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- using System;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- namespace CrossgateToolkit
- {
-
- public class AnimeInfo
- {
-
- public string Version;
-
- public uint Serial;
-
- public uint Addr;
-
- public int ActionCount;
-
- public byte[] Unknow;
-
- public Dictionary<int, Dictionary<int, AnimeDetail>> AnimeDatas = new Dictionary<int, Dictionary<int, AnimeDetail>>();
- }
-
- public class AnimeFrameInfo
- {
-
- public uint GraphicIndex;
-
- public int Width;
-
- public int Height;
-
- public int OffsetX;
-
- public int OffsetY;
-
- public int AudioIndex;
-
- public Anime.EffectType Effect;
-
- public GraphicInfoData GraphicInfo;
-
- public Dictionary<int,Sprite> AnimeSprites = new Dictionary<int, Sprite>();
- }
-
- public class AnimeDetail
- {
- public uint Serial;
- public string Version;
- public int Direction;
- public int ActionType;
- public uint CycleTime;
- public uint FrameCount;
- public Dictionary<int,Texture2D> AnimeTextures = new Dictionary<int, Texture2D>();
-
- public AnimeFrameInfo[] AnimeFrameInfos;
-
- }
-
- public class Anime : MonoBehaviour
- {
-
- public enum DirectionType
- {
- NULL = -1,
- North = 0,
- NorthEast = 1,
- East = 2,
- SouthEast = 3,
- South = 4,
- SouthWest = 5,
- West = 6,
- NorthWest = 7
- }
-
- public static DirectionType[,] DirectionTypeMap = new DirectionType[3,3]
- {
- {DirectionType.North,DirectionType.NorthEast,DirectionType.East},
- {DirectionType.NorthWest,DirectionType.NULL,DirectionType.SouthEast},
- {DirectionType.West,DirectionType.SouthWest,DirectionType.South}
- };
-
- public enum ActionType
- {
- NULL = -1,
- Stand = 0,
- Walk = 1,
- BeforeRun = 2,
- Run = 3,
- AfterRun = 4,
- Attack = 5,
- Magic = 6,
- Throw = 7,
- Hurt = 8,
- Defence = 9,
- Dead = 10,
- Sit = 11,
- Hi = 12,
- Happy = 13,
- Angry = 14,
- Sad = 15,
- Shake = 16,
- Rock = 17,
- Scissors = 18,
- Paper = 19,
- Fishing = 20,
-
- }
-
- public enum EffectType
- {
- Hit =1,
- HitOver =2
- }
- public enum PlayType
- {
- Loop,
- Once,
- OnceAndDestroy
- }
-
- private static Dictionary<uint, AnimeInfo> _animeInfoCache = new Dictionary<uint, AnimeInfo>();
-
-
- public static void Init(string Version,FileInfo animeInfoFile,FileInfo animeFile)
- {
-
- FileStream infoFileStream = animeInfoFile.OpenRead();
- FileStream dataFileStream = animeFile.OpenRead();
- BinaryReader infoFileReader = new BinaryReader(infoFileStream);
- BinaryReader dataFileReader = new BinaryReader(dataFileStream);
-
- long DataLength = infoFileStream.Length / 12;
- for (int i = 0; i < DataLength; i++)
- {
-
- AnimeInfo animeInfo = new AnimeInfo();
- animeInfo.Version = Version;
- animeInfo.Serial = BitConverter.ToUInt32(infoFileReader.ReadBytes(4),0);
-
- animeInfo.Addr = BitConverter.ToUInt32(infoFileReader.ReadBytes(4),0);
- animeInfo.ActionCount = infoFileReader.ReadUInt16();
- animeInfo.Unknow = infoFileReader.ReadBytes(2);
- dataFileStream.Position = animeInfo.Addr;
- for (int j = 0; j < animeInfo.ActionCount; j++)
- {
- AnimeDetail animeData = new AnimeDetail();
- animeData.Version = Version;
- animeData.Serial = animeInfo.Serial;
- animeData.Direction = dataFileReader.ReadUInt16();
- animeData.ActionType = dataFileReader.ReadUInt16();
- animeData.CycleTime = BitConverter.ToUInt32(dataFileReader.ReadBytes(4),0);
- animeData.FrameCount = BitConverter.ToUInt32(dataFileReader.ReadBytes(4),0);
- animeData.AnimeFrameInfos = new AnimeFrameInfo[animeData.FrameCount];
-
-
-
- for (int k = 0; k < animeData.FrameCount; k++)
- {
- animeData.AnimeFrameInfos[k] = new AnimeFrameInfo();
-
- animeData.AnimeFrameInfos[k].GraphicIndex = BitConverter.ToUInt32(dataFileReader.ReadBytes(4),0);
- animeData.AnimeFrameInfos[k].OffsetX = BitConverter.ToInt16(dataFileReader.ReadBytes(2),0);
- animeData.AnimeFrameInfos[k].OffsetY = BitConverter.ToInt16(dataFileReader.ReadBytes(2),0);
-
-
- int flag = BitConverter.ToInt16(dataFileReader.ReadBytes(2),0);
-
- if (flag>20000)
- {
-
- animeData.AnimeFrameInfos[k].Effect = EffectType.Hit;
- animeData.AnimeFrameInfos[k].AudioIndex = flag - 20000;
- }
- else if(flag>10000)
- {
-
- animeData.AnimeFrameInfos[k].Effect = EffectType.HitOver;
- animeData.AnimeFrameInfos[k].AudioIndex = flag - 10000;
- }
- else
- {
- animeData.AnimeFrameInfos[k].AudioIndex = flag;
- }
- }
- if (!animeInfo.AnimeDatas.ContainsKey(animeData.Direction))
- animeInfo.AnimeDatas.Add(animeData.Direction, new Dictionary<int, AnimeDetail>());
- animeInfo.AnimeDatas[animeData.Direction][animeData.ActionType] = animeData;
-
- _animeInfoCache[animeInfo.Serial] = animeInfo;
- }
- }
- infoFileReader.Dispose();
- infoFileReader.Close();
- dataFileReader.Dispose();
- dataFileReader.Close();
- infoFileStream.Close();
- dataFileStream.Close();
-
- Debug.Log("[CGTool] 加载AnimeInfo - 文件: " + animeInfoFile.Name + " 动画总量: " + DataLength);
- }
-
-
- public static AnimeInfo GetAnimeInfo(uint serial)
- {
- _animeInfoCache.TryGetValue(serial, out var animeInfo);
- return animeInfo;
- }
-
- public static AnimeDetail GetAnimeDetail(uint serial,DirectionType Direction,ActionType Action)
- {
- AnimeInfo animeInfo = GetAnimeInfo(serial);
- if (animeInfo == null) return null;
- if (animeInfo.AnimeDatas.ContainsKey((int)Direction))
- {
- if (animeInfo.AnimeDatas[(int) Direction].ContainsKey((int) Action))
- {
- AnimeDetail animeDetail = animeInfo.AnimeDatas[(int) Direction][(int) Action];
-
- return animeDetail;
- }
- }
- return null;
- }
-
- public static void BakeAnimeFrames(AnimeDetail animeDetail,int palet = 0)
- {
- if(animeDetail.AnimeTextures.ContainsKey(palet)) return;
-
- GraphicDetail[] graphicDetails = new GraphicDetail[animeDetail.FrameCount];
-
-
- uint textureWidth = 0;
- uint textureHeight = 0;
-
-
- for (var i = 0; i < animeDetail.FrameCount; i++)
- {
-
- GraphicInfoData graphicInfoData = GraphicInfo.GetGraphicInfoDataByIndex(animeDetail.Version,animeDetail.AnimeFrameInfos[i].GraphicIndex);
- if (graphicInfoData == null) continue;
- GraphicDetail graphicDetail = GraphicData.GetGraphicDetail(graphicInfoData, palet);
- if(graphicDetail == null) continue;
- graphicDetails[i] = graphicDetail;
- if(graphicDetail.Height > textureHeight) textureHeight = graphicDetail.Height;
- textureWidth += graphicDetail.Width + 5;
- animeDetail.AnimeFrameInfos[i].Width = (int) graphicDetail.Width;
- animeDetail.AnimeFrameInfos[i].Height = (int) graphicDetail.Height;
- animeDetail.AnimeFrameInfos[i].OffsetX = (int) graphicInfoData.OffsetX;
- animeDetail.AnimeFrameInfos[i].OffsetY = (int) graphicInfoData.OffsetY;
- animeDetail.AnimeFrameInfos[i].GraphicInfo = graphicInfoData;
- }
-
- Texture2D texture2dMix = new Texture2D((int) textureWidth, (int) textureHeight, TextureFormat.RGBA4444, false,false);
- texture2dMix.filterMode = FilterMode.Point;
- Color32 transparentColor = new Color32(0, 0, 0, 0);
- Color32[] transparentColors = new Color32[texture2dMix.width * texture2dMix.height];
- for (var i = 0; i < transparentColors.Length; i++)
- {
- transparentColors[i] = transparentColor;
- }
- texture2dMix.SetPixels32(transparentColors,0);
-
- int offsetX = 0;
- for (var i = 0; i < animeDetail.FrameCount; i++)
- {
- GraphicDetail graphicDetail = graphicDetails[i];
- if(graphicDetail == null) continue;
- texture2dMix.SetPixels32((int) offsetX, 0, (int) graphicDetail.Width,
- (int) graphicDetail.Height,
- graphicDetail.Sprite.texture.GetPixels32());
- offsetX += (int) graphicDetail.Width + 5;
- }
- texture2dMix.Apply();
-
- animeDetail.AnimeTextures.Add(palet,texture2dMix);
-
-
- offsetX = 0;
- for (var l = 0; l < animeDetail.FrameCount; l++)
- {
- if(graphicDetails[l] == null) continue;
- AnimeFrameInfo animeFrameInfo = animeDetail.AnimeFrameInfos[l];
- Vector2 pivot = new Vector2(0f, 1f);
- pivot.x += -(animeFrameInfo.OffsetX * 1f) / animeFrameInfo.Width;
- pivot.y -= (-animeFrameInfo.OffsetY * 1f) / animeFrameInfo.Height;
- Sprite sprite = Sprite.Create(texture2dMix, new Rect(offsetX, 0,
- animeDetail.AnimeFrameInfos[l].Width, animeDetail.AnimeFrameInfos[l].Height),
- pivot, 1, 1, SpriteMeshType.FullRect);
- offsetX += animeDetail.AnimeFrameInfos[l].Width + 5;
- animeFrameInfo.AnimeSprites.Add(palet, sprite);
- }
-
- }
-
-
- }
- }
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