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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using CrossgateToolkit;
- using UnityEngine;
- using UnityEngine.UI;
- public class Scene_SingleUnit : MonoBehaviour
- {
- public AnimePlayer animePlayer;
- public Anime.DirectionType DirectionType;
-
- public Anime.ActionType ActionType;
- public uint Serial;
- public Text[] Texts;
- // Start is called before the first frame update
- private void Awake()
- {
- Util.Init();
- Serial = Util.GetRandomSerial();
- DirectionType = Anime.DirectionType.SouthWest;
- ActionType = Anime.ActionType.Idle;
- }
- void Start()
- {
- animePlayer.play(Serial,DirectionType,ActionType,Anime.PlayType.Loop);
- UpdateText();
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- public void ChangeUint()
- {
- Serial = Util.GetRandomSerial();
- animePlayer.Serial = Serial;
- UpdateText();
- }
- public void ChangeDirection()
- {
- DirectionType = Util.GetNextDirection(DirectionType);
- animePlayer.DirectionType = DirectionType;
- UpdateText();
- }
- public void ChangeAction()
- {
- // 注意不是所有角色都有 BeforeRun/AfterRun 或其他动作
- ActionType = Util.GetNextAction(ActionType);
- animePlayer.ActionType = ActionType;
- UpdateText();
- }
- public void UpdateText()
- {
- Texts[0].text = Serial.ToString();
- Texts[1].text = DirectionType.ToString();
- Texts[2].text = ActionType.ToString();
- }
- }
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