Resources.resw 11 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <root>
  3. <!--
  4. Microsoft ResX Schema
  5. Version 2.0
  6. The primary goals of this format is to allow a simple XML format
  7. that is mostly human readable. The generation and parsing of the
  8. various data types are done through the TypeConverter classes
  9. associated with the data types.
  10. Example:
  11. ... ado.net/XML headers & schema ...
  12. <resheader name="resmimetype">text/microsoft-resx</resheader>
  13. <resheader name="version">2.0</resheader>
  14. <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
  15. <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
  16. <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
  17. <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
  18. <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
  19. <value>[base64 mime encoded serialized .NET Framework object]</value>
  20. </data>
  21. <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
  22. <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
  23. <comment>This is a comment</comment>
  24. </data>
  25. There are any number of "resheader" rows that contain simple
  26. name/value pairs.
  27. Each data row contains a name, and value. The row also contains a
  28. type or mimetype. Type corresponds to a .NET class that support
  29. text/value conversion through the TypeConverter architecture.
  30. Classes that don't support this are serialized and stored with the
  31. mimetype set.
  32. The mimetype is used for serialized objects, and tells the
  33. ResXResourceReader how to depersist the object. This is currently not
  34. extensible. For a given mimetype the value must be set accordingly:
  35. Note - application/x-microsoft.net.object.binary.base64 is the format
  36. that the ResXResourceWriter will generate, however the reader can
  37. read any of the formats listed below.
  38. mimetype: application/x-microsoft.net.object.binary.base64
  39. value : The object must be serialized with
  40. : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
  41. : and then encoded with base64 encoding.
  42. mimetype: application/x-microsoft.net.object.soap.base64
  43. value : The object must be serialized with
  44. : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
  45. : and then encoded with base64 encoding.
  46. mimetype: application/x-microsoft.net.object.bytearray.base64
  47. value : The object must be serialized into a byte array
  48. : using a System.ComponentModel.TypeConverter
  49. : and then encoded with base64 encoding.
  50. -->
  51. <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
  52. <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
  53. <xsd:element name="root" msdata:IsDataSet="true">
  54. <xsd:complexType>
  55. <xsd:choice maxOccurs="unbounded">
  56. <xsd:element name="metadata">
  57. <xsd:complexType>
  58. <xsd:sequence>
  59. <xsd:element name="value" type="xsd:string" minOccurs="0" />
  60. </xsd:sequence>
  61. <xsd:attribute name="name" use="required" type="xsd:string" />
  62. <xsd:attribute name="type" type="xsd:string" />
  63. <xsd:attribute name="mimetype" type="xsd:string" />
  64. <xsd:attribute ref="xml:space" />
  65. </xsd:complexType>
  66. </xsd:element>
  67. <xsd:element name="assembly">
  68. <xsd:complexType>
  69. <xsd:attribute name="alias" type="xsd:string" />
  70. <xsd:attribute name="name" type="xsd:string" />
  71. </xsd:complexType>
  72. </xsd:element>
  73. <xsd:element name="data">
  74. <xsd:complexType>
  75. <xsd:sequence>
  76. <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
  77. <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
  78. </xsd:sequence>
  79. <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
  80. <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
  81. <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
  82. <xsd:attribute ref="xml:space" />
  83. </xsd:complexType>
  84. </xsd:element>
  85. <xsd:element name="resheader">
  86. <xsd:complexType>
  87. <xsd:sequence>
  88. <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
  89. </xsd:sequence>
  90. <xsd:attribute name="name" type="xsd:string" use="required" />
  91. </xsd:complexType>
  92. </xsd:element>
  93. </xsd:choice>
  94. </xsd:complexType>
  95. </xsd:element>
  96. </xsd:schema>
  97. <resheader name="resmimetype">
  98. <value>text/microsoft-resx</value>
  99. </resheader>
  100. <resheader name="version">
  101. <value>2.0</value>
  102. </resheader>
  103. <resheader name="reader">
  104. <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  105. </resheader>
  106. <resheader name="writer">
  107. <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  108. </resheader>
  109. <data name="AppDescription" xml:space="preserve">
  110. <value>基於 SDL 重制的經典 RPG 遊戲《仙劍奇俠傳》。</value>
  111. </data>
  112. <data name="AspectRatio.Header" xml:space="preserve">
  113. <value>保持縱橫比</value>
  114. </data>
  115. <data name="AspectRatio.OffContent" xml:space="preserve">
  116. <value>否</value>
  117. </data>
  118. <data name="AspectRatio.OnContent" xml:space="preserve">
  119. <value>是</value>
  120. </data>
  121. <data name="AudioBuffer.Header" xml:space="preserve">
  122. <value>音訊緩衝區大小</value>
  123. </data>
  124. <data name="AudioBuffer.PlaceholderText" xml:space="preserve">
  125. <value>選擇音訊緩衝區大小</value>
  126. </data>
  127. <data name="BGM.Header" xml:space="preserve">
  128. <value>背景音樂格式</value>
  129. </data>
  130. <data name="BGM.PlaceholderText" xml:space="preserve">
  131. <value>選擇背景音樂格式</value>
  132. </data>
  133. <data name="ButtonBrowse.Content" xml:space="preserve">
  134. <value>瀏覽</value>
  135. </data>
  136. <data name="ButtonDefault.Content" xml:space="preserve">
  137. <value>默認設定</value>
  138. </data>
  139. <data name="ButtonFinish.Content" xml:space="preserve">
  140. <value>完成設定</value>
  141. </data>
  142. <data name="ButtonReset.Content" xml:space="preserve">
  143. <value>還原設定</value>
  144. </data>
  145. <data name="CD.Header" xml:space="preserve">
  146. <value>CD 音軌格式</value>
  147. </data>
  148. <data name="CD.PlaceholderText" xml:space="preserve">
  149. <value>選擇 CD 音軌格式</value>
  150. </data>
  151. <data name="Debug.Content" xml:space="preserve">
  152. <value>調試</value>
  153. </data>
  154. <data name="Error.Content" xml:space="preserve">
  155. <value>錯誤</value>
  156. </data>
  157. <data name="Fatal.Content" xml:space="preserve">
  158. <value>致命</value>
  159. </data>
  160. <data name="FontFile.PlaceholderText" xml:space="preserve">
  161. <value>無自訂字體檔案</value>
  162. </data>
  163. <data name="GamePath.Header" xml:space="preserve">
  164. <value>遊戲資源檔案夾</value>
  165. </data>
  166. <data name="GamePath.PlaceholderText" xml:space="preserve">
  167. <value>未選擇檔案夾</value>
  168. </data>
  169. <data name="Information.Content" xml:space="preserve">
  170. <value>信息</value>
  171. </data>
  172. <data name="LogFile.PlaceholderText" xml:space="preserve">
  173. <value>無日誌檔案</value>
  174. </data>
  175. <data name="LogFileType" xml:space="preserve">
  176. <value>日誌檔案</value>
  177. </data>
  178. <data name="LogLevel.Header" xml:space="preserve">
  179. <value>日誌記錄級別</value>
  180. </data>
  181. <data name="LogLevel.PlaceholderText" xml:space="preserve">
  182. <value>選擇日誌記錄級別</value>
  183. </data>
  184. <data name="MBCrashContent" xml:space="preserve">
  185. <value>上次程式異常退出,已顯示設定頁供您檢查設定是否正確。</value>
  186. </data>
  187. <data name="MBEmptyContent" xml:space="preserve">
  188. <value>必須指定遊戲資源檔案夾!</value>
  189. </data>
  190. <data name="MBExitContent" xml:space="preserve">
  191. <value>您的設定已保存,下次啟動時將直接開始遊戲。
  192. 在遊戲中,您可以通過遊戲系統功能表的返回設定選項回到本設定頁面。</value>
  193. </data>
  194. <data name="MBExitTitle" xml:space="preserve">
  195. <value>設定已完成</value>
  196. </data>
  197. <data name="MessageFile.PlaceholderText" xml:space="preserve">
  198. <value>無自訂語言檔案</value>
  199. </data>
  200. <data name="MusicVolume.Header" xml:space="preserve">
  201. <value>音樂音量</value>
  202. </data>
  203. <data name="OPL.Header" xml:space="preserve">
  204. <value>OPL 模擬器</value>
  205. </data>
  206. <data name="OPL.PlaceholderText" xml:space="preserve">
  207. <value>選擇 OPL 模擬器</value>
  208. </data>
  209. <data name="OPLSR.Header" xml:space="preserve">
  210. <value>OPL 模擬器取樣速率</value>
  211. </data>
  212. <data name="OPLSR.PlaceholderText" xml:space="preserve">
  213. <value>選擇 OPL 模擬器取樣速率</value>
  214. </data>
  215. <data name="Publisher" xml:space="preserve">
  216. <value>SDLPAL 開發組</value>
  217. </data>
  218. <data name="Quality.Header" xml:space="preserve">
  219. <value>音訊品質</value>
  220. </data>
  221. <data name="Samplerate.Header" xml:space="preserve">
  222. <value>音訊輸出取樣速率</value>
  223. </data>
  224. <data name="Samplerate.PlaceholderText" xml:space="preserve">
  225. <value>選擇音訊輸出取樣速率</value>
  226. </data>
  227. <data name="SoundVolume.Header" xml:space="preserve">
  228. <value>音效音量</value>
  229. </data>
  230. <data name="Stereo.Header" xml:space="preserve">
  231. <value>立體聲</value>
  232. </data>
  233. <data name="Stereo.OffContent" xml:space="preserve">
  234. <value>否</value>
  235. </data>
  236. <data name="Stereo.OnContent" xml:space="preserve">
  237. <value>是</value>
  238. </data>
  239. <data name="SurroundOPL.Header" xml:space="preserve">
  240. <value>環繞聲 OPL</value>
  241. </data>
  242. <data name="SurroundOPL.OffContent" xml:space="preserve">
  243. <value>否</value>
  244. </data>
  245. <data name="SurroundOPL.OnContent" xml:space="preserve">
  246. <value>是</value>
  247. </data>
  248. <data name="Title.Text" xml:space="preserve">
  249. <value>設定模式</value>
  250. </data>
  251. <data name="TouchOverlay.Header" xml:space="preserve">
  252. <value>啟用觸屏輔助</value>
  253. </data>
  254. <data name="TouchOverlay.OffContent" xml:space="preserve">
  255. <value>否</value>
  256. </data>
  257. <data name="TouchOverlay.OnContent" xml:space="preserve">
  258. <value>是</value>
  259. </data>
  260. <data name="UseFontFile.Content" xml:space="preserve">
  261. <value>自訂字體檔案</value>
  262. </data>
  263. <data name="UseLogFile.Content" xml:space="preserve">
  264. <value>記錄日誌到檔案</value>
  265. </data>
  266. <data name="UseMessageFile.Content" xml:space="preserve">
  267. <value>自訂語言檔案</value>
  268. </data>
  269. <data name="Verbose.Content" xml:space="preserve">
  270. <value>詳細</value>
  271. </data>
  272. <data name="Warning.Content" xml:space="preserve">
  273. <value>警告</value>
  274. </data>
  275. </root>