123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392 |
- /**
- * 魔力宝贝图档解析脚本 - CGTool
- *
- * @Author HonorLee (dev@honorlee.me)
- * @Version 1.0 (2023-04-15)
- * @License GPL-3.0
- *
- * Anime.cs 动画基础类
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using UnityEngine;
- namespace CrossgateToolkit
- {
- //动画信息
- public class AnimeInfo
- {
- // 版本
- public string Version;
- //4 bytes 动画序号
- public uint Serial;
- //4 bytes 动画文件地址
- public uint Addr;
- //2 bytes 动作数量
- public int ActionCount;
- //2 bytes 未知字节
- public byte[] Unknow;
- //动画数据 Direction -> ActionType -> AnimeData
- public Dictionary<int, Dictionary<int, AnimeDetail>> AnimeDatas = new Dictionary<int, Dictionary<int, AnimeDetail>>();
- }
- //动画帧数据
- public class AnimeFrameInfo
- {
- //图档编号
- public uint GraphicIndex;
- //宽度
- public int Width;
- //高度
- public int Height;
- //偏移X
- public int OffsetX;
- //偏移Y
- public int OffsetY;
- //音效编号
- public int AudioIndex;
- //动效编号
- public Anime.EffectType Effect;
- //GraphicInfo;
- public GraphicInfoData GraphicInfo;
- //动画Sprite
- // public Dictionary<int,Sprite> AnimeSprites = new Dictionary<int, Sprite>();
- public Dictionary<int,Dictionary<bool,Sprite>> AnimeSprites = new Dictionary<int, Dictionary<bool, Sprite>>();
- }
- //动画数据
- public class AnimeDetail
- {
- // 动画编号
- public uint Serial;
- // 动画版本
- public string Version;
- // 方向
- public int Direction;
- // 动作
- public int ActionType;
- // 动画循环时间
- public uint CycleTime;
- // 帧数
- public uint FrameCount;
- // 高版本 - 标识
- public bool IsHighVersion;
- // 高版本 - 调色板
- public int Palet;
- // 高版本 - 图像反转
- public AnimeFlag FLAG;
- // 高版本 - 结束标识
- public byte[] FLAG_END;
- // public Dictionary<int,Texture2D> AnimeTextures = new Dictionary<int, Texture2D>();
- public Dictionary<int,Dictionary<bool,Texture2D>> AnimeTextures = new Dictionary<int, Dictionary<bool, Texture2D>>();
- // public Texture2D AnimeTexture;
- public List<AnimeFrameInfo> AnimeFrameInfos;
- // public byte[] unknown;
- }
- public class AnimeFlag
- {
- public bool REVERSE_X;
- public bool REVERSE_Y;
- public bool LOCK_PAL;
- public bool LIGHT_THROUGH;
- }
-
- //动画相关Enum类型
- public class Anime : MonoBehaviour
- {
- //方向
- public enum DirectionType
- {
- NULL = -1,
- North = 0,
- NorthEast = 1,
- East = 2,
- SouthEast = 3,
- South = 4,
- SouthWest = 5,
- West = 6,
- NorthWest = 7
- }
- //方向九宫映射表
- public static DirectionType[,] DirectionTypeMap = new DirectionType[3,3]
- {
- {DirectionType.North,DirectionType.NorthEast,DirectionType.East},
- {DirectionType.NorthWest,DirectionType.NULL,DirectionType.SouthEast},
- {DirectionType.West,DirectionType.SouthWest,DirectionType.South}
- };
- //动作
- public enum ActionType
- {
- NULL = -1,
- Stand = 0,
- Walk = 1,
- BeforeRun = 2,
- Run = 3,
- AfterRun = 4,
- Attack = 5,
- Magic = 6,
- Throw = 7,
- Hurt = 8,
- Defence = 9,
- Dead = 10,
- Sit = 11,
- Hi = 12,
- Happy = 13,
- Angry = 14,
- Sad = 15,
- Shake = 16,
- Rock = 17,
- Scissors = 18,
- Paper = 19,
- Fishing = 20,
-
- }
- //动效
- public enum EffectType
- {
- Hit =1,
- HitOver =2
- }
- public enum PlayType
- {
- Loop,
- Once,
- OnceAndDestroy
- }
- private static byte[] highVersionFlag = { 0xFF, 0xFF, 0xFF, 0xFF };
-
- //动画列表缓存 Serial -> AnimeInfo
- private static Dictionary<uint, AnimeInfo> _animeInfoCache = new Dictionary<uint, AnimeInfo>();
-
- //加载动画数据
- public static void Init(string Version,FileInfo animeInfoFile,FileInfo animeFile)
- {
- //创建流读取器
- FileStream infoFileStream = animeInfoFile.OpenRead();
- FileStream dataFileStream = animeFile.OpenRead();
- BinaryReader infoFileReader = new BinaryReader(infoFileStream);
- BinaryReader dataFileReader = new BinaryReader(dataFileStream);
-
- long DataLength = infoFileStream.Length / 12;
-
- // 循环初始化动画数据
- for (int i = 0; i < DataLength; i++)
- {
- //初始化对象
- AnimeInfo animeInfo = new AnimeInfo();
- animeInfo.Version = Version;
- animeInfo.Serial = BitConverter.ToUInt32(infoFileReader.ReadBytes(4),0);
- // Debug.Log(animeInfo.Serial);
- animeInfo.Addr = BitConverter.ToUInt32(infoFileReader.ReadBytes(4),0);
- animeInfo.ActionCount = infoFileReader.ReadUInt16();
- animeInfo.Unknow = infoFileReader.ReadBytes(2);
- if (animeInfo.Addr > dataFileStream.Length) break;
- dataFileStream.Position = animeInfo.Addr;
- for (int j = 0; j < animeInfo.ActionCount; j++)
- {
-
- // 高版本标识
- bool isHighVersion = false;
- dataFileStream.Position += 16;
- if(dataFileReader.ReadBytes(4).SequenceEqual(highVersionFlag)) isHighVersion = true;
- dataFileStream.Position -= 20;
-
- AnimeDetail animeData = new AnimeDetail();
- animeData.Version = Version;
- animeData.Serial = animeInfo.Serial;
- animeData.Direction = dataFileReader.ReadUInt16();
- animeData.ActionType = dataFileReader.ReadUInt16();
- animeData.CycleTime = BitConverter.ToUInt32(dataFileReader.ReadBytes(4),0);
- animeData.FrameCount = BitConverter.ToUInt32(dataFileReader.ReadBytes(4),0);
-
- // 高版本
- if (isHighVersion)
- {
- animeData.IsHighVersion = true;
- animeData.Palet = dataFileReader.ReadUInt16();
- int flag = dataFileReader.ReadUInt16();
- if (flag > 0)
- {
- animeData.FLAG = new AnimeFlag();
- if ((flag & 1) == (1 << 0)) animeData.FLAG.REVERSE_X = true;
- if ((flag & 2) == (1 << 1)) animeData.FLAG.REVERSE_Y = true;
- if ((flag & 4) == (1 << 2)) animeData.FLAG.LOCK_PAL = true;
- if ((flag & 8) == (1 << 3)) animeData.FLAG.LIGHT_THROUGH = true;
- }
-
- animeData.FLAG_END = dataFileReader.ReadBytes(4);
- }
- animeData.AnimeFrameInfos = new List<AnimeFrameInfo>();
-
- // if (animeInfo.Index == 101201) Debug.Log("----------------------------------");
- for (int k = 0; k < animeData.FrameCount; k++)
- {
- byte[] frameBytes = dataFileReader.ReadBytes(10);
- if (frameBytes.Length <10) break;
- BinaryReader frameReader = new BinaryReader(new MemoryStream(frameBytes));
- AnimeFrameInfo animeFrameInfo = new AnimeFrameInfo();
- //GraphicIndex序号
- animeFrameInfo.GraphicIndex = BitConverter.ToUInt32(frameReader.ReadBytes(4),0);
- animeFrameInfo.OffsetX = BitConverter.ToInt16(frameReader.ReadBytes(2),0);
- animeFrameInfo.OffsetY = BitConverter.ToInt16(frameReader.ReadBytes(2), 0);
-
- //标识位
- int flag = BitConverter.ToInt16(frameReader.ReadBytes(2),0);
- if (flag>20000)
- {
- //击打判定
- animeFrameInfo.Effect = EffectType.Hit;
- animeFrameInfo.AudioIndex = flag - 20000;
- }
- else if(flag>10000)
- {
- //攻击动作结束判定
- animeFrameInfo.Effect = EffectType.HitOver;
- animeFrameInfo.AudioIndex = flag - 10000;
- }
- else
- {
- animeFrameInfo.AudioIndex = flag;
- }
- animeData.AnimeFrameInfos.Add(animeFrameInfo);
- }
- animeData.FrameCount = (uint) animeData.AnimeFrameInfos.Count;
- if (!animeInfo.AnimeDatas.ContainsKey(animeData.Direction))
- animeInfo.AnimeDatas.Add(animeData.Direction, new Dictionary<int, AnimeDetail>());
- animeInfo.AnimeDatas[animeData.Direction][animeData.ActionType] = animeData;
-
- _animeInfoCache[animeInfo.Serial] = animeInfo;
- }
- }
- infoFileReader.Dispose();
- infoFileReader.Close();
- dataFileReader.Dispose();
- dataFileReader.Close();
- infoFileStream.Close();
- dataFileStream.Close();
-
- Debug.Log("[CGTool] 加载AnimeInfo - 文件: [" +
- // (Graphic.Flag_HighVersion[Version] ? "H" : "N") + "] [" +
- Version + "] " +
- animeInfoFile.Name +
- " 动画总量: " + DataLength);
- }
-
- //获取动画数据信息
- public static AnimeInfo GetAnimeInfo(uint serial)
- {
- _animeInfoCache.TryGetValue(serial, out var animeInfo);
- return animeInfo;
- }
- //获取动画数据
- public static AnimeDetail GetAnimeDetail(uint serial,DirectionType Direction,ActionType Action)
- {
- AnimeInfo animeInfo = GetAnimeInfo(serial);
- if (animeInfo == null) return null;
- if (animeInfo.AnimeDatas.ContainsKey((int)Direction))
- {
- if (animeInfo.AnimeDatas[(int) Direction].ContainsKey((int) Action))
- {
- AnimeDetail animeDetail = animeInfo.AnimeDatas[(int) Direction][(int) Action];
- // if(animeDetail.AnimeTexture == null) prepareAnimeFrames(animeDetail);
- return animeDetail;
- }
- }
- return null;
- }
- //预处理动画图形合批烘焙
- public static void BakeAnimeFrames(AnimeDetail animeDetail,int palet = 0, bool linear = false)
- {
- if (animeDetail.AnimeTextures.ContainsKey(palet))
- {
- if(animeDetail.AnimeTextures[palet].ContainsKey(linear)) return;
- }
- //所有帧的图形数据
- GraphicDetail[] graphicDetails = new GraphicDetail[animeDetail.FrameCount];
-
- //合并后的Texture2D尺寸
- uint textureWidth = 0;
- uint textureHeight = 0;
-
-
- for (var i = 0; i < animeDetail.FrameCount; i++)
- {
- //载入图档
- GraphicInfoData graphicInfoData = GraphicInfo.GetGraphicInfoDataByIndex(animeDetail.Version,animeDetail.AnimeFrameInfos[i].GraphicIndex);
- if (graphicInfoData == null) continue;
- int subPaletIndex = 0;
- if (animeDetail.IsHighVersion) subPaletIndex = (int)animeDetail.Serial;
- GraphicDetail graphicDetail = GraphicData.GetGraphicDetail(graphicInfoData, palet, subPaletIndex, linear);
- if(graphicDetail == null) continue;
- graphicDetails[i] = graphicDetail;
- if(graphicDetail.Height > textureHeight) textureHeight = graphicDetail.Height;
- textureWidth += graphicDetail.Width + 5;
- animeDetail.AnimeFrameInfos[i].Width = (int) graphicDetail.Width;
- animeDetail.AnimeFrameInfos[i].Height = (int) graphicDetail.Height;
- animeDetail.AnimeFrameInfos[i].OffsetX = (int) graphicInfoData.OffsetX;
- animeDetail.AnimeFrameInfos[i].OffsetY = (int) graphicInfoData.OffsetY;
- animeDetail.AnimeFrameInfos[i].GraphicInfo = graphicInfoData;
- }
- //合并图档
- Texture2D texture2dMix = new Texture2D((int) textureWidth, (int) textureHeight, TextureFormat.RGBA4444, false,linear);
- if(linear) texture2dMix.filterMode = FilterMode.Bilinear;
- else texture2dMix.filterMode = FilterMode.Point;
- Color32 transparentColor = new Color32(0, 0, 0, 0);
- Color32[] transparentColors = new Color32[texture2dMix.width * texture2dMix.height];
- for (var i = 0; i < transparentColors.Length; i++)
- {
- transparentColors[i] = transparentColor;
- }
- texture2dMix.SetPixels32(transparentColors,0);
-
- int offsetX = 0;
- for (var i = 0; i < animeDetail.FrameCount; i++)
- {
- GraphicDetail graphicDetail = graphicDetails[i];
- if(graphicDetail == null) continue;
- texture2dMix.SetPixels32((int) offsetX, 0, (int) graphicDetail.Width,
- (int) graphicDetail.Height,
- graphicDetail.Sprite.texture.GetPixels32());
- offsetX += (int) graphicDetail.Width + 5;
- }
- texture2dMix.Apply();
-
- if(!animeDetail.AnimeTextures.ContainsKey(palet)) animeDetail.AnimeTextures.Add(palet,new Dictionary<bool, Texture2D>());
- animeDetail.AnimeTextures[palet].Add(linear, texture2dMix);
-
- //创建动画每帧Sprite
- offsetX = 0;
- for (var l = 0; l < animeDetail.FrameCount; l++)
- {
- if(graphicDetails[l] == null) continue;
- AnimeFrameInfo animeFrameInfo = animeDetail.AnimeFrameInfos[l];
- Vector2 pivot = new Vector2(0f, 1f);
- pivot.x += -(animeFrameInfo.OffsetX * 1f) / animeFrameInfo.Width;
- pivot.y -= (-animeFrameInfo.OffsetY * 1f) / animeFrameInfo.Height;
- Sprite sprite = Sprite.Create(texture2dMix, new Rect(offsetX, 0,
- animeDetail.AnimeFrameInfos[l].Width, animeDetail.AnimeFrameInfos[l].Height),
- pivot, 1, 1, SpriteMeshType.FullRect);
- offsetX += animeDetail.AnimeFrameInfos[l].Width + 5;
- if(!animeFrameInfo.AnimeSprites.ContainsKey(palet)) animeFrameInfo.AnimeSprites.Add(palet,new Dictionary<bool, Sprite>());
- animeFrameInfo.AnimeSprites[palet].Add(linear, sprite);
- }
-
- }
-
-
- }
- }
|