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- /**
- * 魔力宝贝图档解析脚本 - CGTool
- *
- * @Author HonorLee (dev@honorlee.me)
- * @Version 1.0 (2023-04-15)
- * @License GPL-3.0
- *
- * Palet.cs 调色板解析类
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- namespace CrossgateToolkit
- {
- public class Palet
- {
- private static Dictionary<int, List<Color32>> _cache = new Dictionary<int, List<Color32>>();
- //获取调色板
- public static List<Color32> GetPalet(int index)
- {
- //返回缓存数据
- _cache.TryGetValue(index, out List<Color32> paletData);
- return paletData;
- }
- //调色板初始化
- public static void Init()
- {
- DirectoryInfo folderInfo = new DirectoryInfo(CGTool.PATH.PAL);
- if (!folderInfo.Exists) throw new Exception("调色板目录不存在,请检查CGTool中是否配置相应PATH路径");
-
- FileInfo[] files = folderInfo.GetFiles();
- foreach (FileInfo file in files)
- {
- if (!file.Name.StartsWith("palet_") || !file.Name.EndsWith(".cgp")) continue;
- string tmp = file.Name.Split("_")[1];
- string indexStr = tmp.Split(".")[0];
- // string indexStr = file.Name.Substring(6, 2);
- if (int.TryParse(indexStr, out int index))
- {
- List<Color32> paletData = _loadPalet(file);
- if (paletData != null) _cache.Add(index, paletData);
- }
- }
- Debug.Log("[CGTool] 调色板初始化完成,共加载" + _cache.Count + "个调色板");
- }
-
- // 添加新调色板
- public static void AddPalet(int index, List<Color32> paletData)
- {
- _cache[index] = paletData;
- }
-
- //加载缓存数据
- private static List<Color32> _loadPalet(FileInfo paletFile)
- {
- FileStream paletFileStream = paletFile.OpenRead();
- BinaryReader paletReader = new BinaryReader(paletFileStream);
-
- //调色板解析表
- List<Color32> PaletColors = new List<Color32>();
- //头部调色板
- int[] headPlate = new int[]
- {
- 0x000000, 0x000080, 0x008000, 0x008080, 0x800080, 0x800000, 0x808000, 0xc0c0c0, 0xc0dcc0, 0xf0caa6,
- 0x0000de, 0x005fff, 0xa0ffff, 0xd25f00, 0xffd250, 0x28e128
- };
- //尾部调色板
- int[] footPlate = new int[]
- {
- 0x96c3f5, 0x5fa01e, 0x467dc3, 0x1e559b, 0x374146, 0x1e2328, 0xf0fbff, 0xa56e3a, 0x808080, 0x0000ff,
- 0x00ff00, 0x00ffff, 0xff0000, 0xff80ff, 0xffff00, 0xffffff
- };
- //解压缩
- foreach (var i in headPlate)
- {
- byte[] bytes = BitConverter.GetBytes(i);
- Color32 color32 = new Color32();
- color32.r = bytes[0];
- color32.g = bytes[1];
- color32.b = bytes[2];
- color32.a = 0xFF;
- PaletColors.Add(color32);
- }
-
-
- for (var i = 0; i < 224; i++)
- {
- byte[] paletBytes = paletReader.ReadBytes(3);
- // if(i<16 || i>224) continue;
- Color32 color32 = new Color32();
- color32.r = paletBytes[2];
- color32.g = paletBytes[1];
- color32.b = paletBytes[0];
- color32.a = 0xFF;
- PaletColors.Add(color32);
- }
-
- foreach (var i in footPlate)
- {
- byte[] bytes = BitConverter.GetBytes(i);
- Color32 color32 = new Color32();
- color32.r = bytes[0];
- color32.g = bytes[1];
- color32.b = bytes[2];
- color32.a = 0xFF;
- PaletColors.Add(color32);
- }
-
- PaletColors.Add(Color.clear);
- //清理缓存
- paletReader.Dispose();
- paletReader.Close();
- paletFileStream.Dispose();
- paletFileStream.Close();
- return PaletColors;
- }
- }
- }
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