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@@ -248,6 +248,7 @@ namespace CGTool
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}
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//合并图档
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Texture2D texture2dMix = new Texture2D((int) textureWidth, (int) textureHeight, TextureFormat.RGBA4444, false,false);
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+ texture2dMix.filterMode = FilterMode.Point;
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Color32 transparentColor = new Color32(0, 0, 0, 0);
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Color32[] transparentColors = new Color32[texture2dMix.width * texture2dMix.height];
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for (var i = 0; i < transparentColors.Length; i++)
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