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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using CrossgateToolkit;
- using UnityEngine;
- using Random = UnityEngine.Random;
- public class Scene_MultiUnit : MonoBehaviour
- {
- public Transform UnitContainer;
- public Prefeb_Unit unitPrefeb;
- List<Prefeb_Unit> units = new List<Prefeb_Unit>();
- private void Awake()
- {
- Util.Init();
- }
- void Start()
- {
- int x = 18;
- int y = 5;
- int width = x * 60;
- int height = y * 100;
- for (int i = 0; i < x; i++)
- {
- for (int j = 0; j < y; j++)
- {
- Prefeb_Unit unit = Instantiate(unitPrefeb, UnitContainer);
- unit.name = "Unit_" + i + "_" + j;
- unit.RectTransform.anchoredPosition =
- new Vector2(-width / 2f + i * 60, -height / 2f + j * 100 + 10);
- unit.animePlayer.Serial = Util.GetRandomSerial();
- unit.animePlayer.DirectionType = Util.GetRandomDirection();
- unit.animePlayer.ActionType = (Anime.ActionType)Random.Range(0, 21);
- units.Add(unit);
- }
- }
- }
-
- public void ChangeSerial()
- {
- foreach (var unit in units)
- {
- unit.animePlayer.Serial = Util.GetRandomSerial();
- }
- }
-
- public void ChangeDirection()
- {
- foreach (var unit in units)
- {
- unit.animePlayer.DirectionType = Util.GetRandomDirection();
- }
- }
-
- public void ChangeAction()
- {
- foreach (var unit in units)
- {
- unit.animePlayer.ActionType = (Anime.ActionType)Random.Range(0, 21);
- }
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- }
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