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							- /* -*- mode: c; tab-width: 4; c-basic-offset: 3; c-file-style: "linux" -*- */
 
- //
 
- // Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.
 
- // Portions Copyright (c) 2009, netwan.
 
- //
 
- // All rights reserved.
 
- //
 
- // This file is part of SDLPAL.
 
- //
 
- // SDLPAL is free software: you can redistribute it and/or modify
 
- // it under the terms of the GNU General Public License as published by
 
- // the Free Software Foundation, either version 3 of the License, or
 
- // (at your option) any later version.
 
- //
 
- // This program is distributed in the hope that it will be useful,
 
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
 
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
- // GNU General Public License for more details.
 
- //
 
- // You should have received a copy of the GNU General Public License
 
- // along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- //
 
- #include "main.h"
 
- #include <math.h>
 
- PALINPUTSTATE            g_InputState;
 
- static SDL_Joystick     *g_pJoy = NULL;
 
- BOOL                     g_fUseJoystick = TRUE;
 
- #if defined(GPH)
 
- #define MIN_DEADZONE -16384
 
- #define MAX_DEADZONE 16384
 
- #endif
 
- static VOID
 
- PAL_KeyboardEventFilter(
 
-    const SDL_Event       *lpEvent
 
- )
 
- /*++
 
-   Purpose:
 
-     Handle keyboard events.
 
-   Parameters:
 
-     [IN]  lpEvent - pointer to the event.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    switch (lpEvent->type)
 
-    {
 
-    case SDL_KEYDOWN:
 
-       //
 
-       // Pressed a key
 
-       //
 
-       if (lpEvent->key.keysym.mod & KMOD_ALT)
 
-       {
 
-          if (lpEvent->key.keysym.sym == SDLK_RETURN)
 
-          {
 
-             //
 
-             // Pressed Alt+Enter (toggle fullscreen)...
 
-             //
 
-             VIDEO_ToggleFullscreen();
 
-             return;
 
-          }
 
-          else if (lpEvent->key.keysym.sym == SDLK_F4)
 
-          {
 
-             //
 
-             // Pressed Alt+F4 (Exit program)...
 
-             //
 
-             PAL_Shutdown();
 
-             exit(0);
 
-          }
 
-       }
 
-       switch (lpEvent->key.keysym.sym)
 
-       {
 
- #ifdef __SYMBIAN32__
 
-       //
 
-       // Symbian-specific stuff
 
-       //
 
-       case SDLK_0:
 
-          VIDEO_ToggleScaleScreen();
 
-          break;
 
-       case SDLK_1:
 
-          SOUND_AdjustVolume(0);
 
-          break;
 
-       case SDLK_3:
 
-          SOUND_AdjustVolume(1);
 
-          break;
 
- #endif
 
-       case SDLK_UP:
 
-       case SDLK_KP8:
 
-          g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
 
-          g_InputState.dir = kDirNorth;
 
-          g_InputState.dwKeyPress |= kKeyUp;
 
-          break;
 
-       case SDLK_DOWN:
 
-       case SDLK_KP2:
 
-          g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
 
-          g_InputState.dir = kDirSouth;
 
-          g_InputState.dwKeyPress |= kKeyDown;
 
-          break;
 
-       case SDLK_LEFT:
 
-       case SDLK_KP4:
 
-          g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
 
-          g_InputState.dir = kDirWest;
 
-          g_InputState.dwKeyPress |= kKeyLeft;
 
-          break;
 
-       case SDLK_RIGHT:
 
-       case SDLK_KP6:
 
-          g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
 
-          g_InputState.dir = kDirEast;
 
-          g_InputState.dwKeyPress |= kKeyRight;
 
-          break;
 
- #if defined(DINGOO)
 
-       case SDLK_SPACE:
 
- 		 g_InputState.dwKeyPress = kKeyMenu;
 
-          break;
 
-       case SDLK_LCTRL:
 
- 		 g_InputState.dwKeyPress = kKeySearch;
 
-          break;
 
- #else
 
-       case SDLK_ESCAPE:
 
-       case SDLK_INSERT:
 
-       case SDLK_LALT:
 
-       case SDLK_RALT:
 
-       case SDLK_KP0:
 
-          g_InputState.dwKeyPress |= kKeyMenu;
 
-          break;
 
-       case SDLK_RETURN:
 
-       case SDLK_SPACE:
 
-       case SDLK_KP_ENTER:
 
-       case SDLK_LCTRL:
 
-          g_InputState.dwKeyPress |= kKeySearch;
 
-          break;
 
-       case SDLK_PAGEUP:
 
-       case SDLK_KP9:
 
-          g_InputState.dwKeyPress |= kKeyPgUp;
 
-          break;
 
-       case SDLK_PAGEDOWN:
 
-       case SDLK_KP3:
 
-          g_InputState.dwKeyPress |= kKeyPgDn;
 
-          break;
 
-       case SDLK_7: //7 for mobile device
 
-       case SDLK_r:
 
-          g_InputState.dwKeyPress |= kKeyRepeat;
 
-          break;
 
-       case SDLK_2: //2 for mobile device
 
-       case SDLK_a:
 
-          g_InputState.dwKeyPress |= kKeyAuto;
 
-          break;
 
-       case SDLK_d:
 
-          g_InputState.dwKeyPress |= kKeyDefend;
 
-          break;
 
-       case SDLK_e:
 
-          g_InputState.dwKeyPress |= kKeyUseItem;
 
-          break;
 
-       case SDLK_w:
 
-          g_InputState.dwKeyPress |= kKeyThrowItem;
 
-          break;
 
-       case SDLK_q:
 
-          g_InputState.dwKeyPress |= kKeyFlee;
 
-          break;
 
-       case SDLK_s:
 
-          g_InputState.dwKeyPress |= kKeyStatus;
 
-          break;
 
-       case SDLK_f:
 
-       case SDLK_5: // 5 for mobile device
 
-          g_InputState.dwKeyPress |= kKeyForce;
 
-          break;
 
-       case SDLK_HASH: //# for mobile device
 
-       case SDLK_p:
 
-          VIDEO_SaveScreenshot();
 
-          break;
 
- #endif
 
-       default:
 
-          break;
 
-       }
 
-       break;
 
-    case SDL_KEYUP:
 
-       //
 
-       // Released a key
 
-       //
 
-       switch (lpEvent->key.keysym.sym)
 
-       {
 
-       case SDLK_UP:
 
-       case SDLK_KP8:
 
-          if (g_InputState.dir == kDirNorth)
 
-          {
 
-             g_InputState.dir = g_InputState.prevdir;
 
-          }
 
-          g_InputState.prevdir = kDirUnknown;
 
-          break;
 
-       case SDLK_DOWN:
 
-       case SDLK_KP2:
 
-          if (g_InputState.dir == kDirSouth)
 
-          {
 
-             g_InputState.dir = g_InputState.prevdir;
 
-          }
 
-          g_InputState.prevdir = kDirUnknown;
 
-          break;
 
-       case SDLK_LEFT:
 
-       case SDLK_KP4:
 
-          if (g_InputState.dir == kDirWest)
 
-          {
 
-             g_InputState.dir = g_InputState.prevdir;
 
-          }
 
-          g_InputState.prevdir = kDirUnknown;
 
-          break;
 
-       case SDLK_RIGHT:
 
-       case SDLK_KP6:
 
-          if (g_InputState.dir == kDirEast)
 
-          {
 
-             g_InputState.dir = g_InputState.prevdir;
 
-          }
 
-          g_InputState.prevdir = kDirUnknown;
 
-          break;
 
-       default:
 
-          break;
 
-       }
 
-       break;
 
-    }
 
- }
 
- static VOID
 
- PAL_MouseEventFilter(
 
-    const SDL_Event *lpEvent
 
- )
 
- /*++
 
-   Purpose:
 
-     Handle mouse events.
 
-   Parameters:
 
-     [IN]  lpEvent - pointer to the event.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
- #ifdef PAL_HAS_MOUSE
 
-    static short hitTest = 0; // Double click detect;	
 
-    const SDL_VideoInfo *vi;
 
-    double       screenWidth, gridWidth;
 
-    double       screenHeight, gridHeight;
 
-    double       mx, my;
 
-    double       thumbx;
 
-    double       thumby;
 
-    INT          gridIndex;
 
-    BOOL			isLeftMouseDBClick = FALSE;
 
-    BOOL			isLeftMouseClick = FALSE;
 
-    BOOL			isRightMouseClick = FALSE;
 
-    static INT   lastReleaseButtonTime, lastPressButtonTime, betweenTime;
 
-    static INT   lastPressx = 0;
 
-    static INT   lastPressy = 0;
 
-    static INT   lastReleasex = 0;
 
-    static INT   lastReleasey = 0;
 
-    if (lpEvent->type!= SDL_MOUSEBUTTONDOWN && lpEvent->type != SDL_MOUSEBUTTONUP)
 
-       return;
 
-    vi = SDL_GetVideoInfo();
 
-    screenWidth = vi->current_w;
 
-    screenHeight = vi->current_h;
 
-    gridWidth = screenWidth / 3;
 
-    gridHeight = screenHeight / 3;
 
-    mx = lpEvent->button.x;
 
-    my = lpEvent->button.y;
 
-    thumbx = ceil(mx / gridWidth);
 
-    thumby = floor(my / gridHeight);
 
-    gridIndex = thumbx + thumby * 3 - 1;
 
-    
 
-    switch (lpEvent->type)
 
-    {
 
-    case SDL_MOUSEBUTTONDOWN:
 
-       lastPressButtonTime = SDL_GetTicks();
 
-       lastPressx = lpEvent->button.x;
 
-       lastPressy = lpEvent->button.y;
 
-       switch (gridIndex)
 
-       {
 
-       case 2:
 
-          g_InputState.prevdir = g_InputState.dir;
 
-          g_InputState.dir = kDirNorth;
 
-          break;
 
-       case 6:
 
-          g_InputState.prevdir = g_InputState.dir;
 
-          g_InputState.dir = kDirSouth;
 
-          break;
 
-       case 0:
 
-          g_InputState.prevdir = g_InputState.dir;
 
-          g_InputState.dir = kDirWest;
 
-          break;
 
-       case 8:
 
-          g_InputState.prevdir = g_InputState.dir;
 
-          g_InputState.dir = kDirEast;
 
-          break;
 
-       case 1:
 
-     	 //g_InputState.prevdir = g_InputState.dir;
 
-     	 //g_InputState.dir = kDirNorth;
 
-          g_InputState.dwKeyPress |= kKeyUp;
 
-          break;
 
-       case 7:
 
-     	 //g_InputState.prevdir = g_InputState.dir;
 
-     	 //g_InputState.dir = kDirSouth; 
 
-          g_InputState.dwKeyPress |= kKeyDown;
 
-          break;
 
-       case 3:
 
-     	 //g_InputState.prevdir = g_InputState.dir;
 
-     	 //g_InputState.dir = kDirWest;
 
-     	 g_InputState.dwKeyPress |= kKeyLeft;
 
-          break;
 
-       case 5:
 
-          //g_InputState.prevdir = g_InputState.dir;
 
-          //g_InputState.dir = kDirEast;
 
-          g_InputState.dwKeyPress |= kKeyRight;
 
-          break;
 
-       }
 
-       break;
 
-    case SDL_MOUSEBUTTONUP:
 
-       lastReleaseButtonTime = SDL_GetTicks();
 
-       lastReleasex = lpEvent->button.x;
 
-       lastReleasey = lpEvent->button.y;
 
-       hitTest ++;
 
-       if (abs(lastPressx - lastReleasex) < 25 &&
 
-                      abs(lastPressy - lastReleasey) < 25)
 
-       {
 
- 		  betweenTime = lastReleaseButtonTime - lastPressButtonTime;
 
- 		  if (betweenTime >500)
 
- 		  {
 
- 			  isRightMouseClick = TRUE;
 
- 		  }
 
- 		  else if (betweenTime >=0)
 
- 		  {
 
- 			  if((betweenTime < 100) && (hitTest >= 2))
 
- 			  {
 
- 				  isLeftMouseClick = TRUE;
 
- 			  	  hitTest = 0;  
 
- 			  }
 
- 			  else
 
- 			  {  
 
- 				  isLeftMouseClick = TRUE;
 
- 				  if(betweenTime > 100)
 
- 				  {
 
- 					  hitTest = 0;
 
- 				  }
 
- 				  
 
- 			  }
 
- 		  }
 
-       }
 
-       switch (gridIndex)
 
-       {
 
-       case 2:
 
-     	 if( isLeftMouseDBClick )
 
- 		 {
 
- 			 SOUND_AdjustVolume(1);
 
- 			 break;
 
- 		 }
 
-       case 6:
 
-       case 0:
 
-     	 if( isLeftMouseDBClick )
 
- 		 {
 
- 			 SOUND_AdjustVolume(0);
 
- 			 break;
 
- 		 }
 
-       case 7:
 
-     	  if (isRightMouseClick) //repeat attack
 
-     	  {
 
-     	     g_InputState.dwKeyPress |= kKeyRepeat;
 
-     	     break;
 
-     	  }
 
-       case 8:
 
-          g_InputState.dir = kDirUnknown;
 
-          g_InputState.prevdir = kDirUnknown;
 
-          break;
 
-       case 1:
 
-     	 if( isRightMouseClick )
 
- 		 {
 
- 			 g_InputState.dwKeyPress |= kKeyForce;
 
- 		 }
 
-     	 break;
 
-       case 3:
 
-     	 if( isRightMouseClick )
 
- 		 {
 
- 			 g_InputState.dwKeyPress |= kKeyAuto;
 
- 		 }
 
-     	 break;
 
-       case 5:
 
-     	 if( isRightMouseClick )
 
- 		 {
 
- 			 g_InputState.dwKeyPress |= kKeyDefend;
 
- 		 }
 
- 		 break;
 
-       case 4:
 
- 		if (isRightMouseClick) // menu
 
- 		{
 
- 		   g_InputState.dwKeyPress |= kKeyMenu;
 
- 		}
 
- 		else if (isLeftMouseClick) // search
 
- 		{
 
- 		   g_InputState.dwKeyPress |= kKeySearch;
 
- 		}
 
- 		
 
-         break;
 
-       }
 
-       break;
 
-    }
 
- #endif
 
- }
 
- static VOID
 
- PAL_JoystickEventFilter(
 
-    const SDL_Event       *lpEvent
 
- )
 
- /*++
 
-   Purpose:
 
-     Handle joystick events.
 
-   Parameters:
 
-     [IN]  lpEvent - pointer to the event.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
- #ifdef PAL_HAS_JOYSTICKS
 
-    switch (lpEvent->type)
 
-    {
 
- #if defined (GEKKO)
 
-    case SDL_JOYHATMOTION:
 
-       switch (lpEvent->jhat.value)
 
-       {
 
-       case SDL_HAT_LEFT:
 
-         g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
 
-         g_InputState.dir = kDirWest;
 
-         g_InputState.dwKeyPress = kKeyLeft;
 
-         break;
 
-       case SDL_HAT_RIGHT:
 
-         g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
 
-         g_InputState.dir = kDirEast;
 
-         g_InputState.dwKeyPress = kKeyRight;
 
-         break;
 
-       case SDL_HAT_UP:
 
-         g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
 
-         g_InputState.dir = kDirNorth;
 
-         g_InputState.dwKeyPress = kKeyUp;
 
-         break;
 
-       case SDL_HAT_DOWN:
 
-         g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
 
-         g_InputState.dir = kDirSouth;
 
-         g_InputState.dwKeyPress = kKeyDown;
 
-         break;
 
-       }
 
-       break;
 
- #else
 
-    case SDL_JOYAXISMOTION:
 
-       //
 
-       // Moved an axis on joystick
 
-       //
 
-       switch (lpEvent->jaxis.axis)
 
-       {
 
-       case 0:
 
-          //
 
-          // X axis
 
-          //
 
- #if defined(GPH)
 
- 		if (lpEvent->jaxis.value > MAX_DEADZONE) {
 
- 			g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
 
- 			g_InputState.dir = kDirEast;
 
- 			g_InputState.dwKeyPress = kKeyRight;
 
- 		} else if (lpEvent->jaxis.value < MIN_DEADZONE) {
 
- 			g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
 
- 			g_InputState.dir = kDirWest;
 
- 			g_InputState.dwKeyPress = kKeyLeft;
 
- 		} else {
 
- 			g_InputState.dir = kDirUnknown;
 
- 		}
 
- #else
 
-          if (lpEvent->jaxis.value > 20000)
 
-          {
 
-             if (g_InputState.dir != kDirEast)
 
-             {
 
-                g_InputState.dwKeyPress |= kKeyRight;
 
-             }
 
-             g_InputState.prevdir = g_InputState.dir;
 
-             g_InputState.dir = kDirEast;
 
-          }
 
-          else if (lpEvent->jaxis.value < -20000)
 
-          {
 
-             if (g_InputState.dir != kDirWest)
 
-             {
 
-                g_InputState.dwKeyPress |= kKeyLeft;
 
-             }
 
-             g_InputState.prevdir = g_InputState.dir;
 
-             g_InputState.dir = kDirWest;
 
-          }
 
-          else
 
-          {
 
-             if (g_InputState.prevdir != kDirEast &&
 
-                g_InputState.prevdir != kDirWest)
 
-             {
 
-                g_InputState.dir = g_InputState.prevdir;
 
-             }
 
-             g_InputState.prevdir = kDirUnknown;
 
-          }
 
- #endif
 
-          break;
 
-       case 1:
 
-          //
 
-          // Y axis
 
-          //
 
- #if defined(GPH)
 
- 		if (lpEvent->jaxis.value > MAX_DEADZONE) {
 
- 			g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
 
- 			g_InputState.dir = kDirSouth;
 
- 			g_InputState.dwKeyPress = kKeyDown;
 
- 		} else if (lpEvent->jaxis.value < MIN_DEADZONE) {
 
- 			g_InputState.prevdir = (gpGlobals->fInBattle ? kDirUnknown : g_InputState.dir);
 
- 			g_InputState.dir = kDirNorth;
 
- 			g_InputState.dwKeyPress = kKeyUp;
 
- 		} else {
 
- 			g_InputState.dir = kDirUnknown;
 
- 		}
 
- #else
 
-          if (lpEvent->jaxis.value > 20000)
 
-          {
 
-             if (g_InputState.dir != kDirSouth)
 
-             {
 
-                g_InputState.dwKeyPress |= kKeyDown;
 
-             }
 
-             g_InputState.prevdir = g_InputState.dir;
 
-             g_InputState.dir = kDirSouth;
 
-          }
 
-          else if (lpEvent->jaxis.value < -20000)
 
-          {
 
-             if (g_InputState.dir != kDirNorth)
 
-             {
 
-                g_InputState.dwKeyPress |= kKeyUp;
 
-             }
 
-             g_InputState.prevdir = g_InputState.dir;
 
-             g_InputState.dir = kDirNorth;
 
-          }
 
-          else
 
-          {
 
-             if (g_InputState.prevdir != kDirNorth &&
 
-                g_InputState.prevdir != kDirSouth)
 
-             {
 
-                g_InputState.dir = g_InputState.prevdir;
 
-             }
 
-             g_InputState.prevdir = kDirUnknown;
 
-          }
 
- #endif
 
-          break;
 
-       }
 
-       break;
 
- #endif
 
-    case SDL_JOYBUTTONDOWN:
 
-       //
 
-       // Pressed the joystick button
 
-       //
 
- #if defined(GPH)
 
-       switch (lpEvent->jbutton.button)
 
-       {
 
- #if defined(GP2XWIZ)
 
- 		case 14:
 
- #elif defined(CAANOO)
 
- 		case 3:
 
- #endif
 
- 			g_InputState.dwKeyPress = kKeyMenu;
 
- 			break;
 
- #if defined(GP2XWIZ)
 
- 		case 13:
 
- #elif defined(CAANOO)
 
- 		case 2:
 
- #endif
 
- 			g_InputState.dwKeyPress = kKeySearch;
 
- 			break;
 
- #else
 
- #if defined(GEKKO)
 
-       switch (lpEvent->jbutton.button)
 
-       {
 
- 		case 2:
 
-          g_InputState.dwKeyPress |= kKeyMenu;
 
-          break;
 
- 		case 3:
 
-          g_InputState.dwKeyPress |= kKeySearch;
 
-          break;
 
- #else
 
-       switch (lpEvent->jbutton.button & 1)
 
-       {
 
-       case 0:
 
-          g_InputState.dwKeyPress |= kKeyMenu;
 
-          break;
 
-       case 1:
 
-          g_InputState.dwKeyPress |= kKeySearch;
 
-          break;
 
- #endif
 
- #endif
 
-       }
 
-       break;
 
-    }
 
- #endif
 
- }
 
- #ifdef PAL_HAS_TOUCH
 
- #define  TOUCH_NONE     0
 
- #define	 TOUCH_UP		1
 
- #define	 TOUCH_DOWN		2
 
- #define	 TOUCH_LEFT		3
 
- #define	 TOUCH_RIGHT	4
 
- #define	 TOUCH_BUTTON1	5
 
- #define	 TOUCH_BUTTON2	6
 
- #define  TOUCH_BUTTON3  7
 
- #define  TOUCH_BUTTON4  8
 
- static int
 
- PAL_GetTouchArea(
 
-    float X,
 
-    float Y
 
- )
 
- {
 
-    if (Y < 0.5)
 
-    {
 
-       //
 
-       // Upper area
 
-       //
 
- 	  return TOUCH_NONE;
 
-    }
 
-    else if (X < 0.4)
 
-    {
 
-       if (Y - 0.5 < (0.2 - fabs(X - 0.2)) * (0.25 / 0.2))
 
-       {
 
-          return TOUCH_UP;
 
-       }
 
- 	  else if (Y - 0.75 > fabs(X - 0.2) * (0.25 / 0.2))
 
- 	  {
 
- 		 return TOUCH_DOWN;
 
- 	  }
 
- 	  else if (X < 0.2 && fabs(Y - 0.75) < 0.25 - X * (0.25 / 0.2))
 
- 	  {
 
- 		 return TOUCH_LEFT;
 
- 	  }
 
- 	  else
 
- 	  {
 
- 		 return TOUCH_RIGHT;
 
- 	  }
 
-    }
 
-    else if (X > 0.6)
 
-    {
 
- 	  if (X < 0.8)
 
- 	  {
 
- 		 if (Y < 0.75)
 
- 		 {
 
- 			return TOUCH_BUTTON1;
 
- 		 }
 
- 		 else
 
- 		 {
 
- 			return TOUCH_BUTTON3;
 
- 		 }
 
- 	  }
 
- 	  else
 
- 	  {
 
- 		 if (Y < 0.75)
 
- 		 {
 
- 			return TOUCH_BUTTON2;
 
- 		 }
 
- 		 else
 
- 		 {
 
- 			return TOUCH_BUTTON4;
 
- 		 }
 
- 	  }
 
-    }
 
-    return TOUCH_NONE;
 
- }
 
- static VOID
 
- PAL_SetTouchAction(
 
-   int area
 
- )
 
- {
 
-    switch (area)
 
-    {
 
-    case TOUCH_UP:
 
- 	  g_InputState.dir = kDirNorth;
 
- 	  g_InputState.dwKeyPress |= kKeyUp;
 
- 	  break;
 
-    case TOUCH_DOWN:
 
- 	  g_InputState.dir = kDirSouth;
 
- 	  g_InputState.dwKeyPress |= kKeyDown;
 
- 	  break;
 
-    case TOUCH_LEFT:
 
- 	  g_InputState.dir = kDirWest;
 
- 	  g_InputState.dwKeyPress |= kKeyLeft;
 
- 	  break;
 
-    case TOUCH_RIGHT:
 
- 	  g_InputState.dir = kDirEast;
 
- 	  g_InputState.dwKeyPress |= kKeyRight;
 
- 	  break;
 
-    case TOUCH_BUTTON1:
 
- 	  break;
 
-    case TOUCH_BUTTON2:
 
- 	  g_InputState.dwKeyPress |= kKeyMenu;
 
- 	  break;
 
-    case TOUCH_BUTTON3:
 
- 	  break;
 
-    case TOUCH_BUTTON4:
 
- 	  g_InputState.dwKeyPress |= kKeySearch;
 
- 	  break;
 
-    }
 
- }
 
- static VOID
 
- PAL_UnsetTouchAction(
 
-   int area
 
- )
 
- {
 
-    switch (area)
 
-    {
 
-    case TOUCH_UP:
 
-    case TOUCH_DOWN:
 
-    case TOUCH_LEFT:
 
-    case TOUCH_RIGHT:
 
- 	  g_InputState.dir = kDirUnknown;
 
- 	  break;
 
-    }
 
- }
 
- #endif
 
- static VOID
 
- PAL_TouchEventFilter(
 
-    const SDL_Event *lpEvent
 
- )
 
- /*++
 
-   Purpose:
 
-     Handle touch events.
 
-   Parameters:
 
-     [IN]  lpEvent - pointer to the event.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
- #ifdef PAL_HAS_TOUCH
 
-    static SDL_TouchID finger1 = 0, finger2 = 0;
 
-    static int prev_touch1 = TOUCH_NONE;
 
-    static int prev_touch2 = TOUCH_NONE;
 
-    switch (lpEvent->type)
 
-    {
 
-    case SDL_FINGERDOWN:
 
- 	  if (finger1 == 0)
 
- 	  {
 
- 		 int area = PAL_GetTouchArea(lpEvent->tfinger.x, lpEvent->tfinger.y);
 
- 		 if (area != TOUCH_NONE)
 
- 		 {
 
- 			finger1 = lpEvent->tfinger.fingerId;
 
- 			prev_touch1 = area;
 
- 			PAL_SetTouchAction(area);
 
- 		 }
 
- 	  }
 
- 	  else if (finger2 == 0)
 
- 	  {
 
- 		 int area = PAL_GetTouchArea(lpEvent->tfinger.x, lpEvent->tfinger.y);
 
- 		 if (area != TOUCH_NONE)
 
- 		 {
 
- 			finger2 = lpEvent->tfinger.fingerId;
 
- 			prev_touch2 = area;
 
- 			PAL_SetTouchAction(area);
 
- 		 }
 
- 	  }
 
- 	  break;
 
-    case SDL_FINGERUP:
 
- 	  if (lpEvent->tfinger.fingerId == finger1)
 
- 	  {
 
- 		 PAL_UnsetTouchAction(prev_touch1);
 
- 		 finger1 = 0;
 
- 		 prev_touch1 = TOUCH_NONE;
 
- 	  }
 
- 	  else if (lpEvent->tfinger.fingerId == finger2)
 
- 	  {
 
- 		 PAL_UnsetTouchAction(prev_touch2);
 
- 		 finger2 = 0;
 
- 		 prev_touch2 = TOUCH_NONE;
 
- 	  }
 
- 	  break;
 
-    case SDL_FINGERMOTION:
 
-       if (lpEvent->tfinger.fingerId == finger1)
 
-       {
 
-          int area = PAL_GetTouchArea(lpEvent->tfinger.x, lpEvent->tfinger.y);
 
-          PAL_UnsetTouchAction(prev_touch1);
 
-          prev_touch1 = area;
 
-          PAL_SetTouchAction(area);
 
-       }
 
-       else if (lpEvent->tfinger.fingerId == finger2)
 
-       {
 
-          int area = PAL_GetTouchArea(lpEvent->tfinger.x, lpEvent->tfinger.y);
 
-          PAL_UnsetTouchAction(prev_touch2);
 
-          prev_touch2 = area;
 
-          PAL_SetTouchAction(area);
 
-       }
 
-       break;
 
-    }
 
- #endif
 
- }
 
- #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION <= 2
 
- static int SDLCALL
 
- PAL_EventFilter(
 
-    const SDL_Event       *lpEvent
 
- )
 
- #else
 
- static int SDLCALL
 
- PAL_EventFilter(
 
-    void                  *userdata,
 
-    SDL_Event             *lpEvent
 
- )
 
- #endif
 
- /*++
 
-   Purpose:
 
-     SDL event filter function. A filter to process all events.
 
-   Parameters:
 
-     [IN]  lpEvent - pointer to the event.
 
-   Return value:
 
-     1 = the event will be added to the internal queue.
 
-     0 = the event will be dropped from the queue.
 
- --*/
 
- {
 
-    switch (lpEvent->type)
 
-    {
 
- #if SDL_VERSION_ATLEAST(2,0,0)
 
-    case SDL_WINDOWEVENT:
 
-       if (lpEvent->window.event == SDL_WINDOWEVENT_RESIZED)
 
-       {
 
-          //
 
-          // resized the window
 
-          //
 
-          VIDEO_Resize(lpEvent->window.data1, lpEvent->window.data2);
 
-       }
 
-       break;
 
- #else
 
-    case SDL_VIDEORESIZE:
 
-       //
 
-       // resized the window
 
-       //
 
-       VIDEO_Resize(lpEvent->resize.w, lpEvent->resize.h);
 
-       break;
 
- #endif
 
-    case SDL_QUIT:
 
-       //
 
-       // clicked on the close button of the window. Quit immediately.
 
-       //
 
-       PAL_Shutdown();
 
-       exit(0);
 
-    }
 
-    PAL_KeyboardEventFilter(lpEvent);
 
-    PAL_MouseEventFilter(lpEvent);
 
-    PAL_JoystickEventFilter(lpEvent);
 
- #if SDL_VERSION_ATLEAST(2,0,0)
 
-    PAL_TouchEventFilter(lpEvent);
 
- #endif
 
-    //
 
-    // All events are handled here; don't put anything to the internal queue
 
-    //
 
-    return 0;
 
- }
 
- VOID
 
- PAL_ClearKeyState(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Clear the record of pressed keys.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    g_InputState.dwKeyPress = 0;
 
- }
 
- VOID
 
- PAL_InitInput(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Initialize the input subsystem.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
-    memset(&g_InputState, 0, sizeof(g_InputState));
 
-    g_InputState.dir = kDirUnknown;
 
-    g_InputState.prevdir = kDirUnknown;
 
- #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION <= 2
 
-    SDL_SetEventFilter(PAL_EventFilter);
 
- #else
 
-    SDL_SetEventFilter(PAL_EventFilter, NULL);
 
- #endif
 
-    //
 
-    // Check for joystick
 
-    //
 
- #ifdef PAL_HAS_JOYSTICKS
 
-    if (SDL_NumJoysticks() > 0 && g_fUseJoystick)
 
-    {
 
-       g_pJoy = SDL_JoystickOpen(0);
 
-       if (g_pJoy != NULL)
 
-       {
 
-          SDL_JoystickEventState(SDL_ENABLE);
 
-       }
 
-    }
 
- #endif
 
- }
 
- VOID
 
- PAL_ShutdownInput(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Shutdown the input subsystem.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
- #ifdef PAL_HAS_JOYSTICKS
 
- #if SDL_VERSION_ATLEAST(2,0,0)
 
-    if (g_pJoy != NULL)
 
-    {
 
-       SDL_JoystickClose(g_pJoy);
 
-       g_pJoy = NULL;
 
-    }
 
- #else
 
-    if (SDL_JoystickOpened(0))
 
-    {
 
-       assert(g_pJoy != NULL);
 
-       SDL_JoystickClose(g_pJoy);
 
-       g_pJoy = NULL;
 
-    }
 
- #endif
 
- #endif
 
- }
 
- VOID
 
- PAL_ProcessEvent(
 
-    VOID
 
- )
 
- /*++
 
-   Purpose:
 
-     Process all events.
 
-   Parameters:
 
-     None.
 
-   Return value:
 
-     None.
 
- --*/
 
- {
 
- #ifdef PAL_HAS_NATIVEMIDI
 
-    MIDI_CheckLoop();
 
- #endif
 
-    while (SDL_PollEvent(NULL));
 
- }
 
 
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