Browse Source

update 1.2

HonorLee 1 year ago
parent
commit
129daf87c6
5 changed files with 0 additions and 9 deletions
  1. 0 2
      CGTool/AnimePlayer.cs
  2. 0 1
      CGTool/AudioTool.cs
  3. 0 3
      CGTool/Graphic.cs
  4. 0 1
      CGTool/GraphicInfo.cs
  5. 0 2
      CGTool/Palet.cs

+ 0 - 2
CGTool/AnimePlayer.cs

@@ -8,8 +8,6 @@
  * AnimePlayer.cs 动画播放器-挂载类
  * AnimePlayer.cs 动画播放器-挂载类
  */
  */
 
 
-
-using System;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.UI;

+ 0 - 1
CGTool/AudioTool.cs

@@ -11,7 +11,6 @@
  * 如有其他需要可调整加载方式
  * 如有其他需要可调整加载方式
  */
  */
 using System.Collections.Generic;
 using System.Collections.Generic;
-using System.IO;
 using UnityEngine;
 using UnityEngine;
 
 
 namespace CGTool
 namespace CGTool

+ 0 - 3
CGTool/Graphic.cs

@@ -8,16 +8,13 @@
  * Graphic.cs 图档解析类
  * Graphic.cs 图档解析类
  */
  */
 
 
-using System;
 using System.Collections;
 using System.Collections;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using System.IO;
 using System.IO;
 using System.Linq;
 using System.Linq;
-using CGR;
 using Unity.Burst;
 using Unity.Burst;
 using Unity.Collections;
 using Unity.Collections;
 using Unity.Jobs;
 using Unity.Jobs;
-using Unity.Mathematics;
 using UnityEngine;
 using UnityEngine;
 
 
 namespace CGTool
 namespace CGTool

+ 0 - 1
CGTool/GraphicInfo.cs

@@ -12,7 +12,6 @@ using System;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using System.IO;
 using System.IO;
 using UnityEngine;
 using UnityEngine;
-// using Logger = Util.Logger;
 
 
 namespace CGTool
 namespace CGTool
 {
 {

+ 0 - 2
CGTool/Palet.cs

@@ -11,8 +11,6 @@
 using System;
 using System;
 using System.Collections.Generic;
 using System.Collections.Generic;
 using System.IO;
 using System.IO;
-using System.Linq;
-using CGR;
 using UnityEngine;
 using UnityEngine;
 // using Logger = Util.Logger;
 // using Logger = Util.Logger;