SDL_system.h 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191
  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_system.h
  20. *
  21. * Include file for platform specific SDL API functions
  22. */
  23. #ifndef _SDL_system_h
  24. #define _SDL_system_h
  25. #include "SDL_stdinc.h"
  26. #include "SDL_keyboard.h"
  27. #include "SDL_render.h"
  28. #include "SDL_video.h"
  29. #include "begin_code.h"
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. /* Platform specific functions for Windows */
  35. #ifdef __WIN32__
  36. /* Returns the D3D9 adapter index that matches the specified display index.
  37. This adapter index can be passed to IDirect3D9::CreateDevice and controls
  38. on which monitor a full screen application will appear.
  39. */
  40. extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
  41. /* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
  42. Once you are done using the device, you should release it to avoid a resource leak.
  43. */
  44. typedef struct IDirect3DDevice9 IDirect3DDevice9;
  45. extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
  46. /* Returns the DXGI Adapter and Output indices for the specified display index.
  47. These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
  48. required to create a DX10 or DX11 device and swap chain.
  49. */
  50. extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
  51. #endif /* __WIN32__ */
  52. /* Platform specific functions for iOS */
  53. #if defined(__IPHONEOS__) && __IPHONEOS__
  54. extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
  55. extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
  56. #endif /* __IPHONEOS__ */
  57. /* Platform specific functions for Android */
  58. #if defined(__ANDROID__) && __ANDROID__
  59. /* Get the JNI environment for the current thread
  60. This returns JNIEnv*, but the prototype is void* so we don't need jni.h
  61. */
  62. extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
  63. /* Get the SDL Activity object for the application
  64. This returns jobject, but the prototype is void* so we don't need jni.h
  65. The jobject returned by SDL_AndroidGetActivity is a local reference.
  66. It is the caller's responsibility to properly release it
  67. (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
  68. */
  69. extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
  70. /* See the official Android developer guide for more information:
  71. http://developer.android.com/guide/topics/data/data-storage.html
  72. */
  73. #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
  74. #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
  75. /* Get the path used for internal storage for this application.
  76. This path is unique to your application and cannot be written to
  77. by other applications.
  78. */
  79. extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
  80. /* Get the current state of external storage, a bitmask of these values:
  81. SDL_ANDROID_EXTERNAL_STORAGE_READ
  82. SDL_ANDROID_EXTERNAL_STORAGE_WRITE
  83. If external storage is currently unavailable, this will return 0.
  84. */
  85. extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
  86. /* Get the path used for external storage for this application.
  87. This path is unique to your application, but is public and can be
  88. written to by other applications.
  89. */
  90. extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
  91. #endif /* __ANDROID__ */
  92. /* Platform specific functions for WinRT */
  93. #if defined(__WINRT__) && __WINRT__
  94. /**
  95. * \brief WinRT / Windows Phone path types
  96. */
  97. typedef enum
  98. {
  99. /** \brief The installed app's root directory.
  100. Files here are likely to be read-only. */
  101. SDL_WINRT_PATH_INSTALLED_LOCATION,
  102. /** \brief The app's local data store. Files may be written here */
  103. SDL_WINRT_PATH_LOCAL_FOLDER,
  104. /** \brief The app's roaming data store. Unsupported on Windows Phone.
  105. Files written here may be copied to other machines via a network
  106. connection.
  107. */
  108. SDL_WINRT_PATH_ROAMING_FOLDER,
  109. /** \brief The app's temporary data store. Unsupported on Windows Phone.
  110. Files written here may be deleted at any time. */
  111. SDL_WINRT_PATH_TEMP_FOLDER
  112. } SDL_WinRT_Path;
  113. /**
  114. * \brief Retrieves a WinRT defined path on the local file system
  115. *
  116. * \note Documentation on most app-specific path types on WinRT
  117. * can be found on MSDN, at the URL:
  118. * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
  119. *
  120. * \param pathType The type of path to retrieve.
  121. * \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
  122. * if the path is not available for any reason. Not all paths are
  123. * available on all versions of Windows. This is especially true on
  124. * Windows Phone. Check the documentation for the given
  125. * SDL_WinRT_Path for more information on which path types are
  126. * supported where.
  127. */
  128. extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
  129. /**
  130. * \brief Retrieves a WinRT defined path on the local file system
  131. *
  132. * \note Documentation on most app-specific path types on WinRT
  133. * can be found on MSDN, at the URL:
  134. * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
  135. *
  136. * \param pathType The type of path to retrieve.
  137. * \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
  138. * if the path is not available for any reason. Not all paths are
  139. * available on all versions of Windows. This is especially true on
  140. * Windows Phone. Check the documentation for the given
  141. * SDL_WinRT_Path for more information on which path types are
  142. * supported where.
  143. */
  144. extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
  145. #endif /* __WINRT__ */
  146. /* Ends C function definitions when using C++ */
  147. #ifdef __cplusplus
  148. }
  149. #endif
  150. #include "close_code.h"
  151. #endif /* _SDL_system_h */
  152. /* vi: set ts=4 sw=4 expandtab: */