main.h 1.5 KB

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  1. /* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
  2. //
  3. // Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
  4. // Copyright (c) 2011-2017, SDLPAL development team.
  5. // All rights reserved.
  6. //
  7. // This file is part of SDLPAL.
  8. //
  9. // SDLPAL is free software: you can redistribute it and/or modify
  10. // it under the terms of the GNU General Public License as published by
  11. // the Free Software Foundation, either version 3 of the License, or
  12. // (at your option) any later version.
  13. //
  14. // This program is distributed in the hope that it will be useful,
  15. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  17. // GNU General Public License for more details.
  18. //
  19. // You should have received a copy of the GNU General Public License
  20. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  21. //
  22. #ifndef MAIN_H
  23. #define MAIN_H
  24. #include "common.h"
  25. #include "util.h"
  26. #include "palcommon.h"
  27. #include "font.h"
  28. #include "global.h"
  29. #include "palcfg.h"
  30. #include "map.h"
  31. #include "res.h"
  32. #include "scene.h"
  33. #include "players.h"
  34. #include "audio.h"
  35. #include "video.h"
  36. #include "input.h"
  37. #include "text.h"
  38. #include "ui.h"
  39. #include "uigame.h"
  40. #include "uibattle.h"
  41. #include "magicmenu.h"
  42. #include "itemmenu.h"
  43. #include "palette.h"
  44. #include "rngplay.h"
  45. #include "ending.h"
  46. #include "script.h"
  47. #include "battle.h"
  48. #include "fight.h"
  49. #include "play.h"
  50. #include "game.h"
  51. #include "midi.h"
  52. #include "aviplay.h"
  53. VOID
  54. PAL_Shutdown(
  55. int exit_code
  56. );
  57. #endif