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- Microsoft ResX Schema
-
- Version 2.0
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- The primary goals of this format is to allow a simple XML format
- that is mostly human readable. The generation and parsing of the
- various data types are done through the TypeConverter classes
- associated with the data types.
-
- Example:
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- <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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- <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
- <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
- <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
- <value>[base64 mime encoded serialized .NET Framework object]</value>
- </data>
- <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
- <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
- <comment>This is a comment</comment>
- </data>
-
- There are any number of "resheader" rows that contain simple
- name/value pairs.
-
- Each data row contains a name, and value. The row also contains a
- type or mimetype. Type corresponds to a .NET class that support
- text/value conversion through the TypeConverter architecture.
- Classes that don't support this are serialized and stored with the
- mimetype set.
-
- The mimetype is used for serialized objects, and tells the
- ResXResourceReader how to depersist the object. This is currently not
- extensible. For a given mimetype the value must be set accordingly:
-
- Note - application/x-microsoft.net.object.binary.base64 is the format
- that the ResXResourceWriter will generate, however the reader can
- read any of the formats listed below.
-
- mimetype: application/x-microsoft.net.object.binary.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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- mimetype: application/x-microsoft.net.object.bytearray.base64
- value : The object must be serialized into a byte array
- : using a System.ComponentModel.TypeConverter
- : and then encoded with base64 encoding.
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- <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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- <xsd:attribute ref="xml:space" />
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- <xsd:element name="assembly">
- <xsd:complexType>
- <xsd:attribute name="alias" type="xsd:string" />
- <xsd:attribute name="name" type="xsd:string" />
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- <resheader name="resmimetype">
- <value>text/microsoft-resx</value>
- </resheader>
- <resheader name="version">
- <value>2.0</value>
- </resheader>
- <resheader name="reader">
- <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <resheader name="writer">
- <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <data name="AppDescription" xml:space="preserve">
- <value>基於 SDL 重制的經典 RPG 遊戲《仙劍奇俠傳》。</value>
- </data>
- <data name="AspectRatio.Header" xml:space="preserve">
- <value>保持縱橫比</value>
- </data>
- <data name="AspectRatio.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="AspectRatio.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="AudioBuffer.Header" xml:space="preserve">
- <value>音訊緩衝區大小</value>
- </data>
- <data name="AudioBuffer.PlaceholderText" xml:space="preserve">
- <value>選擇音訊緩衝區大小</value>
- </data>
- <data name="BGM.Header" xml:space="preserve">
- <value>背景音樂格式</value>
- </data>
- <data name="BGM.PlaceholderText" xml:space="preserve">
- <value>選擇背景音樂格式</value>
- </data>
- <data name="ButtonBrowse.Content" xml:space="preserve">
- <value>瀏覽</value>
- </data>
- <data name="ButtonDefault.Content" xml:space="preserve">
- <value>默認設定</value>
- </data>
- <data name="ButtonDownload.Content" xml:space="preserve">
- <value>下載正版遊戲資源</value>
- </data>
- <data name="ButtonFinish.Content" xml:space="preserve">
- <value>完成設定</value>
- </data>
- <data name="ButtonReset.Content" xml:space="preserve">
- <value>還原設定</value>
- </data>
- <data name="CD.Header" xml:space="preserve">
- <value>CD 音軌格式</value>
- </data>
- <data name="CD.PlaceholderText" xml:space="preserve">
- <value>選擇 CD 音軌格式</value>
- </data>
- <data name="Debug.Content" xml:space="preserve">
- <value>調試信息</value>
- </data>
- <data name="Downloading.PrimaryButtonText" xml:space="preserve">
- <value>停止</value>
- </data>
- <data name="Downloading.Title" xml:space="preserve">
- <value>正在下載……</value>
- </data>
- <data name="EnableAVI.Header" xml:space="preserve">
- <value>啟用 AVI 過場動畫</value>
- </data>
- <data name="EnableAVI.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="EnableAVI.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="Error.Content" xml:space="preserve">
- <value>嚴重錯誤</value>
- </data>
- <data name="Extracting" xml:space="preserve">
- <value>正在解壓縮……</value>
- </data>
- <data name="Fatal.Content" xml:space="preserve">
- <value>致命錯誤</value>
- </data>
- <data name="FontFile.PlaceholderText" xml:space="preserve">
- <value>無自訂字體檔案</value>
- </data>
- <data name="GamePath.Header" xml:space="preserve">
- <value>遊戲資源檔案夾</value>
- </data>
- <data name="GamePath.PlaceholderText" xml:space="preserve">
- <value>未選擇檔案夾</value>
- </data>
- <data name="Information.Content" xml:space="preserve">
- <value>運行信息</value>
- </data>
- <data name="LogFile.PlaceholderText" xml:space="preserve">
- <value>無日誌檔案</value>
- </data>
- <data name="LogFileType" xml:space="preserve">
- <value>日誌檔案</value>
- </data>
- <data name="LogLevel.Header" xml:space="preserve">
- <value>日誌記錄級別</value>
- </data>
- <data name="LogLevel.PlaceholderText" xml:space="preserve">
- <value>選擇日誌記錄級別</value>
- </data>
- <data name="MBButtonCancel" xml:space="preserve">
- <value>取消</value>
- </data>
- <data name="MBButtonOK" xml:space="preserve">
- <value>確定</value>
- </data>
- <data name="MBCrashContent" xml:space="preserve">
- <value>上次程式異常退出,已顯示設定頁供您檢查設定是否正確。</value>
- </data>
- <data name="MBDownloadCanceled" xml:space="preserve">
- <value>下載已被用戶中止!</value>
- </data>
- <data name="MBDownloadError" xml:space="preserve">
- <value>下載已被如下錯誤中止:</value>
- </data>
- <data name="MBDownloadMessage" xml:space="preserve">
- <value>您即將進入由baiyou100.com提供的遊戲資源檔下載頁,您可從該頁面下載免費的正版遊戲資源檔並保存於您所選擇的資料夾中。
- 您應知曉,上述資源檔並非由本應用的開發方提供,故我們無法保證上述下載連結的可用性。
- 請點擊「確定」按鈕開始下載,或點擊「取消」返回設置頁面。</value>
- </data>
- <data name="MBDownloadOK" xml:space="preserve">
- <value>遊戲資源下載已成功完成!</value>
- </data>
- <data name="MBDownloadTitle" xml:space="preserve">
- <value>下載提示</value>
- </data>
- <data name="MBEmptyContent" xml:space="preserve">
- <value>必須指定遊戲資源檔案夾!</value>
- </data>
- <data name="MBExitContent" xml:space="preserve">
- <value>您的設定已保存,下次啟動時將直接開始遊戲。
- 在遊戲中,您可以通過遊戲系統功能表的返回設定選項回到本設定頁面。</value>
- </data>
- <data name="MBExitTitle" xml:space="preserve">
- <value>設定已完成</value>
- </data>
- <data name="MBStartupMessage" xml:space="preserve">
- <value>由於受智慧產權限制,遊戲資源檔並未包含在本應用當中,您需要首先在設置頁面中選擇遊戲資源所在資料夾後方可進入遊戲。
- 對於尚未擁有遊戲資源者,目前可從baiyou100.com上下載免費的正版遊戲資源,請在選擇資料夾後點擊「下載」按鈕進入下載頁面。
- 一旦您完成設置,在您下一次啟動本應用時將直接開始遊戲進程。</value>
- </data>
- <data name="MBStartupTitle" xml:space="preserve">
- <value>歡迎您使用 SDLPal!</value>
- </data>
- <data name="MessageFile.PlaceholderText" xml:space="preserve">
- <value>無自訂語言檔案</value>
- </data>
- <data name="MusicVolume.Header" xml:space="preserve">
- <value>音樂音量</value>
- </data>
- <data name="OPL.Header" xml:space="preserve">
- <value>OPL 模擬器</value>
- </data>
- <data name="OPL.PlaceholderText" xml:space="preserve">
- <value>選擇 OPL 模擬器</value>
- </data>
- <data name="OPLSR.Header" xml:space="preserve">
- <value>OPL 模擬器取樣速率</value>
- </data>
- <data name="OPLSR.PlaceholderText" xml:space="preserve">
- <value>選擇 OPL 模擬器取樣速率</value>
- </data>
- <data name="Publisher" xml:space="preserve">
- <value>SDLPAL 開發組</value>
- </data>
- <data name="Quality.Header" xml:space="preserve">
- <value>音訊品質</value>
- </data>
- <data name="Samplerate.Header" xml:space="preserve">
- <value>音訊輸出取樣速率</value>
- </data>
- <data name="Samplerate.PlaceholderText" xml:space="preserve">
- <value>選擇音訊輸出取樣速率</value>
- </data>
- <data name="SoundVolume.Header" xml:space="preserve">
- <value>音效音量</value>
- </data>
- <data name="Stereo.Header" xml:space="preserve">
- <value>立體聲</value>
- </data>
- <data name="Stereo.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="Stereo.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="SurroundOPL.Header" xml:space="preserve">
- <value>環繞聲 OPL</value>
- </data>
- <data name="SurroundOPL.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="SurroundOPL.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="Title.Text" xml:space="preserve">
- <value>設定模式</value>
- </data>
- <data name="TouchOverlay.Header" xml:space="preserve">
- <value>啟用觸屏輔助</value>
- </data>
- <data name="TouchOverlay.OffContent" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="TouchOverlay.OnContent" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="UseFontFile.Content" xml:space="preserve">
- <value>自訂字體檔案</value>
- </data>
- <data name="UseLogFile.Content" xml:space="preserve">
- <value>記錄日誌到檔案</value>
- </data>
- <data name="UseMessageFile.Content" xml:space="preserve">
- <value>自訂語言檔案</value>
- </data>
- <data name="Verbose.Content" xml:space="preserve">
- <value>詳細信息</value>
- </data>
- <data name="Warning.Content" xml:space="preserve">
- <value>普通警告</value>
- </data>
- <data name="MBButtonNo" xml:space="preserve">
- <value>否</value>
- </data>
- <data name="MBButtonYes" xml:space="preserve">
- <value>是</value>
- </data>
- <data name="MBDownloadOverwrite" xml:space="preserve">
- <value>檢測到目的檔案夾中已存在遊戲資源,下載成功後將會覆蓋現有的資源檔,是否繼續?</value>
- </data>
- <data name="MBRequired" xml:space="preserve">
- <value>在檔案夾「{0}」中缺少必需的遊戲資源檔,請選擇正確的檔案夾或從官方網站下載遊戲資料檔案!</value>
- </data>
- <data name="ButtonBack" xml:space="preserve">
- <value>返回</value>
- </data>
- </root>
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