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- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "global.h"
- #include "util.h"
- #include "palcfg.h"
- #include <syslog.h>
- #ifndef PAL_NO_LAUNCH_UI
- #include <FL/Fl.H>
- #include <FL/Fl_Window.H>
- #include <FL/Fl_Box.H>
- #include <FL/Fl_Button.H>
- #include <FL/Fl_Check_Button.H>
- #include <FL/Fl_Radio_Round_Button.H>
- #include <FL/Fl_Hor_Value_Slider.H>
- #include <FL/Fl_Input.H>
- #include <FL/Fl_Int_Input.H>
- #include <FL/Fl_Choice.H>
- struct {
- Fl_Input* gamepath;
- Fl_Input* fontfile;
- Fl_Input* logfile;
- Fl_Input* msgfile;
- Fl_Check_Button* touch;
- Fl_Check_Button* aspect;
- Fl_Check_Button* fullscreen;
- Fl_Check_Button* avi;
- Fl_Choice* loglevel;
- Fl_Choice* cd;
- Fl_Choice* bgm;
- Fl_Choice* opl;
- Fl_Int_Input* samplerate;
- Fl_Check_Button* stereo;
- Fl_Int_Input* oplrate;
- Fl_Check_Button* surround;
- Fl_Int_Input* buffer;
- Fl_Hor_Value_Slider* quality;
- Fl_Hor_Value_Slider* music;
- Fl_Hor_Value_Slider* sound;
- } gWidgets;
- struct {
- const char* title;
- const char* language;
- const char* display;
- const char* audio;
- const char* logging;
- const char* gamepath;
- const char* msgfile;
- const char* fontfile;
- const char* logfile;
- const char* loglevel;
- const char* touch;
- const char* aspect;
- const char* fullscreen;
- const char* avi;
- const char* cd;
- const char* bgm;
- const char* opl;
- const char* samplerate;
- const char* stereo;
- const char* oplrate;
- const char* surround;
- const char* musvol;
- const char* sndvol;
- const char* buffer;
- const char* quality;
- const char* exit;
- const char* launch;
- const char* def;
- const char* levels;
- } gLabels[3] = {
- { "SDLPAL Launcher", "Language & Font", "Display", "Audio", "Logging",
- "Game resource path:", "Message file:", "Font file:", "Log file:", "Log level:",
- "Use touc&h overlay", "&Keep aspect ratio", "&Full screen", "Enable A&VI","&CD type:",
- "&BGM type:", "&OPL type:", "Sample rate:", "Ste&reo", "OPL rate:",
- "Surround O&PL", "Music volume:", "Sound volume:","Buffer:", "Quality:",
- "E&xit", "&Launch game", "&Default", "Verbose|Debug|Informational|Warning|Error|Fatal" },
- { "SDLPAL 启动器", "字体及语言设置", "显示设置", "音频设置", "日志记录设置",
- "游戏资源目录:", "语言文件:", "字体文件", "日志文件", "日志记录级别:",
- "启用触屏辅助(&H)", "保持纵横比(&K)", "全屏模式(&F)", "AVI 动画(&V)", "&CD 音源:",
- "&BGM 音源:", "&OPL 类型:", "采样率:", "立体声(&R)", "OPL 采样率:",
- "环绕声 O&PL", "音乐音量:", "音效音量:", "缓冲区:", "质量:",
- "退出(&X)", "启动游戏(&L)", "默认设置(&D)", "详细信息|调试信息|运行信息|普通警告|严重错误|致命错误" },
- { "SDLPAL 啟動器", "字體及語言設定", "顯示設定", "音訊設定", "日誌記錄設定",
- "遊戲資源檔夾:", "語言檔:", "字體檔:", "日誌檔:", "日誌記錄級別:",
- "啟用觸屏輔助(&H)", "保持縱橫比(&K)", "全屏模式(&F)", "AVI 動畫(&V)", "&CD 音源:",
- "&BGM 音源:", "&OPL 類型:", "取樣速率:", "立體聲(&R)", "OPL 取樣速率:",
- "環繞聲 O&PL", "音樂音量:", "音效音量:", "緩衝區:", "品質:",
- "退出(&X)", "啟動遊戲(&L)", "默認設定(&D)", "詳細信息|調試信息|運行信息|普通警告|嚴重錯誤|致命錯誤" },
- };
- void InitControls()
- {
- char buffer[64];
- gWidgets.gamepath->value(gConfig.pszGamePath);
- gWidgets.msgfile->value(gConfig.pszMsgFile);
- gWidgets.fontfile->value(gConfig.pszFontFile);
- gWidgets.logfile->value(gConfig.pszLogFile);
- gWidgets.loglevel->value(gConfig.iLogLevel);
- gWidgets.touch->value(gConfig.fUseTouchOverlay ? 1 : 0);
- gWidgets.aspect->value(gConfig.fKeepAspectRatio ? 1 : 0);
- gWidgets.fullscreen->value(gConfig.fFullScreen ? 1 : 0);
- gWidgets.avi->value(gConfig.fEnableAviPlay ? 1 : 0);
- gWidgets.cd->value(gConfig.eCDType - MUSIC_MP3);
- gWidgets.bgm->value(gConfig.eMusicType);
- gWidgets.stereo->value(gConfig.iAudioChannels == 2 ? 1 : 0);
- sprintf(buffer, "%d", gConfig.iSampleRate); gWidgets.samplerate->value(buffer);
- gWidgets.opl->value(gConfig.eOPLType);
- sprintf(buffer, "%d", gConfig.iOPLSampleRate); gWidgets.oplrate->value(buffer);
- gWidgets.surround->value(gConfig.fUseSurroundOPL ? 1 : 0);
- sprintf(buffer, "%d", gConfig.wAudioBufferSize); gWidgets.buffer->value(buffer);
- gWidgets.quality->value(gConfig.iResampleQuality);
- gWidgets.music->value(gConfig.iMusicVolume);
- gWidgets.sound->value(gConfig.iSoundVolume);
- }
- void SaveControls()
- {
- free(gConfig.pszGamePath);
- free(gConfig.pszMsgFile);
- free(gConfig.pszFontFile);
- free(gConfig.pszLogFile);
- gConfig.pszGamePath = *gWidgets.gamepath->value() ? strdup(gWidgets.gamepath->value()) : nullptr;
- gConfig.pszSavePath = *gWidgets.gamepath->value() ? strdup(gWidgets.gamepath->value()) : nullptr;
- gConfig.pszMsgFile = *gWidgets.msgfile->value() ? strdup(gWidgets.msgfile->value()) : nullptr;
- gConfig.pszFontFile = *gWidgets.fontfile->value() ? strdup(gWidgets.fontfile->value()) : nullptr;
- gConfig.pszLogFile = *gWidgets.logfile->value() ? strdup(gWidgets.logfile->value()) : nullptr;
- gConfig.iLogLevel = (LOGLEVEL)gWidgets.loglevel->value();
- gConfig.fUseTouchOverlay = gWidgets.touch->value();
- gConfig.fKeepAspectRatio = gWidgets.aspect->value();
- gConfig.fFullScreen = gWidgets.fullscreen->value();
- gConfig.fEnableAviPlay = gWidgets.avi->value();
- gConfig.eCDType = (MUSICTYPE)(gWidgets.cd->value() + MUSIC_MP3);
- gConfig.eMusicType = (MUSICTYPE)(gWidgets.bgm->value());
- gConfig.iAudioChannels = gWidgets.stereo->value() ? 2 : 1;
- gConfig.iSampleRate = atoi(gWidgets.samplerate->value());
- gConfig.eOPLType = (OPLTYPE)gWidgets.opl->value();
- gConfig.iOPLSampleRate = atoi(gWidgets.oplrate->value());
- gConfig.fUseSurroundOPL = gWidgets.surround->value();
- gConfig.wAudioBufferSize = atoi(gWidgets.buffer->value());
- gConfig.iResampleQuality = (int)gWidgets.quality->value();
- gConfig.iMusicVolume = (int)gWidgets.music->value();
- gConfig.iSoundVolume = (int)gWidgets.sound->value();
- gConfig.fLaunchSetting = FALSE;
- }
- int GetLanguage()
- {
- auto lang = getenv("LANG");
- if (!lang) return 0;
- if (strncasecmp(lang, "zh_", 3) == 0)
- {
- if (strncasecmp(lang + 3, "hans", 4) == 0 || strncasecmp(lang + 3, "CN", 2) == 0 || strncasecmp(lang + 3, "SG", 2) == 0)
- return 1;
- else
- return 2;
- }
- else
- return 0;
- }
- Fl_Window* InitWindow()
- {
- int lang = GetLanguage();
- Fl_Window* window = new Fl_Window(640, 400, gLabels[lang].title);
- gWidgets.gamepath = new Fl_Input(160, 9, 475, 22, gLabels[lang].gamepath);
- (new Fl_Box(FL_BORDER_BOX, 5, 50, 630, 55, gLabels[lang].language))->align(FL_ALIGN_TOP);
- gWidgets.msgfile = new Fl_Input(109, 54, 516, 22, gLabels[lang].msgfile);
- gWidgets.fontfile = new Fl_Input(109, 79, 516, 22, gLabels[lang].fontfile);
- (new Fl_Box(FL_BORDER_BOX, 5, 127, 630, 30, gLabels[lang].logging))->align(FL_ALIGN_TOP);
- (gWidgets.loglevel = new Fl_Choice(85, 132, 120, 20, gLabels[lang].loglevel))->add(gLabels[lang].levels);
- gWidgets.logfile = new Fl_Input(284, 131, 341, 22, gLabels[lang].logfile);
- (new Fl_Box(FL_BORDER_BOX, 5, 180, 630, 30, gLabels[lang].display))->align(FL_ALIGN_TOP);
- gWidgets.touch = new Fl_Check_Button(10, 185, 150, 20, gLabels[lang].touch);
- gWidgets.aspect = new Fl_Check_Button(200, 185, 150, 20, gLabels[lang].aspect);
- gWidgets.avi = new Fl_Check_Button(390, 185, 100, 20, gLabels[lang].avi);
- gWidgets.fullscreen = new Fl_Check_Button(530, 185, 100, 20, gLabels[lang].fullscreen);
- (new Fl_Box(FL_BORDER_BOX, 5, 230, 630, 130, gLabels[lang].audio))->align(FL_ALIGN_TOP);
- (gWidgets.cd = new Fl_Choice(84, 239, lang ? 100 : 120, 22, gLabels[lang].cd))->add("MP3|OGG");
- (gWidgets.bgm = new Fl_Choice(285, 239, 60, 22, gLabels[lang].bgm))->add("MIDI|RIX|MP3|OGG");
- gWidgets.stereo = new Fl_Check_Button(365, 240, 70, 20, gLabels[lang].stereo);
- gWidgets.samplerate = new Fl_Int_Input(570, 239, 60, 22, gLabels[lang].samplerate);
- (gWidgets.opl = new Fl_Choice(84, 269, lang ? 100 : 120, 22, gLabels[lang].opl))->add("DOSBOX|MAME|DOSBOXNEW");
- gWidgets.oplrate = new Fl_Int_Input(285, 269, 60, 22, gLabels[lang].oplrate);
- gWidgets.surround = new Fl_Check_Button(365, 270, 120, 20, gLabels[lang].surround);
- gWidgets.buffer = new Fl_Int_Input(570, 269, 60, 22, gLabels[lang].buffer);
- gWidgets.quality = new Fl_Hor_Value_Slider(72, 299, 180, 22, gLabels[lang].quality);
- gWidgets.quality->align(FL_ALIGN_LEFT);
- gWidgets.quality->bounds(0, 4);
- gWidgets.quality->precision(0);
- gWidgets.music = new Fl_Hor_Value_Slider(380, 299, 250, 22, gLabels[lang].musvol);
- gWidgets.music->align(FL_ALIGN_LEFT);
- gWidgets.music->bounds(0, 100);
- gWidgets.music->precision(0);
- gWidgets.sound = new Fl_Hor_Value_Slider(380, 329, 250, 22, gLabels[lang].sndvol);
- gWidgets.sound->align(FL_ALIGN_LEFT);
- gWidgets.sound->bounds(0, 100);
- gWidgets.sound->precision(0);
- (new Fl_Button(5, 370, 120, 24, gLabels[lang].exit))->callback([](Fl_Widget* ctrl, void* window) {
- if (ctrl->when() == FL_WHEN_RELEASE)
- static_cast<Fl_Window*>(window)->hide();
- }, window);
- (new Fl_Button(260, 370, 120, 24, gLabels[lang].launch))->callback([](Fl_Widget* ctrl, void* window) {
- if (ctrl->when() == FL_WHEN_RELEASE) {
- SaveControls();
- PAL_SaveConfig();
- static_cast<Fl_Window*>(window)->hide();
- }
- }, window);
- (new Fl_Button(515, 370, 120, 24, gLabels[lang].def))->callback([](Fl_Widget*) { PAL_LoadConfig(FALSE); InitControls(); });
- window->end();
- InitControls();
- return window;
- }
- #endif
- BOOL
- UTIL_GetScreenSize(
- DWORD *pdwScreenWidth,
- DWORD *pdwScreenHeight
- )
- {
- return pdwScreenWidth && pdwScreenHeight && *pdwScreenWidth && *pdwScreenHeight;
- }
- BOOL
- UTIL_IsAbsolutePath(
- LPCSTR lpszFileName
- )
- {
- return lpszFileName && *lpszFileName == '/';
- }
- INT
- UTIL_Platform_Init(
- int argc,
- char* argv[]
- )
- {
- openlog("sdlpal", LOG_PERROR | LOG_PID, LOG_USER);
- UTIL_LogAddOutputCallback([](LOGLEVEL level, const char* str, const char*)->void {
- const static int priorities[] = {
- LOG_DEBUG,
- LOG_DEBUG,
- LOG_INFO,
- LOG_WARNING,
- LOG_ERR,
- LOG_EMERG
- };
- syslog(priorities[level], "%s", str);
- }, PAL_DEFAULT_LOGLEVEL);
- #if !defined(UNIT_TEST) && !defined(PAL_NO_LAUNCH_UI)
- if (gConfig.fLaunchSetting)
- {
- Fl_Window *window = InitWindow();
- window->show(argc, argv);
- Fl::run();
- Fl::flush();
- delete window;
- }
- #else
- gConfig.fLaunchSetting = FALSE;
- #endif
- return 0;
- }
- VOID
- UTIL_Platform_Quit(
- VOID
- )
- {
- closelog();
- }
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