(
  774. const SDL_Event *lpEvent
  775. )
  776. /*++
  777. Purpose:
  778. Handle touch events.
  779. Parameters:
  780. [IN] lpEvent - pointer to the event.
  781. Return value:
  782. None.
  783. --*/
  784. {
  785. #if PAL_HAS_TOUCH
  786. switch (lpEvent->type)
  787. {
  788. case SDL_FINGERDOWN:
  789. if (gFinger1 == -1)
  790. {
  791. int area = PAL_GetTouchArea(lpEvent->tfinger.x, lpEvent->tfinger.y);
  792. gFinger1 = lpEvent->tfinger.fingerId;
  793. g_iPrevTouch1 = area;
  794. PAL_SetTouchAction(area);
  795. g_dwFinger1Time = SDL_GetTicks() + 500;
  796. }
  797. else if (gFinger2 == -1)
  798. {
  799. int area = PAL_GetTouchArea(lpEvent->tfinger.x, lpEvent->tfinger.y);
  800. gFinger2 = lpEvent->tfinger.fingerId;
  801. g_iPrevTouch2 = area;
  802. PAL_SetTouchAction(area);
  803. g_dwFinger2Time = SDL_GetTicks() + 500;
  804. }
  805. break;
  806. case SDL_FINGERUP:
  807. if (lpEvent->tfinger.fingerId == gFinger1)
  808. {
  809. PAL_UnsetTouchAction(g_iPrevTouch1);
  810. gFinger1 = -1;
  811. g_iPrevTouch1 = TOUCH_NONE;
  812. }
  813. else if (lpEvent->tfinger.fingerId == gFinger2)
  814. {
  815. PAL_UnsetTouchAction(g_iPrevTouch2);
  816. gFinger2 = -1;
  817. g_iPrevTouch2 = TOUCH_NONE;
  818. }
  819. break;
  820. case SDL_FINGERMOTION:
  821. if (lpEvent->tfinger.fingerId == gFinger1)
  822. {
  823. int area = PAL_GetTouchArea(lpEvent->tfinger.x, lpEvent->tfinger.y);
  824. if (g_iPrevTouch1 != area && area != TOUCH_NONE)
  825. {
  826. PAL_UnsetTouchAction(g_iPrevTouch1);
  827. g_iPrevTouch1 = area;
  828. PAL_SetTouchAction(area);
  829. g_dwFinger1Time = SDL_GetTicks() + 500;
  830. }
  831. }
  832. else if (lpEvent->tfinger.fingerId == gFinger2)
  833. {
  834. int area = PAL_GetTouchArea(lpEvent->tfinger.x, lpEvent->tfinger.y);
  835. if (g_iPrevTouch2 != area && area != TOUCH_NONE)
  836. {
  837. PAL_UnsetTouchAction(g_iPrevTouch2);
  838. g_iPrevTouch2 = area;
  839. PAL_SetTouchAction(area);
  840. g_dwFinger2Time = SDL_GetTicks() + 500;
  841. }
  842. }
  843. break;
  844. }
  845. #endif
  846. }
  847. static int SDLCALL
  848. PAL_EventFilter(
  849. const SDL_Event *lpEvent
  850. )
  851. /*++
  852. Purpose:
  853. SDL event filter function. A filter to process all events.
  854. Parameters:
  855. [IN] lpEvent - pointer to the event.
  856. Return value:
  857. 1 = the event will be added to the internal queue.
  858. 0 = the event will be dropped from the queue.
  859. --*/
  860. {
  861. switch (lpEvent->type)
  862. {
  863. #if SDL_VERSION_ATLEAST(2,0,0)
  864. case SDL_WINDOWEVENT:
  865. if (lpEvent->window.event == SDL_WINDOWEVENT_RESIZED)
  866. {
  867. //
  868. // resized the window
  869. //
  870. VIDEO_Resize(lpEvent->window.data1, lpEvent->window.data2);
  871. }
  872. break;
  873. case SDL_APP_WILLENTERBACKGROUND:
  874. g_bRenderPaused = TRUE;
  875. break;
  876. case SDL_APP_DIDENTERFOREGROUND:
  877. g_bRenderPaused = FALSE;
  878. VIDEO_UpdateScreen(NULL);
  879. break;
  880. #else
  881. case SDL_VIDEORESIZE:
  882. //
  883. // resized the window
  884. //
  885. VIDEO_Resize(lpEvent->resize.w, lpEvent->resize.h);
  886. break;
  887. #endif
  888. case SDL_QUIT:
  889. //
  890. // clicked on the close button of the window. Quit immediately.
  891. //
  892. PAL_Shutdown(0);
  893. }
  894. PAL_KeyboardEventFilter(lpEvent);
  895. PAL_MouseEventFilter(lpEvent);
  896. PAL_JoystickEventFilter(lpEvent);
  897. PAL_TouchEventFilter(lpEvent);
  898. //
  899. // All events are handled here; don't put anything to the internal queue
  900. //
  901. return 0;
  902. }
  903. VOID
  904. PAL_ClearKeyState(
  905. VOID
  906. )
  907. /*++
  908. Purpose:
  909. Clear the record of pressed keys.
  910. Parameters:
  911. None.
  912. Return value:
  913. None.
  914. --*/
  915. {
  916. g_InputState.dwKeyPress = 0;
  917. }
  918. VOID
  919. PAL_InitInput(
  920. VOID
  921. )
  922. /*++
  923. Purpose:
  924. Initialize the input subsystem.
  925. Parameters:
  926. None.
  927. Return value:
  928. None.
  929. --*/
  930. {
  931. memset((void *)&g_InputState, 0, sizeof(g_InputState));
  932. g_InputState.dir = kDirUnknown;
  933. g_InputState.prevdir = kDirUnknown;
  934. //
  935. // Check for joystick
  936. //
  937. #if PAL_HAS_JOYSTICKS
  938. if (SDL_NumJoysticks() > 0 && g_fUseJoystick)
  939. {
  940. int i;
  941. for (i = 0; i < SDL_NumJoysticks(); i++)
  942. {
  943. if (PAL_IS_VALID_JOYSTICK(SDL_JoystickNameForIndex(i)))
  944. {
  945. g_pJoy = SDL_JoystickOpen(i);
  946. break;
  947. }
  948. }
  949. if (g_pJoy != NULL)
  950. {
  951. SDL_JoystickEventState(SDL_ENABLE);
  952. }
  953. }
  954. #endif
  955. input_init_filter();
  956. }
  957. VOID
  958. PAL_ShutdownInput(
  959. VOID
  960. )
  961. /*++
  962. Purpose:
  963. Shutdown the input subsystem.
  964. Parameters:
  965. None.
  966. Return value:
  967. None.
  968. --*/
  969. {
  970. #if PAL_HAS_JOYSTICKS
  971. if (g_pJoy != NULL)
  972. {
  973. SDL_JoystickClose(g_pJoy);
  974. g_pJoy = NULL;
  975. }
  976. #endif
  977. input_shutdown_filter();
  978. }
  979. static int
  980. PAL_PollEvent(
  981. SDL_Event *event
  982. )
  983. /*++
  984. Purpose:
  985. Poll and process one event.
  986. Parameters:
  987. [OUT] event - Events polled from SDL.
  988. Return value:
  989. Return value of PAL_PollEvent.
  990. --*/
  991. {
  992. SDL_Event evt;
  993. int ret = SDL_PollEvent(&evt);
  994. if (ret != 0 && !input_event_filter(&evt, &g_InputState))
  995. {
  996. PAL_EventFilter(&evt);
  997. }
  998. if (event != NULL)
  999. {
  1000. *event = evt;
  1001. }
  1002. return ret;
  1003. }
  1004. VOID
  1005. PAL_ProcessEvent(
  1006. VOID
  1007. )
  1008. /*++
  1009. Purpose:
  1010. Process all events.
  1011. Parameters:
  1012. None.
  1013. Return value:
  1014. None.
  1015. --*/
  1016. {
  1017. while (PAL_PollEvent(NULL));
  1018. PAL_UpdateKeyboardState();
  1019. #if PAL_HAS_JOYSTICKS
  1020. PAL_UpdateJoyStickState();
  1021. #endif
  1022. #if PAL_HAS_TOUCH
  1023. PAL_TouchRepeatCheck();
  1024. #endif
  1025. }
  1026. VOID
  1027. PAL_RegisterInputFilter(
  1028. void (*init_filter)(),
  1029. int (*event_filter)(const SDL_Event *, volatile PALINPUTSTATE *),
  1030. void (*shutdown_filter)()
  1031. )
  1032. /*++
  1033. Purpose:
  1034. Register caller-defined input event filter.
  1035. Parameters:
  1036. [IN] init_filter - Filter that will be called inside PAL_InitInput
  1037. [IN] event_filter - Filter that will be called inside PAL_PollEvent,
  1038. return non-zero value from this filter disables
  1039. further internal event processing.
  1040. [IN] shutdown_filter - Filter that will be called inside PAL_ShutdownInput
  1041. Passing NULL to either parameter means the caller does not provide such filter.
  1042. Return value:
  1043. None.
  1044. --*/
  1045. {
  1046. if (init_filter)
  1047. input_init_filter = init_filter;
  1048. if (event_filter)
  1049. input_event_filter = event_filter;
  1050. if (shutdown_filter)
  1051. input_shutdown_filter = shutdown_filter;
  1052. }