| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429 | //// Copyright (c) 2009, Wei Mingzhi <whistler_wmz@users.sf.net>.// All rights reserved.//// This file is part of SDLPAL.//// SDLPAL is free software: you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation, either version 3 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program.  If not, see <http://www.gnu.org/licenses/>.//#include "main.h"typedef struct tagRESOURCES{   BYTE             bLoadFlags;   LPPALMAP         lpMap;                                      // current loaded map   LPSPRITE        *lppEventObjectSprites;                      // event object sprites   int              nEventObject;                               // number of event objects   LPSPRITE         rglpPlayerSprite[MAX_PLAYERS_IN_PARTY + 1]; // player sprites} RESOURCES, *LPRESOURCES;static LPRESOURCES gpResources = NULL;static VOIDPAL_FreeEventObjectSprites(   VOID)/*++  Purpose:    Free all sprites of event objects on the scene.  Parameters:    None.  Return value:    None.--*/{   int i;   if (gpResources->lppEventObjectSprites != NULL)   {      for (i = 0; i < gpResources->nEventObject; i++)      {         free(gpResources->lppEventObjectSprites[i]);      }      free(gpResources->lppEventObjectSprites);      gpResources->lppEventObjectSprites = NULL;      gpResources->nEventObject = 0;   }}static VOIDPAL_FreePlayerSprites(   VOID)/*++  Purpose:    Free all player sprites.  Parameters:    None.  Return value:    None.--*/{   int i;   for (i = 0; i < MAX_PLAYERS_IN_PARTY + 1; i++)   {      free(gpResources->rglpPlayerSprite[i]);      gpResources->rglpPlayerSprite[i] = NULL;   }}VOIDPAL_InitResources(   VOID)/*++  Purpose:    Initialze the resource manager.  Parameters:    None.  Return value:    None.--*/{   gpResources = (LPRESOURCES)UTIL_calloc(1, sizeof(RESOURCES));}VOIDPAL_FreeResources(   VOID)/*++  Purpose:    Free all loaded resources.  Parameters:    None.  Return value:    None.--*/{   if (gpResources != NULL)   {      //      // Free all loaded sprites      //      PAL_FreePlayerSprites();      PAL_FreeEventObjectSprites();      //      // Free map      //      PAL_FreeMap(gpResources->lpMap);      //      // Delete the instance      //      free(gpResources);   }   gpResources = NULL;}VOIDPAL_SetLoadFlags(   BYTE       bFlags)/*++  Purpose:    Set flags to load resources.  Parameters:    [IN]  bFlags - flags to be set.  Return value:    None.--*/{   if (gpResources == NULL)   {      return;   }   gpResources->bLoadFlags |= bFlags;}VOIDPAL_LoadResources(   VOID)/*++  Purpose:    Load the game resources if needed.  Parameters:    None.  Return value:    None.--*/{   int                i, index, l, n;   WORD               wPlayerID, wSpriteNum;   if (gpResources == NULL || gpResources->bLoadFlags == 0)   {      return;   }   //   // Load scene   //   if (gpResources->bLoadFlags & kLoadScene)   {      FILE              *fpMAP, *fpGOP;      fpMAP = UTIL_OpenRequiredFile("map.mkf");      fpGOP = UTIL_OpenRequiredFile("gop.mkf");      if (gpGlobals->fEnteringScene)      {         gpGlobals->wScreenWave = 0;         gpGlobals->sWaveProgression = 0;      }      //      // Free previous loaded scene (sprites and map)      //      PAL_FreeEventObjectSprites();      PAL_FreeMap(gpResources->lpMap);      //      // Load map      //      i = gpGlobals->wNumScene - 1;      gpResources->lpMap = PAL_LoadMap(gpGlobals->g.rgScene[i].wMapNum,         fpMAP, fpGOP);      if (gpResources->lpMap == NULL)      {         fclose(fpMAP);         fclose(fpGOP);         TerminateOnError("PAL_LoadResources(): Fail to load map #%d (scene #%d) !",            gpGlobals->g.rgScene[i].wMapNum, gpGlobals->wNumScene);      }      //      // Load sprites      //      index = gpGlobals->g.rgScene[i].wEventObjectIndex;      gpResources->nEventObject = gpGlobals->g.rgScene[i + 1].wEventObjectIndex;      gpResources->nEventObject -= index;      if (gpResources->nEventObject > 0)      {         gpResources->lppEventObjectSprites =            (LPSPRITE *)UTIL_calloc(gpResources->nEventObject, sizeof(LPSPRITE));      }      for (i = 0; i < gpResources->nEventObject; i++, index++)      {         n = gpGlobals->g.lprgEventObject[index].wSpriteNum;         if (n == 0)         {            //            // this event object has no sprite            //            gpResources->lppEventObjectSprites[i] = NULL;            continue;         }         l = PAL_MKFGetDecompressedSize(n, gpGlobals->f.fpMGO);         gpResources->lppEventObjectSprites[i] = (LPSPRITE)UTIL_malloc(l);         if (PAL_MKFDecompressChunk(gpResources->lppEventObjectSprites[i], l,            n, gpGlobals->f.fpMGO) > 0)         {            gpGlobals->g.lprgEventObject[index].nSpriteFramesAuto =               PAL_SpriteGetNumFrames(gpResources->lppEventObjectSprites[i]);         }      }      gpGlobals->partyoffset = PAL_XY(160, 112);      fclose(fpGOP);      fclose(fpMAP);   }   //   // Load player sprites   //   if (gpResources->bLoadFlags & kLoadPlayerSprite)   {      //      // Free previous loaded player sprites      //      PAL_FreePlayerSprites();      for (i = 0; i <= (short)gpGlobals->wMaxPartyMemberIndex; i++)      {         wPlayerID = gpGlobals->rgParty[i].wPlayerRole;         assert(wPlayerID < MAX_PLAYER_ROLES);         //         // Load player sprite         //         wSpriteNum = gpGlobals->g.PlayerRoles.rgwSpriteNum[wPlayerID];         l = PAL_MKFGetDecompressedSize(wSpriteNum, gpGlobals->f.fpMGO);         gpResources->rglpPlayerSprite[i] = (LPSPRITE)UTIL_malloc(l);         PAL_MKFDecompressChunk(gpResources->rglpPlayerSprite[i], l, wSpriteNum,            gpGlobals->f.fpMGO);      }      if (gpGlobals->nFollower > 0)      {         //         // Load the follower sprite         //         wSpriteNum = gpGlobals->rgParty[i].wPlayerRole;         l = PAL_MKFGetDecompressedSize(wSpriteNum, gpGlobals->f.fpMGO);         gpResources->rglpPlayerSprite[i] = (LPSPRITE)UTIL_malloc(l);         PAL_MKFDecompressChunk(gpResources->rglpPlayerSprite[i], l, wSpriteNum,            gpGlobals->f.fpMGO);      }   }   //   // Clear all of the load flags   //   gpResources->bLoadFlags = 0;}LPPALMAPPAL_GetCurrentMap(   VOID)/*++  Purpose:    Get the current loaded map.  Parameters:    None.  Return value:    Pointer to the current loaded map. NULL if no map is loaded.--*/{   if (gpResources == NULL)   {      return NULL;   }   return gpResources->lpMap;}LPSPRITEPAL_GetPlayerSprite(   BYTE      bPlayerIndex)/*++  Purpose:    Get the player sprite.  Parameters:    [IN]  bPlayerIndex - index of player in party (starts from 0).  Return value:    Pointer to the player sprite.--*/{   if (gpResources == NULL || bPlayerIndex > MAX_PLAYERS_IN_PARTY)   {      return NULL;   }   return gpResources->rglpPlayerSprite[bPlayerIndex];}LPSPRITEPAL_GetEventObjectSprite(   WORD      wEventObjectID)/*++  Purpose:    Get the sprite of the specified event object.  Parameters:    [IN]  wEventObjectID - the ID of event object.  Return value:    Pointer to the sprite.--*/{   wEventObjectID -= gpGlobals->g.rgScene[gpGlobals->wNumScene - 1].wEventObjectIndex;   wEventObjectID--;   if (gpResources == NULL || wEventObjectID >= gpResources->nEventObject)   {      return NULL;   }   return gpResources->lppEventObjectSprites[wEventObjectID];}
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